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-rw-r--r--lua/llimits.h214
1 files changed, 194 insertions, 20 deletions
diff --git a/lua/llimits.h b/lua/llimits.h
index ca8dcb7..48dc81f 100644
--- a/lua/llimits.h
+++ b/lua/llimits.h
@@ -1,5 +1,5 @@
/*
-** $Id: llimits.h,v 1.69.1.1 2007/12/27 13:02:25 roberto Exp $
+** $Id: llimits.h,v 1.95 2011/12/06 16:58:36 roberto Exp $
** Limits, basic types, and some other `installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@@ -15,7 +15,7 @@
#include "lua.h"
-typedef LUAI_UINT32 lu_int32;
+typedef unsigned LUA_INT32 lu_int32;
typedef LUAI_UMEM lu_mem;
@@ -44,6 +44,10 @@ typedef unsigned char lu_byte;
/* type to ensure maximum alignment */
+#if !defined(LUAI_USER_ALIGNMENT_T)
+#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
+#endif
+
typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
@@ -52,36 +56,75 @@ typedef LUAI_UACNUMBER l_uacNumber;
/* internal assertions for in-house debugging */
-#ifdef lua_assert
-
+#if defined(lua_assert)
#define check_exp(c,e) (lua_assert(c), (e))
-#define api_check(l,e) lua_assert(e)
-
+/* to avoid problems with conditions too long */
+#define lua_longassert(c) { if (!(c)) lua_assert(0); }
#else
-
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
-#define api_check luai_apicheck
+#define lua_longassert(c) ((void)0)
+#endif
+/*
+** assertion for checking API calls
+*/
+#if !defined(luai_apicheck)
+
+#if defined(LUA_USE_APICHECK)
+#include <assert.h>
+#define luai_apicheck(L,e) assert(e)
+#else
+#define luai_apicheck(L,e) lua_assert(e)
#endif
+#endif
-#ifndef UNUSED
+#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
+
+
+#if !defined(UNUSED)
#define UNUSED(x) ((void)(x)) /* to avoid warnings */
#endif
-#ifndef cast
#define cast(t, exp) ((t)(exp))
-#endif
#define cast_byte(i) cast(lu_byte, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
+#define cast_uchar(i) cast(unsigned char, (i))
+
+
+/*
+** non-return type
+*/
+#if defined(__GNUC__)
+#define l_noret void __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define l_noret void __declspec(noreturn)
+#else
+#define l_noret void
+#endif
/*
+** maximum depth for nested C calls and syntactical nested non-terminals
+** in a program. (Value must fit in an unsigned short int.)
+*/
+#if !defined(LUAI_MAXCCALLS)
+#define LUAI_MAXCCALLS 200
+#endif
+
+/*
+** maximum number of upvalues in a closure (both C and Lua). (Value
+** must fit in an unsigned char.)
+*/
+#define MAXUPVAL UCHAR_MAX
+
+
+/*
** type for virtual-machine instructions
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
@@ -95,34 +138,165 @@ typedef lu_int32 Instruction;
/* minimum size for the string table (must be power of 2) */
-#ifndef MINSTRTABSIZE
+#if !defined(MINSTRTABSIZE)
#define MINSTRTABSIZE 32
#endif
/* minimum size for string buffer */
-#ifndef LUA_MINBUFFER
+#if !defined(LUA_MINBUFFER)
#define LUA_MINBUFFER 32
#endif
-#ifndef lua_lock
-#define lua_lock(L) ((void) 0)
+#if !defined(lua_lock)
+#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
-#ifndef luai_threadyield
+#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#endif
/*
+** these macros allow user-specific actions on threads when you defined
+** LUAI_EXTRASPACE and need to do something extra when a thread is
+** created/deleted/resumed/yielded.
+*/
+#if !defined(luai_userstateopen)
+#define luai_userstateopen(L) ((void)L)
+#endif
+
+#if !defined(luai_userstateclose)
+#define luai_userstateclose(L) ((void)L)
+#endif
+
+#if !defined(luai_userstatethread)
+#define luai_userstatethread(L,L1) ((void)L)
+#endif
+
+#if !defined(luai_userstatefree)
+#define luai_userstatefree(L,L1) ((void)L)
+#endif
+
+#if !defined(luai_userstateresume)
+#define luai_userstateresume(L,n) ((void)L)
+#endif
+
+#if !defined(luai_userstateyield)
+#define luai_userstateyield(L,n) ((void)L)
+#endif
+
+/*
+** lua_number2int is a macro to convert lua_Number to int.
+** lua_number2integer is a macro to convert lua_Number to lua_Integer.
+** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
+** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
+** luai_hashnum is a macro to hash a lua_Number value into an integer.
+** The hash must be deterministic and give reasonable values for
+** both small and large values (outside the range of integers).
+*/
+
+#if defined(MS_ASMTRICK) /* { */
+/* trick with Microsoft assembler for X86 */
+
+#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
+#define lua_number2integer(i,n) lua_number2int(i, n)
+#define lua_number2unsigned(i,n) \
+ {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
+
+
+#elif defined(LUA_IEEE754TRICK) /* }{ */
+/* the next trick should work on any machine using IEEE754 with
+ a 32-bit integer type */
+
+union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
+
+#if !defined(LUA_IEEEENDIAN) /* { */
+#define LUAI_EXTRAIEEE \
+ static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
+#define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
+#else
+#define LUAI_EXTRAIEEE /* empty */
+#endif /* } */
+
+#define lua_number2int32(i,n,t) \
+ { LUAI_EXTRAIEEE \
+ volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
+ (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
+
+#define luai_hashnum(i,n) \
+ { volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
+ (i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
+
+#define lua_number2int(i,n) lua_number2int32(i, n, int)
+#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
+#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
+
+#endif /* } */
+
+
+/* the following definitions always work, but may be slow */
+
+#if !defined(lua_number2int)
+#define lua_number2int(i,n) ((i)=(int)(n))
+#endif
+
+#if !defined(lua_number2integer)
+#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
+#endif
+
+#if !defined(lua_number2unsigned) /* { */
+/* the following definition assures proper modulo behavior */
+#if defined(LUA_NUMBER_DOUBLE)
+#include <math.h>
+#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
+#define lua_number2unsigned(i,n) \
+ ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
+#else
+#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
+#endif
+#endif /* } */
+
+
+#if !defined(lua_unsigned2number)
+/* on several machines, coercion from unsigned to double is slow,
+ so it may be worth to avoid */
+#define lua_unsigned2number(u) \
+ (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
+#endif
+
+
+
+#if defined(ltable_c) && !defined(luai_hashnum)
+
+#include <float.h>
+#include <math.h>
+
+#define luai_hashnum(i,n) { int e; \
+ n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
+ lua_number2int(i, n); i += e; }
+
+#endif
+
+
+
+/*
** macro to control inclusion of some hard tests on stack reallocation
-*/
-#ifndef HARDSTACKTESTS
-#define condhardstacktests(x) ((void)0)
+*/
+#if !defined(HARDSTACKTESTS)
+#define condmovestack(L) ((void)0)
+#else
+/* realloc stack keeping its size */
+#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
+#endif
+
+#if !defined(HARDMEMTESTS)
+#define condchangemem(L) condmovestack(L)
#else
-#define condhardstacktests(x) x
+#define condchangemem(L) \
+ ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
#endif
#endif