diff options
Diffstat (limited to 'lua/luaconf.h.in')
-rw-r--r-- | lua/luaconf.h.in | 696 |
1 files changed, 457 insertions, 239 deletions
diff --git a/lua/luaconf.h.in b/lua/luaconf.h.in index 1a9a19b..bed6ca4 100644 --- a/lua/luaconf.h.in +++ b/lua/luaconf.h.in @@ -1,90 +1,175 @@ /* -** $Id: luaconf.h,v 1.176.1.1 2013/04/12 18:48:47 roberto Exp $ +** $Id: luaconf.h,v 1.254 2015/10/21 18:17:40 roberto Exp $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ -#ifndef lconfig_h -#define lconfig_h +#ifndef luaconf_h +#define luaconf_h #include <limits.h> #include <stddef.h> #define LUA_USE_LINUX +#define LUA_USE_C89 /* -** ================================================================== +** =================================================================== ** Search for "@@" to find all configurable definitions. ** =================================================================== */ /* -@@ LUA_ANSI controls the use of non-ansi features. -** CHANGE it (define it) if you want Lua to avoid the use of any -** non-ansi feature or library. +** {==================================================================== +** System Configuration: macros to adapt (if needed) Lua to some +** particular platform, for instance compiling it with 32-bit numbers or +** restricting it to C89. +** ===================================================================== */ -#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) -#define LUA_ANSI -#endif + +/* +@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You +** can also define LUA_32BITS in the make file, but changing here you +** ensure that all software connected to Lua will be compiled with the +** same configuration. +*/ +/* #define LUA_32BITS */ -#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) -#define LUA_WIN /* enable goodies for regular Windows platforms */ -#endif +/* +@@ LUA_USE_C89 controls the use of non-ISO-C89 features. +** Define it if you want Lua to avoid the use of a few C99 features +** or Windows-specific features on Windows. +*/ +/* #define LUA_USE_C89 */ -#if defined(LUA_WIN) -#define LUA_DL_DLL -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ + +/* +** By default, Lua on Windows use (some) specific Windows features +*/ +#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) +#define LUA_USE_WINDOWS /* enable goodies for regular Windows */ #endif +#if defined(LUA_USE_WINDOWS) +#define LUA_DL_DLL /* enable support for DLL */ +#define LUA_USE_C89 /* broadly, Windows is C89 */ +#endif + #if defined(LUA_USE_LINUX) #define LUA_USE_POSIX #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ #define LUA_USE_READLINE /* needs some extra libraries */ -#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ -#define LUA_USE_LONGLONG /* assume support for long long */ #endif + #if defined(LUA_USE_MACOSX) #define LUA_USE_POSIX -#define LUA_USE_DLOPEN /* does not need -ldl */ +#define LUA_USE_DLOPEN /* MacOS does not need -ldl */ #define LUA_USE_READLINE /* needs an extra library: -lreadline */ -#define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */ -#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */ -#define LUA_USE_LONGLONG /* assume support for long long */ +#endif + + +/* +@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for +** C89 ('long' and 'double'); Windows always has '__int64', so it does +** not need to use this case. +*/ +#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) +#define LUA_C89_NUMBERS #endif /* -@@ LUA_USE_POSIX includes all functionality listed as X/Open System -@* Interfaces Extension (XSI). -** CHANGE it (define it) if your system is XSI compatible. +@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. */ -#if defined(LUA_USE_POSIX) -#define LUA_USE_MKSTEMP -#define LUA_USE_ISATTY -#define LUA_USE_POPEN -#define LUA_USE_ULONGJMP -#define LUA_USE_GMTIME_R +/* avoid undefined shifts */ +#if ((INT_MAX >> 15) >> 15) >= 1 +#define LUAI_BITSINT 32 +#else +/* 'int' always must have at least 16 bits */ +#define LUAI_BITSINT 16 #endif +/* +@@ LUA_INT_TYPE defines the type for Lua integers. +@@ LUA_FLOAT_TYPE defines the type for Lua floats. +** Lua should work fine with any mix of these options (if supported +** by your C compiler). The usual configurations are 64-bit integers +** and 'double' (the default), 32-bit integers and 'float' (for +** restricted platforms), and 'long'/'double' (for C compilers not +** compliant with C99, which may not have support for 'long long'). +*/ + +/* predefined options for LUA_INT_TYPE */ +#define LUA_INT_INT 1 +#define LUA_INT_LONG 2 +#define LUA_INT_LONGLONG 3 + +/* predefined options for LUA_FLOAT_TYPE */ +#define LUA_FLOAT_FLOAT 1 +#define LUA_FLOAT_DOUBLE 2 +#define LUA_FLOAT_LONGDOUBLE 3 + +#if defined(LUA_32BITS) /* { */ +/* +** 32-bit integers and 'float' +*/ +#if LUAI_BITSINT >= 32 /* use 'int' if big enough */ +#define LUA_INT_TYPE LUA_INT_INT +#else /* otherwise use 'long' */ +#define LUA_INT_TYPE LUA_INT_LONG +#endif +#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT + +#elif defined(LUA_C89_NUMBERS) /* }{ */ +/* +** largest types available for C89 ('long' and 'double') +*/ +#define LUA_INT_TYPE LUA_INT_LONG +#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE + +#endif /* } */ + + +/* +** default configuration for 64-bit Lua ('long long' and 'double') +*/ +#if !defined(LUA_INT_TYPE) +#define LUA_INT_TYPE LUA_INT_LONGLONG +#endif + +#if !defined(LUA_FLOAT_TYPE) +#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE +#endif + +/* }================================================================== */ + + + + +/* +** {================================================================== +** Configuration for Paths. +** =================================================================== +*/ /* @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for -@* Lua libraries. +** Lua libraries. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for -@* C libraries. +** C libraries. ** CHANGE them if your machine has a non-conventional directory ** hierarchy or if you want to install your libraries in ** non-conventional directories. */ +#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR #if defined(_WIN32) /* { */ /* ** In Windows, any exclamation mark ('!') in the path is replaced by the @@ -92,11 +177,16 @@ */ #define LUA_LDIR "!\\lua\\" #define LUA_CDIR "!\\" +#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua" + LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ + LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ + ".\\?.lua;" ".\\?\\init.lua" #define LUA_CPATH_DEFAULT \ - LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" + LUA_CDIR"?.dll;" \ + LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ + LUA_CDIR"loadall.dll;" ".\\?.dll" #else /* }{ */ @@ -104,7 +194,8 @@ #define LUA_CDIR "@cmoddir@/" #define LUA_PATH_DEFAULT \ LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ - LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua" + LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ + "./?.lua;" "./?/init.lua" #define LUA_CPATH_DEFAULT \ LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" #endif /* } */ @@ -121,14 +212,14 @@ #define LUA_DIRSEP "/" #endif +/* }================================================================== */ + /* -@@ LUA_ENV is the name of the variable that holds the current -@@ environment, used to access global names. -** CHANGE it if you do not like this name. +** {================================================================== +** Marks for exported symbols in the C code +** =================================================================== */ -#define LUA_ENV "_ENV" - /* @@ LUA_API is a mark for all core API functions. @@ -161,10 +252,10 @@ /* @@ LUAI_FUNC is a mark for all extern functions that are not to be -@* exported to outside modules. +** exported to outside modules. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables -@* that are not to be exported to outside modules (LUAI_DDEF for -@* definitions and LUAI_DDEC for declarations). +** that are not to be exported to outside modules (LUAI_DDEF for +** definitions and LUAI_DDEC for declarations). ** CHANGE them if you need to mark them in some special way. Elf/gcc ** (versions 3.2 and later) mark them as "hidden" to optimize access ** when Lua is compiled as a shared library. Not all elf targets support @@ -176,74 +267,61 @@ #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ defined(__ELF__) /* { */ #define LUAI_FUNC __attribute__((visibility("hidden"))) extern -#define LUAI_DDEC LUAI_FUNC -#define LUAI_DDEF /* empty */ - #else /* }{ */ #define LUAI_FUNC extern -#define LUAI_DDEC extern -#define LUAI_DDEF /* empty */ #endif /* } */ +#define LUAI_DDEC LUAI_FUNC +#define LUAI_DDEF /* empty */ + +/* }================================================================== */ /* -@@ LUA_QL describes how error messages quote program elements. -** CHANGE it if you want a different appearance. +** {================================================================== +** Compatibility with previous versions +** =================================================================== */ -#define LUA_QL(x) "'" x "'" -#define LUA_QS LUA_QL("%s") - /* -@@ LUA_IDSIZE gives the maximum size for the description of the source -@* of a function in debug information. -** CHANGE it if you want a different size. +@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. +@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. +** You can define it to get all options, or change specific options +** to fit your specific needs. */ -#define LUA_IDSIZE 60 - +#if defined(LUA_COMPAT_5_2) /* { */ /* -@@ luai_writestring/luai_writeline define how 'print' prints its results. -** They are only used in libraries and the stand-alone program. (The #if -** avoids including 'stdio.h' everywhere.) +@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated +** functions in the mathematical library. */ -#if defined(LUA_LIB) || defined(lua_c) -#include <stdio.h> -#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout) -#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout)) -#endif +#define LUA_COMPAT_MATHLIB /* -@@ luai_writestringerror defines how to print error messages. -** (A format string with one argument is enough for Lua...) +@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. */ -#define luai_writestringerror(s,p) \ - (fprintf(stderr, (s), (p)), fflush(stderr)) +#define LUA_COMPAT_BITLIB +/* +@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. +*/ +#define LUA_COMPAT_IPAIRS /* -@@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, -** strings that are internalized. (Cannot be smaller than reserved words -** or tags for metamethods, as these strings must be internalized; -** #("function") = 8, #("__newindex") = 10.) +@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for +** manipulating other integer types (lua_pushunsigned, lua_tounsigned, +** luaL_checkint, luaL_checklong, etc.) */ -#define LUAI_MAXSHORTLEN 40 +#define LUA_COMPAT_APIINTCASTS +#endif /* } */ -/* -** {================================================================== -** Compatibility with previous versions -** =================================================================== -*/ +#if defined(LUA_COMPAT_5_1) /* { */ -/* -@@ LUA_COMPAT_ALL controls all compatibility options. -** You can define it to get all options, or change specific options -** to fit your specific needs. -*/ -#if defined(LUA_COMPAT_ALL) /* { */ +/* Incompatibilities from 5.2 -> 5.3 */ +#define LUA_COMPAT_MATHLIB +#define LUA_COMPAT_APIINTCASTS /* @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. @@ -304,237 +382,375 @@ #endif /* } */ + +/* +@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a +@@ a float mark ('.0'). +** This macro is not on by default even in compatibility mode, +** because this is not really an incompatibility. +*/ +/* #define LUA_COMPAT_FLOATSTRING */ + /* }================================================================== */ /* -@@ LUAI_BITSINT defines the number of bits in an int. -** CHANGE here if Lua cannot automatically detect the number of bits of -** your machine. Probably you do not need to change this. +** {================================================================== +** Configuration for Numbers. +** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* +** satisfy your needs. +** =================================================================== +*/ + +/* +@@ LUA_NUMBER is the floating-point type used by Lua. +@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' +@@ over a floating number. +@@ l_mathlim(x) corrects limit name 'x' to the proper float type +** by prefixing it with one of FLT/DBL/LDBL. +@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. +@@ LUA_NUMBER_FMT is the format for writing floats. +@@ lua_number2str converts a float to a string. +@@ l_mathop allows the addition of an 'l' or 'f' to all math operations. +@@ l_floor takes the floor of a float. +@@ lua_str2number converts a decimal numeric string to a number. */ -/* avoid overflows in comparison */ -#if INT_MAX-20 < 32760 /* { */ -#define LUAI_BITSINT 16 -#elif INT_MAX > 2147483640L /* }{ */ -/* int has at least 32 bits */ -#define LUAI_BITSINT 32 -#else /* }{ */ -#error "you must define LUA_BITSINT with number of bits in an integer" -#endif /* } */ +/* The following definitions are good for most cases here */ + +#define l_floor(x) (l_mathop(floor)(x)) + +#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n)) + /* -@@ LUA_INT32 is an signed integer with exactly 32 bits. -@@ LUAI_UMEM is an unsigned integer big enough to count the total -@* memory used by Lua. -@@ LUAI_MEM is a signed integer big enough to count the total memory -@* used by Lua. -** CHANGE here if for some weird reason the default definitions are not -** good enough for your machine. Probably you do not need to change -** this. +@@ lua_numbertointeger converts a float number to an integer, or +** returns 0 if float is not within the range of a lua_Integer. +** (The range comparisons are tricky because of rounding. The tests +** here assume a two-complement representation, where MININTEGER always +** has an exact representation as a float; MAXINTEGER may not have one, +** and therefore its conversion to float may have an ill-defined value.) */ -#if LUAI_BITSINT >= 32 /* { */ -#define LUA_INT32 int -#define LUAI_UMEM size_t -#define LUAI_MEM ptrdiff_t -#else /* }{ */ -/* 16-bit ints */ -#define LUA_INT32 long -#define LUAI_UMEM unsigned long -#define LUAI_MEM long -#endif /* } */ +#define lua_numbertointeger(n,p) \ + ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ + (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ + (*(p) = (LUA_INTEGER)(n), 1)) + + +/* now the variable definitions */ + +#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ + +#define LUA_NUMBER float + +#define l_mathlim(n) (FLT_##n) + +#define LUAI_UACNUMBER double + +#define LUA_NUMBER_FRMLEN "" +#define LUA_NUMBER_FMT "%.7g" + +#define l_mathop(op) op##f + +#define lua_str2number(s,p) strtof((s), (p)) + + +#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ + +#define LUA_NUMBER long double + +#define l_mathlim(n) (LDBL_##n) + +#define LUAI_UACNUMBER long double + +#define LUA_NUMBER_FRMLEN "L" +#define LUA_NUMBER_FMT "%.19Lg" + +#define l_mathop(op) op##l + +#define lua_str2number(s,p) strtold((s), (p)) + +#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ + +#define LUA_NUMBER double + +#define l_mathlim(n) (DBL_##n) + +#define LUAI_UACNUMBER double + +#define LUA_NUMBER_FRMLEN "" +#define LUA_NUMBER_FMT "%.14g" + +#define l_mathop(op) op + +#define lua_str2number(s,p) strtod((s), (p)) + +#else /* }{ */ + +#error "numeric float type not defined" + +#endif /* } */ + /* -@@ LUAI_MAXSTACK limits the size of the Lua stack. -** CHANGE it if you need a different limit. This limit is arbitrary; -** its only purpose is to stop Lua to consume unlimited stack -** space (and to reserve some numbers for pseudo-indices). +@@ LUA_INTEGER is the integer type used by Lua. +** +@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. +** +@@ LUAI_UACINT is the result of an 'usual argument conversion' +@@ over a lUA_INTEGER. +@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. +@@ LUA_INTEGER_FMT is the format for writing integers. +@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. +@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. +@@ lua_integer2str converts an integer to a string. */ -#if LUAI_BITSINT >= 32 -#define LUAI_MAXSTACK 1000000 -#else -#define LUAI_MAXSTACK 15000 -#endif -/* reserve some space for error handling */ -#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000) +/* The following definitions are good for most cases here */ +#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" +#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n)) +#define LUAI_UACINT LUA_INTEGER /* -@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. -** CHANGE it if it uses too much C-stack space. +** use LUAI_UACINT here to avoid problems with promotions (which +** can turn a comparison between unsigneds into a signed comparison) */ -#define LUAL_BUFFERSIZE BUFSIZ +#define LUA_UNSIGNED unsigned LUAI_UACINT +/* now the variable definitions */ + +#if LUA_INT_TYPE == LUA_INT_INT /* { int */ + +#define LUA_INTEGER int +#define LUA_INTEGER_FRMLEN "" + +#define LUA_MAXINTEGER INT_MAX +#define LUA_MININTEGER INT_MIN + +#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ + +#define LUA_INTEGER long +#define LUA_INTEGER_FRMLEN "l" + +#define LUA_MAXINTEGER LONG_MAX +#define LUA_MININTEGER LONG_MIN + +#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ + +/* use presence of macro LLONG_MAX as proxy for C99 compliance */ +#if defined(LLONG_MAX) /* { */ +/* use ISO C99 stuff */ + +#define LUA_INTEGER long long +#define LUA_INTEGER_FRMLEN "ll" + +#define LUA_MAXINTEGER LLONG_MAX +#define LUA_MININTEGER LLONG_MIN + +#elif defined(LUA_USE_WINDOWS) /* }{ */ +/* in Windows, can use specific Windows types */ + +#define LUA_INTEGER __int64 +#define LUA_INTEGER_FRMLEN "I64" + +#define LUA_MAXINTEGER _I64_MAX +#define LUA_MININTEGER _I64_MIN + +#else /* }{ */ + +#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ + or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" + +#endif /* } */ + +#else /* }{ */ + +#error "numeric integer type not defined" + +#endif /* } */ + +/* }================================================================== */ /* ** {================================================================== -@@ LUA_NUMBER is the type of numbers in Lua. -** CHANGE the following definitions only if you want to build Lua -** with a number type different from double. You may also need to -** change lua_number2int & lua_number2integer. +** Dependencies with C99 and other C details ** =================================================================== */ -#define LUA_NUMBER_DOUBLE -#define LUA_NUMBER double - /* -@@ LUAI_UACNUMBER is the result of an 'usual argument conversion' -@* over a number. +@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. +** (All uses in Lua have only one format item.) */ -#define LUAI_UACNUMBER double +#if !defined(LUA_USE_C89) +#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) +#else +#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) +#endif /* -@@ LUA_NUMBER_SCAN is the format for reading numbers. -@@ LUA_NUMBER_FMT is the format for writing numbers. -@@ lua_number2str converts a number to a string. -@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. +@@ lua_strx2number converts an hexadecimal numeric string to a number. +** In C99, 'strtod' does that conversion. Otherwise, you can +** leave 'lua_strx2number' undefined and Lua will provide its own +** implementation. */ -#define LUA_NUMBER_SCAN "%lf" -#define LUA_NUMBER_FMT "%.14g" -#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) -#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ +#if !defined(LUA_USE_C89) +#define lua_strx2number(s,p) lua_str2number(s,p) +#endif /* -@@ l_mathop allows the addition of an 'l' or 'f' to all math operations +@@ lua_number2strx converts a float to an hexadecimal numeric string. +** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. +** Otherwise, you can leave 'lua_number2strx' undefined and Lua will +** provide its own implementation. */ -#define l_mathop(x) (x) +#if !defined(LUA_USE_C89) +#define lua_number2strx(L,b,sz,f,n) l_sprintf(b,sz,f,n) +#endif /* -@@ lua_str2number converts a decimal numeric string to a number. -@@ lua_strx2number converts an hexadecimal numeric string to a number. -** In C99, 'strtod' does both conversions. C89, however, has no function -** to convert floating hexadecimal strings to numbers. For these -** systems, you can leave 'lua_strx2number' undefined and Lua will -** provide its own implementation. +** 'strtof' and 'opf' variants for math functions are not valid in +** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the +** availability of these variants. ('math.h' is already included in +** all files that use these macros.) */ -#define lua_str2number(s,p) strtod((s), (p)) - -#if defined(LUA_USE_STRTODHEX) -#define lua_strx2number(s,p) strtod((s), (p)) +#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) +#undef l_mathop /* variants not available */ +#undef lua_str2number +#define l_mathop(op) (lua_Number)op /* no variant */ +#define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) #endif /* -@@ The luai_num* macros define the primitive operations over numbers. +@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation +** functions. It must be a numerical type; Lua will use 'intptr_t' if +** available, otherwise it will use 'ptrdiff_t' (the nearest thing to +** 'intptr_t' in C89) */ +#define LUA_KCONTEXT ptrdiff_t -/* the following operations need the math library */ -#if defined(lobject_c) || defined(lvm_c) -#include <math.h> -#define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b)) -#define luai_numpow(L,a,b) (l_mathop(pow)(a,b)) +#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ + __STDC_VERSION__ >= 199901L +#include <stdint.h> +#if defined(INTPTR_MAX) /* even in C99 this type is optional */ +#undef LUA_KCONTEXT +#define LUA_KCONTEXT intptr_t #endif - -/* these are quite standard operations */ -#if defined(LUA_CORE) -#define luai_numadd(L,a,b) ((a)+(b)) -#define luai_numsub(L,a,b) ((a)-(b)) -#define luai_nummul(L,a,b) ((a)*(b)) -#define luai_numdiv(L,a,b) ((a)/(b)) -#define luai_numunm(L,a) (-(a)) -#define luai_numeq(a,b) ((a)==(b)) -#define luai_numlt(L,a,b) ((a)<(b)) -#define luai_numle(L,a,b) ((a)<=(b)) -#define luai_numisnan(L,a) (!luai_numeq((a), (a))) #endif - /* -@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. -** CHANGE that if ptrdiff_t is not adequate on your machine. (On most -** machines, ptrdiff_t gives a good choice between int or long.) +@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). +** Change that if you do not want to use C locales. (Code using this +** macro must include header 'locale.h'.) */ -#define LUA_INTEGER ptrdiff_t - -/* -@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. -** It must have at least 32 bits. -*/ -#define LUA_UNSIGNED unsigned LUA_INT32 +#if !defined(lua_getlocaledecpoint) +#define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) +#endif +/* }================================================================== */ /* -** Some tricks with doubles +** {================================================================== +** Language Variations +** ===================================================================== */ -#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */ /* -** The next definitions activate some tricks to speed up the -** conversion from doubles to integer types, mainly to LUA_UNSIGNED. -** -@@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a -** DirectX idiosyncrasy. -** -@@ LUA_IEEE754TRICK uses a trick that should work on any machine -** using IEEE754 with a 32-bit integer type. -** -@@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be -** defined when LUA_INTEGER is a 32-bit integer. -** -@@ LUA_IEEEENDIAN is the endianness of doubles in your machine -** (0 for little endian, 1 for big endian); if not defined, Lua will -** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK). -** -@@ LUA_NANTRICK controls the use of a trick to pack all types into -** a single double value, using NaN values to represent non-number -** values. The trick only works on 32-bit machines (ints and pointers -** are 32-bit values) with numbers represented as IEEE 754-2008 doubles -** with conventional endianess (12345678 or 87654321), in CPUs that do -** not produce signaling NaN values (all NaNs are quiet). +@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some +** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from +** numbers to strings. Define LUA_NOCVTS2N to turn off automatic +** coercion from strings to numbers. */ +/* #define LUA_NOCVTN2S */ +/* #define LUA_NOCVTS2N */ -/* Microsoft compiler on a Pentium (32 bit) ? */ -#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */ - -#define LUA_MSASMTRICK -#define LUA_IEEEENDIAN 0 -#define LUA_NANTRICK +/* +@@ LUA_USE_APICHECK turns on several consistency checks on the C API. +** Define it as a help when debugging C code. +*/ +#if defined(LUA_USE_APICHECK) +#include <assert.h> +#define luai_apicheck(l,e) assert(e) +#endif -/* pentium 32 bits? */ -#elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ +/* }================================================================== */ -#define LUA_IEEE754TRICK -#define LUA_IEEELL -#define LUA_IEEEENDIAN 0 -#define LUA_NANTRICK -/* pentium 64 bits? */ -#elif defined(__x86_64) /* }{ */ +/* +** {================================================================== +** Macros that affect the API and must be stable (that is, must be the +** same when you compile Lua and when you compile code that links to +** Lua). You probably do not want/need to change them. +** ===================================================================== +*/ -#define LUA_IEEE754TRICK -#define LUA_IEEEENDIAN 0 +/* +@@ LUAI_MAXSTACK limits the size of the Lua stack. +** CHANGE it if you need a different limit. This limit is arbitrary; +** its only purpose is to stop Lua from consuming unlimited stack +** space (and to reserve some numbers for pseudo-indices). +*/ +#if LUAI_BITSINT >= 32 +#define LUAI_MAXSTACK 1000000 +#else +#define LUAI_MAXSTACK 15000 +#endif -#elif defined(__POWERPC__) || defined(__ppc__) /* }{ */ -#define LUA_IEEE754TRICK -#define LUA_IEEEENDIAN 1 +/* +@@ LUA_EXTRASPACE defines the size of a raw memory area associated with +** a Lua state with very fast access. +** CHANGE it if you need a different size. +*/ +#define LUA_EXTRASPACE (sizeof(void *)) -#else /* }{ */ -/* assume IEEE754 and a 32-bit integer type */ -#define LUA_IEEE754TRICK +/* +@@ LUA_IDSIZE gives the maximum size for the description of the source +@@ of a function in debug information. +** CHANGE it if you want a different size. +*/ +#define LUA_IDSIZE 60 -#endif /* } */ -#endif /* } */ +/* +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. +** CHANGE it if it uses too much C-stack space. (For long double, +** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a +** smaller buffer would force a memory allocation for each call to +** 'string.format'.) +*/ +#if defined(LUA_FLOAT_LONGDOUBLE) +#define LUAL_BUFFERSIZE 8192 +#else +#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) +#endif /* }================================================================== */ +/* +@@ LUA_QL describes how error messages quote program elements. +** Lua does not use these macros anymore; they are here for +** compatibility only. +*/ +#define LUA_QL(x) "'" x "'" +#define LUA_QS LUA_QL("%s") + + /* =================================================================== */ @@ -546,5 +762,7 @@ + + #endif |