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+=head1 NAME
+
+libev - a high performance full-featured event loop written in C
+
+=head1 SYNOPSIS
+
+ #include <ev.h>
+
+=head2 EXAMPLE PROGRAM
+
+ // a single header file is required
+ #include <ev.h>
+
+ #include <stdio.h> // for puts
+
+ // every watcher type has its own typedef'd struct
+ // with the name ev_TYPE
+ ev_io stdin_watcher;
+ ev_timer timeout_watcher;
+
+ // all watcher callbacks have a similar signature
+ // this callback is called when data is readable on stdin
+ static void
+ stdin_cb (EV_P_ ev_io *w, int revents)
+ {
+ puts ("stdin ready");
+ // for one-shot events, one must manually stop the watcher
+ // with its corresponding stop function.
+ ev_io_stop (EV_A_ w);
+
+ // this causes all nested ev_run's to stop iterating
+ ev_break (EV_A_ EVBREAK_ALL);
+ }
+
+ // another callback, this time for a time-out
+ static void
+ timeout_cb (EV_P_ ev_timer *w, int revents)
+ {
+ puts ("timeout");
+ // this causes the innermost ev_run to stop iterating
+ ev_break (EV_A_ EVBREAK_ONE);
+ }
+
+ int
+ main (void)
+ {
+ // use the default event loop unless you have special needs
+ struct ev_loop *loop = EV_DEFAULT;
+
+ // initialise an io watcher, then start it
+ // this one will watch for stdin to become readable
+ ev_io_init (&stdin_watcher, stdin_cb, /*STDIN_FILENO*/ 0, EV_READ);
+ ev_io_start (loop, &stdin_watcher);
+
+ // initialise a timer watcher, then start it
+ // simple non-repeating 5.5 second timeout
+ ev_timer_init (&timeout_watcher, timeout_cb, 5.5, 0.);
+ ev_timer_start (loop, &timeout_watcher);
+
+ // now wait for events to arrive
+ ev_run (loop, 0);
+
+ // unloop was called, so exit
+ return 0;
+ }
+
+=head1 ABOUT THIS DOCUMENT
+
+This document documents the libev software package.
+
+The newest version of this document is also available as an html-formatted
+web page you might find easier to navigate when reading it for the first
+time: L<http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod>.
+
+While this document tries to be as complete as possible in documenting
+libev, its usage and the rationale behind its design, it is not a tutorial
+on event-based programming, nor will it introduce event-based programming
+with libev.
+
+Familiarity with event based programming techniques in general is assumed
+throughout this document.
+
+=head1 WHAT TO READ WHEN IN A HURRY
+
+This manual tries to be very detailed, but unfortunately, this also makes
+it very long. If you just want to know the basics of libev, I suggest
+reading L<ANATOMY OF A WATCHER>, then the L<EXAMPLE PROGRAM> above and
+look up the missing functions in L<GLOBAL FUNCTIONS> and the C<ev_io> and
+C<ev_timer> sections in L<WATCHER TYPES>.
+
+=head1 ABOUT LIBEV
+
+Libev is an event loop: you register interest in certain events (such as a
+file descriptor being readable or a timeout occurring), and it will manage
+these event sources and provide your program with events.
+
+To do this, it must take more or less complete control over your process
+(or thread) by executing the I<event loop> handler, and will then
+communicate events via a callback mechanism.
+
+You register interest in certain events by registering so-called I<event
+watchers>, which are relatively small C structures you initialise with the
+details of the event, and then hand it over to libev by I<starting> the
+watcher.
+
+=head2 FEATURES
+
+Libev supports C<select>, C<poll>, the Linux-specific C<epoll>, the
+BSD-specific C<kqueue> and the Solaris-specific event port mechanisms
+for file descriptor events (C<ev_io>), the Linux C<inotify> interface
+(for C<ev_stat>), Linux eventfd/signalfd (for faster and cleaner
+inter-thread wakeup (C<ev_async>)/signal handling (C<ev_signal>)) relative
+timers (C<ev_timer>), absolute timers with customised rescheduling
+(C<ev_periodic>), synchronous signals (C<ev_signal>), process status
+change events (C<ev_child>), and event watchers dealing with the event
+loop mechanism itself (C<ev_idle>, C<ev_embed>, C<ev_prepare> and
+C<ev_check> watchers) as well as file watchers (C<ev_stat>) and even
+limited support for fork events (C<ev_fork>).
+
+It also is quite fast (see this
+L<benchmark|http://libev.schmorp.de/bench.html> comparing it to libevent
+for example).
+
+=head2 CONVENTIONS
+
+Libev is very configurable. In this manual the default (and most common)
+configuration will be described, which supports multiple event loops. For
+more info about various configuration options please have a look at
+B<EMBED> section in this manual. If libev was configured without support
+for multiple event loops, then all functions taking an initial argument of
+name C<loop> (which is always of type C<struct ev_loop *>) will not have
+this argument.
+
+=head2 TIME REPRESENTATION
+
+Libev represents time as a single floating point number, representing
+the (fractional) number of seconds since the (POSIX) epoch (in practice
+somewhere near the beginning of 1970, details are complicated, don't
+ask). This type is called C<ev_tstamp>, which is what you should use
+too. It usually aliases to the C<double> type in C. When you need to do
+any calculations on it, you should treat it as some floating point value.
+
+Unlike the name component C<stamp> might indicate, it is also used for
+time differences (e.g. delays) throughout libev.
+
+=head1 ERROR HANDLING
+
+Libev knows three classes of errors: operating system errors, usage errors
+and internal errors (bugs).
+
+When libev catches an operating system error it cannot handle (for example
+a system call indicating a condition libev cannot fix), it calls the callback
+set via C<ev_set_syserr_cb>, which is supposed to fix the problem or
+abort. The default is to print a diagnostic message and to call C<abort
+()>.
+
+When libev detects a usage error such as a negative timer interval, then
+it will print a diagnostic message and abort (via the C<assert> mechanism,
+so C<NDEBUG> will disable this checking): these are programming errors in
+the libev caller and need to be fixed there.
+
+Libev also has a few internal error-checking C<assert>ions, and also has
+extensive consistency checking code. These do not trigger under normal
+circumstances, as they indicate either a bug in libev or worse.
+
+
+=head1 GLOBAL FUNCTIONS
+
+These functions can be called anytime, even before initialising the
+library in any way.
+
+=over 4
+
+=item ev_tstamp ev_time ()
+
+Returns the current time as libev would use it. Please note that the
+C<ev_now> function is usually faster and also often returns the timestamp
+you actually want to know. Also interesting is the combination of
+C<ev_update_now> and C<ev_now>.
+
+=item ev_sleep (ev_tstamp interval)
+
+Sleep for the given interval: The current thread will be blocked until
+either it is interrupted or the given time interval has passed. Basically
+this is a sub-second-resolution C<sleep ()>.
+
+=item int ev_version_major ()
+
+=item int ev_version_minor ()
+
+You can find out the major and minor ABI version numbers of the library
+you linked against by calling the functions C<ev_version_major> and
+C<ev_version_minor>. If you want, you can compare against the global
+symbols C<EV_VERSION_MAJOR> and C<EV_VERSION_MINOR>, which specify the
+version of the library your program was compiled against.
+
+These version numbers refer to the ABI version of the library, not the
+release version.
+
+Usually, it's a good idea to terminate if the major versions mismatch,
+as this indicates an incompatible change. Minor versions are usually
+compatible to older versions, so a larger minor version alone is usually
+not a problem.
+
+Example: Make sure we haven't accidentally been linked against the wrong
+version (note, however, that this will not detect other ABI mismatches,
+such as LFS or reentrancy).
+
+ assert (("libev version mismatch",
+ ev_version_major () == EV_VERSION_MAJOR
+ && ev_version_minor () >= EV_VERSION_MINOR));
+
+=item unsigned int ev_supported_backends ()
+
+Return the set of all backends (i.e. their corresponding C<EV_BACKEND_*>
+value) compiled into this binary of libev (independent of their
+availability on the system you are running on). See C<ev_default_loop> for
+a description of the set values.
+
+Example: make sure we have the epoll method, because yeah this is cool and
+a must have and can we have a torrent of it please!!!11
+
+ assert (("sorry, no epoll, no sex",
+ ev_supported_backends () & EVBACKEND_EPOLL));
+
+=item unsigned int ev_recommended_backends ()
+
+Return the set of all backends compiled into this binary of libev and
+also recommended for this platform, meaning it will work for most file
+descriptor types. This set is often smaller than the one returned by
+C<ev_supported_backends>, as for example kqueue is broken on most BSDs
+and will not be auto-detected unless you explicitly request it (assuming
+you know what you are doing). This is the set of backends that libev will
+probe for if you specify no backends explicitly.
+
+=item unsigned int ev_embeddable_backends ()
+
+Returns the set of backends that are embeddable in other event loops. This
+value is platform-specific but can include backends not available on the
+current system. To find which embeddable backends might be supported on
+the current system, you would need to look at C<ev_embeddable_backends ()
+& ev_supported_backends ()>, likewise for recommended ones.
+
+See the description of C<ev_embed> watchers for more info.
+
+=item ev_set_allocator (void *(*cb)(void *ptr, long size))
+
+Sets the allocation function to use (the prototype is similar - the
+semantics are identical to the C<realloc> C89/SuS/POSIX function). It is
+used to allocate and free memory (no surprises here). If it returns zero
+when memory needs to be allocated (C<size != 0>), the library might abort
+or take some potentially destructive action.
+
+Since some systems (at least OpenBSD and Darwin) fail to implement
+correct C<realloc> semantics, libev will use a wrapper around the system
+C<realloc> and C<free> functions by default.
+
+You could override this function in high-availability programs to, say,
+free some memory if it cannot allocate memory, to use a special allocator,
+or even to sleep a while and retry until some memory is available.
+
+Example: Replace the libev allocator with one that waits a bit and then
+retries (example requires a standards-compliant C<realloc>).
+
+ static void *
+ persistent_realloc (void *ptr, size_t size)
+ {
+ for (;;)
+ {
+ void *newptr = realloc (ptr, size);
+
+ if (newptr)
+ return newptr;
+
+ sleep (60);
+ }
+ }
+
+ ...
+ ev_set_allocator (persistent_realloc);
+
+=item ev_set_syserr_cb (void (*cb)(const char *msg))
+
+Set the callback function to call on a retryable system call error (such
+as failed select, poll, epoll_wait). The message is a printable string
+indicating the system call or subsystem causing the problem. If this
+callback is set, then libev will expect it to remedy the situation, no
+matter what, when it returns. That is, libev will generally retry the
+requested operation, or, if the condition doesn't go away, do bad stuff
+(such as abort).
+
+Example: This is basically the same thing that libev does internally, too.
+
+ static void
+ fatal_error (const char *msg)
+ {
+ perror (msg);
+ abort ();
+ }
+
+ ...
+ ev_set_syserr_cb (fatal_error);
+
+=item ev_feed_signal (int signum)
+
+This function can be used to "simulate" a signal receive. It is completely
+safe to call this function at any time, from any context, including signal
+handlers or random threads.
+
+Its main use is to customise signal handling in your process, especially
+in the presence of threads. For example, you could block signals
+by default in all threads (and specifying C<EVFLAG_NOSIGMASK> when
+creating any loops), and in one thread, use C<sigwait> or any other
+mechanism to wait for signals, then "deliver" them to libev by calling
+C<ev_feed_signal>.
+
+=back
+
+=head1 FUNCTIONS CONTROLLING EVENT LOOPS
+
+An event loop is described by a C<struct ev_loop *> (the C<struct> is
+I<not> optional in this case unless libev 3 compatibility is disabled, as
+libev 3 had an C<ev_loop> function colliding with the struct name).
+
+The library knows two types of such loops, the I<default> loop, which
+supports child process events, and dynamically created event loops which
+do not.
+
+=over 4
+
+=item struct ev_loop *ev_default_loop (unsigned int flags)
+
+This returns the "default" event loop object, which is what you should
+normally use when you just need "the event loop". Event loop objects and
+the C<flags> parameter are described in more detail in the entry for
+C<ev_loop_new>.
+
+If the default loop is already initialised then this function simply
+returns it (and ignores the flags. If that is troubling you, check
+C<ev_backend ()> afterwards). Otherwise it will create it with the given
+flags, which should almost always be C<0>, unless the caller is also the
+one calling C<ev_run> or otherwise qualifies as "the main program".
+
+If you don't know what event loop to use, use the one returned from this
+function (or via the C<EV_DEFAULT> macro).
+
+Note that this function is I<not> thread-safe, so if you want to use it
+from multiple threads, you have to employ some kind of mutex (note also
+that this case is unlikely, as loops cannot be shared easily between
+threads anyway).
+
+The default loop is the only loop that can handle C<ev_child> watchers,
+and to do this, it always registers a handler for C<SIGCHLD>. If this is
+a problem for your application you can either create a dynamic loop with
+C<ev_loop_new> which doesn't do that, or you can simply overwrite the
+C<SIGCHLD> signal handler I<after> calling C<ev_default_init>.
+
+Example: This is the most typical usage.
+
+ if (!ev_default_loop (0))
+ fatal ("could not initialise libev, bad $LIBEV_FLAGS in environment?");
+
+Example: Restrict libev to the select and poll backends, and do not allow
+environment settings to be taken into account:
+
+ ev_default_loop (EVBACKEND_POLL | EVBACKEND_SELECT | EVFLAG_NOENV);
+
+=item struct ev_loop *ev_loop_new (unsigned int flags)
+
+This will create and initialise a new event loop object. If the loop
+could not be initialised, returns false.
+
+This function is thread-safe, and one common way to use libev with
+threads is indeed to create one loop per thread, and using the default
+loop in the "main" or "initial" thread.
+
+The flags argument can be used to specify special behaviour or specific
+backends to use, and is usually specified as C<0> (or C<EVFLAG_AUTO>).
+
+The following flags are supported:
+
+=over 4
+
+=item C<EVFLAG_AUTO>
+
+The default flags value. Use this if you have no clue (it's the right
+thing, believe me).
+
+=item C<EVFLAG_NOENV>
+
+If this flag bit is or'ed into the flag value (or the program runs setuid
+or setgid) then libev will I<not> look at the environment variable
+C<LIBEV_FLAGS>. Otherwise (the default), this environment variable will
+override the flags completely if it is found in the environment. This is
+useful to try out specific backends to test their performance, or to work
+around bugs.
+
+=item C<EVFLAG_FORKCHECK>
+
+Instead of calling C<ev_loop_fork> manually after a fork, you can also
+make libev check for a fork in each iteration by enabling this flag.
+
+This works by calling C<getpid ()> on every iteration of the loop,
+and thus this might slow down your event loop if you do a lot of loop
+iterations and little real work, but is usually not noticeable (on my
+GNU/Linux system for example, C<getpid> is actually a simple 5-insn sequence
+without a system call and thus I<very> fast, but my GNU/Linux system also has
+C<pthread_atfork> which is even faster).
+
+The big advantage of this flag is that you can forget about fork (and
+forget about forgetting to tell libev about forking) when you use this
+flag.
+
+This flag setting cannot be overridden or specified in the C<LIBEV_FLAGS>
+environment variable.
+
+=item C<EVFLAG_NOINOTIFY>
+
+When this flag is specified, then libev will not attempt to use the
+I<inotify> API for its C<ev_stat> watchers. Apart from debugging and
+testing, this flag can be useful to conserve inotify file descriptors, as
+otherwise each loop using C<ev_stat> watchers consumes one inotify handle.
+
+=item C<EVFLAG_SIGNALFD>
+
+When this flag is specified, then libev will attempt to use the
+I<signalfd> API for its C<ev_signal> (and C<ev_child>) watchers. This API
+delivers signals synchronously, which makes it both faster and might make
+it possible to get the queued signal data. It can also simplify signal
+handling with threads, as long as you properly block signals in your
+threads that are not interested in handling them.
+
+Signalfd will not be used by default as this changes your signal mask, and
+there are a lot of shoddy libraries and programs (glib's threadpool for
+example) that can't properly initialise their signal masks.
+
+=item C<EVFLAG_NOSIGMASK>
+
+When this flag is specified, then libev will avoid to modify the signal
+mask. Specifically, this means you ahve to make sure signals are unblocked
+when you want to receive them.
+
+This behaviour is useful when you want to do your own signal handling, or
+want to handle signals only in specific threads and want to avoid libev
+unblocking the signals.
+
+This flag's behaviour will become the default in future versions of libev.
+
+=item C<EVBACKEND_SELECT> (value 1, portable select backend)
+
+This is your standard select(2) backend. Not I<completely> standard, as
+libev tries to roll its own fd_set with no limits on the number of fds,
+but if that fails, expect a fairly low limit on the number of fds when
+using this backend. It doesn't scale too well (O(highest_fd)), but its
+usually the fastest backend for a low number of (low-numbered :) fds.
+
+To get good performance out of this backend you need a high amount of
+parallelism (most of the file descriptors should be busy). If you are
+writing a server, you should C<accept ()> in a loop to accept as many
+connections as possible during one iteration. You might also want to have
+a look at C<ev_set_io_collect_interval ()> to increase the amount of
+readiness notifications you get per iteration.
+
+This backend maps C<EV_READ> to the C<readfds> set and C<EV_WRITE> to the
+C<writefds> set (and to work around Microsoft Windows bugs, also onto the
+C<exceptfds> set on that platform).
+
+=item C<EVBACKEND_POLL> (value 2, poll backend, available everywhere except on windows)
+
+And this is your standard poll(2) backend. It's more complicated
+than select, but handles sparse fds better and has no artificial
+limit on the number of fds you can use (except it will slow down
+considerably with a lot of inactive fds). It scales similarly to select,
+i.e. O(total_fds). See the entry for C<EVBACKEND_SELECT>, above, for
+performance tips.
+
+This backend maps C<EV_READ> to C<POLLIN | POLLERR | POLLHUP>, and
+C<EV_WRITE> to C<POLLOUT | POLLERR | POLLHUP>.
+
+=item C<EVBACKEND_EPOLL> (value 4, Linux)
+
+Use the linux-specific epoll(7) interface (for both pre- and post-2.6.9
+kernels).
+
+For few fds, this backend is a bit little slower than poll and select,
+but it scales phenomenally better. While poll and select usually scale
+like O(total_fds) where n is the total number of fds (or the highest fd),
+epoll scales either O(1) or O(active_fds).
+
+The epoll mechanism deserves honorable mention as the most misdesigned
+of the more advanced event mechanisms: mere annoyances include silently
+dropping file descriptors, requiring a system call per change per file
+descriptor (and unnecessary guessing of parameters), problems with dup,
+returning before the timeout value, resulting in additional iterations
+(and only giving 5ms accuracy while select on the same platform gives
+0.1ms) and so on. The biggest issue is fork races, however - if a program
+forks then I<both> parent and child process have to recreate the epoll
+set, which can take considerable time (one syscall per file descriptor)
+and is of course hard to detect.
+
+Epoll is also notoriously buggy - embedding epoll fds I<should> work, but
+of course I<doesn't>, and epoll just loves to report events for totally
+I<different> file descriptors (even already closed ones, so one cannot
+even remove them from the set) than registered in the set (especially
+on SMP systems). Libev tries to counter these spurious notifications by
+employing an additional generation counter and comparing that against the
+events to filter out spurious ones, recreating the set when required. Last
+not least, it also refuses to work with some file descriptors which work
+perfectly fine with C<select> (files, many character devices...).
+
+Epoll is truly the train wreck analog among event poll mechanisms,
+a frankenpoll, cobbled together in a hurry, no thought to design or
+interaction with others.
+
+While stopping, setting and starting an I/O watcher in the same iteration
+will result in some caching, there is still a system call per such
+incident (because the same I<file descriptor> could point to a different
+I<file description> now), so its best to avoid that. Also, C<dup ()>'ed
+file descriptors might not work very well if you register events for both
+file descriptors.
+
+Best performance from this backend is achieved by not unregistering all
+watchers for a file descriptor until it has been closed, if possible,
+i.e. keep at least one watcher active per fd at all times. Stopping and
+starting a watcher (without re-setting it) also usually doesn't cause
+extra overhead. A fork can both result in spurious notifications as well
+as in libev having to destroy and recreate the epoll object, which can
+take considerable time and thus should be avoided.
+
+All this means that, in practice, C<EVBACKEND_SELECT> can be as fast or
+faster than epoll for maybe up to a hundred file descriptors, depending on
+the usage. So sad.
+
+While nominally embeddable in other event loops, this feature is broken in
+all kernel versions tested so far.
+
+This backend maps C<EV_READ> and C<EV_WRITE> in the same way as
+C<EVBACKEND_POLL>.
+
+=item C<EVBACKEND_KQUEUE> (value 8, most BSD clones)
+
+Kqueue deserves special mention, as at the time of this writing, it
+was broken on all BSDs except NetBSD (usually it doesn't work reliably
+with anything but sockets and pipes, except on Darwin, where of course
+it's completely useless). Unlike epoll, however, whose brokenness
+is by design, these kqueue bugs can (and eventually will) be fixed
+without API changes to existing programs. For this reason it's not being
+"auto-detected" unless you explicitly specify it in the flags (i.e. using
+C<EVBACKEND_KQUEUE>) or libev was compiled on a known-to-be-good (-enough)
+system like NetBSD.
+
+You still can embed kqueue into a normal poll or select backend and use it
+only for sockets (after having made sure that sockets work with kqueue on
+the target platform). See C<ev_embed> watchers for more info.
+
+It scales in the same way as the epoll backend, but the interface to the
+kernel is more efficient (which says nothing about its actual speed, of
+course). While stopping, setting and starting an I/O watcher does never
+cause an extra system call as with C<EVBACKEND_EPOLL>, it still adds up to
+two event changes per incident. Support for C<fork ()> is very bad (but
+sane, unlike epoll) and it drops fds silently in similarly hard-to-detect
+cases
+
+This backend usually performs well under most conditions.
+
+While nominally embeddable in other event loops, this doesn't work
+everywhere, so you might need to test for this. And since it is broken
+almost everywhere, you should only use it when you have a lot of sockets
+(for which it usually works), by embedding it into another event loop
+(e.g. C<EVBACKEND_SELECT> or C<EVBACKEND_POLL> (but C<poll> is of course
+also broken on OS X)) and, did I mention it, using it only for sockets.
+
+This backend maps C<EV_READ> into an C<EVFILT_READ> kevent with
+C<NOTE_EOF>, and C<EV_WRITE> into an C<EVFILT_WRITE> kevent with
+C<NOTE_EOF>.
+
+=item C<EVBACKEND_DEVPOLL> (value 16, Solaris 8)
+
+This is not implemented yet (and might never be, unless you send me an
+implementation). According to reports, C</dev/poll> only supports sockets
+and is not embeddable, which would limit the usefulness of this backend
+immensely.
+
+=item C<EVBACKEND_PORT> (value 32, Solaris 10)
+
+This uses the Solaris 10 event port mechanism. As with everything on Solaris,
+it's really slow, but it still scales very well (O(active_fds)).
+
+While this backend scales well, it requires one system call per active
+file descriptor per loop iteration. For small and medium numbers of file
+descriptors a "slow" C<EVBACKEND_SELECT> or C<EVBACKEND_POLL> backend
+might perform better.
+
+On the positive side, this backend actually performed fully to
+specification in all tests and is fully embeddable, which is a rare feat
+among the OS-specific backends (I vastly prefer correctness over speed
+hacks).
+
+On the negative side, the interface is I<bizarre> - so bizarre that
+even sun itself gets it wrong in their code examples: The event polling
+function sometimes returning events to the caller even though an error
+occurred, but with no indication whether it has done so or not (yes, it's
+even documented that way) - deadly for edge-triggered interfaces where
+you absolutely have to know whether an event occurred or not because you
+have to re-arm the watcher.
+
+Fortunately libev seems to be able to work around these idiocies.
+
+This backend maps C<EV_READ> and C<EV_WRITE> in the same way as
+C<EVBACKEND_POLL>.
+
+=item C<EVBACKEND_ALL>
+
+Try all backends (even potentially broken ones that wouldn't be tried
+with C<EVFLAG_AUTO>). Since this is a mask, you can do stuff such as
+C<EVBACKEND_ALL & ~EVBACKEND_KQUEUE>.
+
+It is definitely not recommended to use this flag, use whatever
+C<ev_recommended_backends ()> returns, or simply do not specify a backend
+at all.
+
+=item C<EVBACKEND_MASK>
+
+Not a backend at all, but a mask to select all backend bits from a
+C<flags> value, in case you want to mask out any backends from a flags
+value (e.g. when modifying the C<LIBEV_FLAGS> environment variable).
+
+=back
+
+If one or more of the backend flags are or'ed into the flags value,
+then only these backends will be tried (in the reverse order as listed
+here). If none are specified, all backends in C<ev_recommended_backends
+()> will be tried.
+
+Example: Try to create a event loop that uses epoll and nothing else.
+
+ struct ev_loop *epoller = ev_loop_new (EVBACKEND_EPOLL | EVFLAG_NOENV);
+ if (!epoller)
+ fatal ("no epoll found here, maybe it hides under your chair");
+
+Example: Use whatever libev has to offer, but make sure that kqueue is
+used if available.
+
+ struct ev_loop *loop = ev_loop_new (ev_recommended_backends () | EVBACKEND_KQUEUE);
+
+=item ev_loop_destroy (loop)
+
+Destroys an event loop object (frees all memory and kernel state
+etc.). None of the active event watchers will be stopped in the normal
+sense, so e.g. C<ev_is_active> might still return true. It is your
+responsibility to either stop all watchers cleanly yourself I<before>
+calling this function, or cope with the fact afterwards (which is usually
+the easiest thing, you can just ignore the watchers and/or C<free ()> them
+for example).
+
+Note that certain global state, such as signal state (and installed signal
+handlers), will not be freed by this function, and related watchers (such
+as signal and child watchers) would need to be stopped manually.
+
+This function is normally used on loop objects allocated by
+C<ev_loop_new>, but it can also be used on the default loop returned by
+C<ev_default_loop>, in which case it is not thread-safe.
+
+Note that it is not advisable to call this function on the default loop
+except in the rare occasion where you really need to free its resources.
+If you need dynamically allocated loops it is better to use C<ev_loop_new>
+and C<ev_loop_destroy>.
+
+=item ev_loop_fork (loop)
+
+This function sets a flag that causes subsequent C<ev_run> iterations to
+reinitialise the kernel state for backends that have one. Despite the
+name, you can call it anytime, but it makes most sense after forking, in
+the child process. You I<must> call it (or use C<EVFLAG_FORKCHECK>) in the
+child before resuming or calling C<ev_run>.
+
+Again, you I<have> to call it on I<any> loop that you want to re-use after
+a fork, I<even if you do not plan to use the loop in the parent>. This is
+because some kernel interfaces *cough* I<kqueue> *cough* do funny things
+during fork.
+
+On the other hand, you only need to call this function in the child
+process if and only if you want to use the event loop in the child. If
+you just fork+exec or create a new loop in the child, you don't have to
+call it at all (in fact, C<epoll> is so badly broken that it makes a
+difference, but libev will usually detect this case on its own and do a
+costly reset of the backend).
+
+The function itself is quite fast and it's usually not a problem to call
+it just in case after a fork.
+
+Example: Automate calling C<ev_loop_fork> on the default loop when
+using pthreads.
+
+ static void
+ post_fork_child (void)
+ {
+ ev_loop_fork (EV_DEFAULT);
+ }
+
+ ...
+ pthread_atfork (0, 0, post_fork_child);
+
+=item int ev_is_default_loop (loop)
+
+Returns true when the given loop is, in fact, the default loop, and false
+otherwise.
+
+=item unsigned int ev_iteration (loop)
+
+Returns the current iteration count for the event loop, which is identical
+to the number of times libev did poll for new events. It starts at C<0>
+and happily wraps around with enough iterations.
+
+This value can sometimes be useful as a generation counter of sorts (it
+"ticks" the number of loop iterations), as it roughly corresponds with
+C<ev_prepare> and C<ev_check> calls - and is incremented between the
+prepare and check phases.
+
+=item unsigned int ev_depth (loop)
+
+Returns the number of times C<ev_run> was entered minus the number of
+times C<ev_run> was exited normally, in other words, the recursion depth.
+
+Outside C<ev_run>, this number is zero. In a callback, this number is
+C<1>, unless C<ev_run> was invoked recursively (or from another thread),
+in which case it is higher.
+
+Leaving C<ev_run> abnormally (setjmp/longjmp, cancelling the thread,
+throwing an exception etc.), doesn't count as "exit" - consider this
+as a hint to avoid such ungentleman-like behaviour unless it's really
+convenient, in which case it is fully supported.
+
+=item unsigned int ev_backend (loop)
+
+Returns one of the C<EVBACKEND_*> flags indicating the event backend in
+use.
+
+=item ev_tstamp ev_now (loop)
+
+Returns the current "event loop time", which is the time the event loop
+received events and started processing them. This timestamp does not
+change as long as callbacks are being processed, and this is also the base
+time used for relative timers. You can treat it as the timestamp of the
+event occurring (or more correctly, libev finding out about it).
+
+=item ev_now_update (loop)
+
+Establishes the current time by querying the kernel, updating the time
+returned by C<ev_now ()> in the progress. This is a costly operation and
+is usually done automatically within C<ev_run ()>.
+
+This function is rarely useful, but when some event callback runs for a
+very long time without entering the event loop, updating libev's idea of
+the current time is a good idea.
+
+See also L<The special problem of time updates> in the C<ev_timer> section.
+
+=item ev_suspend (loop)
+
+=item ev_resume (loop)
+
+These two functions suspend and resume an event loop, for use when the
+loop is not used for a while and timeouts should not be processed.
+
+A typical use case would be an interactive program such as a game: When
+the user presses C<^Z> to suspend the game and resumes it an hour later it
+would be best to handle timeouts as if no time had actually passed while
+the program was suspended. This can be achieved by calling C<ev_suspend>
+in your C<SIGTSTP> handler, sending yourself a C<SIGSTOP> and calling
+C<ev_resume> directly afterwards to resume timer processing.
+
+Effectively, all C<ev_timer> watchers will be delayed by the time spend
+between C<ev_suspend> and C<ev_resume>, and all C<ev_periodic> watchers
+will be rescheduled (that is, they will lose any events that would have
+occurred while suspended).
+
+After calling C<ev_suspend> you B<must not> call I<any> function on the
+given loop other than C<ev_resume>, and you B<must not> call C<ev_resume>
+without a previous call to C<ev_suspend>.
+
+Calling C<ev_suspend>/C<ev_resume> has the side effect of updating the
+event loop time (see C<ev_now_update>).
+
+=item ev_run (loop, int flags)
+
+Finally, this is it, the event handler. This function usually is called
+after you have initialised all your watchers and you want to start
+handling events. It will ask the operating system for any new events, call
+the watcher callbacks, an then repeat the whole process indefinitely: This
+is why event loops are called I<loops>.
+
+If the flags argument is specified as C<0>, it will keep handling events
+until either no event watchers are active anymore or C<ev_break> was
+called.
+
+Please note that an explicit C<ev_break> is usually better than
+relying on all watchers to be stopped when deciding when a program has
+finished (especially in interactive programs), but having a program
+that automatically loops as long as it has to and no longer by virtue
+of relying on its watchers stopping correctly, that is truly a thing of
+beauty.
+
+This function is also I<mostly> exception-safe - you can break out of
+a C<ev_run> call by calling C<longjmp> in a callback, throwing a C++
+exception and so on. This does not decrement the C<ev_depth> value, nor
+will it clear any outstanding C<EVBREAK_ONE> breaks.
+
+A flags value of C<EVRUN_NOWAIT> will look for new events, will handle
+those events and any already outstanding ones, but will not wait and
+block your process in case there are no events and will return after one
+iteration of the loop. This is sometimes useful to poll and handle new
+events while doing lengthy calculations, to keep the program responsive.
+
+A flags value of C<EVRUN_ONCE> will look for new events (waiting if
+necessary) and will handle those and any already outstanding ones. It
+will block your process until at least one new event arrives (which could
+be an event internal to libev itself, so there is no guarantee that a
+user-registered callback will be called), and will return after one
+iteration of the loop.
+
+This is useful if you are waiting for some external event in conjunction
+with something not expressible using other libev watchers (i.e. "roll your
+own C<ev_run>"). However, a pair of C<ev_prepare>/C<ev_check> watchers is
+usually a better approach for this kind of thing.
+
+Here are the gory details of what C<ev_run> does:
+
+ - Increment loop depth.
+ - Reset the ev_break status.
+ - Before the first iteration, call any pending watchers.
+ LOOP:
+ - If EVFLAG_FORKCHECK was used, check for a fork.
+ - If a fork was detected (by any means), queue and call all fork watchers.
+ - Queue and call all prepare watchers.
+ - If ev_break was called, goto FINISH.
+ - If we have been forked, detach and recreate the kernel state
+ as to not disturb the other process.
+ - Update the kernel state with all outstanding changes.
+ - Update the "event loop time" (ev_now ()).
+ - Calculate for how long to sleep or block, if at all
+ (active idle watchers, EVRUN_NOWAIT or not having
+ any active watchers at all will result in not sleeping).
+ - Sleep if the I/O and timer collect interval say so.
+ - Increment loop iteration counter.
+ - Block the process, waiting for any events.
+ - Queue all outstanding I/O (fd) events.
+ - Update the "event loop time" (ev_now ()), and do time jump adjustments.
+ - Queue all expired timers.
+ - Queue all expired periodics.
+ - Queue all idle watchers with priority higher than that of pending events.
+ - Queue all check watchers.
+ - Call all queued watchers in reverse order (i.e. check watchers first).
+ Signals and child watchers are implemented as I/O watchers, and will
+ be handled here by queueing them when their watcher gets executed.
+ - If ev_break has been called, or EVRUN_ONCE or EVRUN_NOWAIT
+ were used, or there are no active watchers, goto FINISH, otherwise
+ continue with step LOOP.
+ FINISH:
+ - Reset the ev_break status iff it was EVBREAK_ONE.
+ - Decrement the loop depth.
+ - Return.
+
+Example: Queue some jobs and then loop until no events are outstanding
+anymore.
+
+ ... queue jobs here, make sure they register event watchers as long
+ ... as they still have work to do (even an idle watcher will do..)
+ ev_run (my_loop, 0);
+ ... jobs done or somebody called unloop. yeah!
+
+=item ev_break (loop, how)
+
+Can be used to make a call to C<ev_run> return early (but only after it
+has processed all outstanding events). The C<how> argument must be either
+C<EVBREAK_ONE>, which will make the innermost C<ev_run> call return, or
+C<EVBREAK_ALL>, which will make all nested C<ev_run> calls return.
+
+This "break state" will be cleared on the next call to C<ev_run>.
+
+It is safe to call C<ev_break> from outside any C<ev_run> calls, too, in
+which case it will have no effect.
+
+=item ev_ref (loop)
+
+=item ev_unref (loop)
+
+Ref/unref can be used to add or remove a reference count on the event
+loop: Every watcher keeps one reference, and as long as the reference
+count is nonzero, C<ev_run> will not return on its own.
+
+This is useful when you have a watcher that you never intend to
+unregister, but that nevertheless should not keep C<ev_run> from
+returning. In such a case, call C<ev_unref> after starting, and C<ev_ref>
+before stopping it.
+
+As an example, libev itself uses this for its internal signal pipe: It
+is not visible to the libev user and should not keep C<ev_run> from
+exiting if no event watchers registered by it are active. It is also an
+excellent way to do this for generic recurring timers or from within
+third-party libraries. Just remember to I<unref after start> and I<ref
+before stop> (but only if the watcher wasn't active before, or was active
+before, respectively. Note also that libev might stop watchers itself
+(e.g. non-repeating timers) in which case you have to C<ev_ref>
+in the callback).
+
+Example: Create a signal watcher, but keep it from keeping C<ev_run>
+running when nothing else is active.
+
+ ev_signal exitsig;
+ ev_signal_init (&exitsig, sig_cb, SIGINT);
+ ev_signal_start (loop, &exitsig);
+ ev_unref (loop);
+
+Example: For some weird reason, unregister the above signal handler again.
+
+ ev_ref (loop);
+ ev_signal_stop (loop, &exitsig);
+
+=item ev_set_io_collect_interval (loop, ev_tstamp interval)
+
+=item ev_set_timeout_collect_interval (loop, ev_tstamp interval)
+
+These advanced functions influence the time that libev will spend waiting
+for events. Both time intervals are by default C<0>, meaning that libev
+will try to invoke timer/periodic callbacks and I/O callbacks with minimum
+latency.
+
+Setting these to a higher value (the C<interval> I<must> be >= C<0>)
+allows libev to delay invocation of I/O and timer/periodic callbacks
+to increase efficiency of loop iterations (or to increase power-saving
+opportunities).
+
+The idea is that sometimes your program runs just fast enough to handle
+one (or very few) event(s) per loop iteration. While this makes the
+program responsive, it also wastes a lot of CPU time to poll for new
+events, especially with backends like C<select ()> which have a high
+overhead for the actual polling but can deliver many events at once.
+
+By setting a higher I<io collect interval> you allow libev to spend more
+time collecting I/O events, so you can handle more events per iteration,
+at the cost of increasing latency. Timeouts (both C<ev_periodic> and
+C<ev_timer>) will be not affected. Setting this to a non-null value will
+introduce an additional C<ev_sleep ()> call into most loop iterations. The
+sleep time ensures that libev will not poll for I/O events more often then
+once per this interval, on average.
+
+Likewise, by setting a higher I<timeout collect interval> you allow libev
+to spend more time collecting timeouts, at the expense of increased
+latency/jitter/inexactness (the watcher callback will be called
+later). C<ev_io> watchers will not be affected. Setting this to a non-null
+value will not introduce any overhead in libev.
+
+Many (busy) programs can usually benefit by setting the I/O collect
+interval to a value near C<0.1> or so, which is often enough for
+interactive servers (of course not for games), likewise for timeouts. It
+usually doesn't make much sense to set it to a lower value than C<0.01>,
+as this approaches the timing granularity of most systems. Note that if
+you do transactions with the outside world and you can't increase the
+parallelity, then this setting will limit your transaction rate (if you
+need to poll once per transaction and the I/O collect interval is 0.01,
+then you can't do more than 100 transactions per second).
+
+Setting the I<timeout collect interval> can improve the opportunity for
+saving power, as the program will "bundle" timer callback invocations that
+are "near" in time together, by delaying some, thus reducing the number of
+times the process sleeps and wakes up again. Another useful technique to
+reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure
+they fire on, say, one-second boundaries only.
+
+Example: we only need 0.1s timeout granularity, and we wish not to poll
+more often than 100 times per second:
+
+ ev_set_timeout_collect_interval (EV_DEFAULT_UC_ 0.1);
+ ev_set_io_collect_interval (EV_DEFAULT_UC_ 0.01);
+
+=item ev_invoke_pending (loop)
+
+This call will simply invoke all pending watchers while resetting their
+pending state. Normally, C<ev_run> does this automatically when required,
+but when overriding the invoke callback this call comes handy. This
+function can be invoked from a watcher - this can be useful for example
+when you want to do some lengthy calculation and want to pass further
+event handling to another thread (you still have to make sure only one
+thread executes within C<ev_invoke_pending> or C<ev_run> of course).
+
+=item int ev_pending_count (loop)
+
+Returns the number of pending watchers - zero indicates that no watchers
+are pending.
+
+=item ev_set_invoke_pending_cb (loop, void (*invoke_pending_cb)(EV_P))
+
+This overrides the invoke pending functionality of the loop: Instead of
+invoking all pending watchers when there are any, C<ev_run> will call
+this callback instead. This is useful, for example, when you want to
+invoke the actual watchers inside another context (another thread etc.).
+
+If you want to reset the callback, use C<ev_invoke_pending> as new
+callback.
+
+=item ev_set_loop_release_cb (loop, void (*release)(EV_P), void (*acquire)(EV_P))
+
+Sometimes you want to share the same loop between multiple threads. This
+can be done relatively simply by putting mutex_lock/unlock calls around
+each call to a libev function.
+
+However, C<ev_run> can run an indefinite time, so it is not feasible
+to wait for it to return. One way around this is to wake up the event
+loop via C<ev_break> and C<av_async_send>, another way is to set these
+I<release> and I<acquire> callbacks on the loop.
+
+When set, then C<release> will be called just before the thread is
+suspended waiting for new events, and C<acquire> is called just
+afterwards.
+
+Ideally, C<release> will just call your mutex_unlock function, and
+C<acquire> will just call the mutex_lock function again.
+
+While event loop modifications are allowed between invocations of
+C<release> and C<acquire> (that's their only purpose after all), no
+modifications done will affect the event loop, i.e. adding watchers will
+have no effect on the set of file descriptors being watched, or the time
+waited. Use an C<ev_async> watcher to wake up C<ev_run> when you want it
+to take note of any changes you made.
+
+In theory, threads executing C<ev_run> will be async-cancel safe between
+invocations of C<release> and C<acquire>.
+
+See also the locking example in the C<THREADS> section later in this
+document.
+
+=item ev_set_userdata (loop, void *data)
+
+=item void *ev_userdata (loop)
+
+Set and retrieve a single C<void *> associated with a loop. When
+C<ev_set_userdata> has never been called, then C<ev_userdata> returns
+C<0>.
+
+These two functions can be used to associate arbitrary data with a loop,
+and are intended solely for the C<invoke_pending_cb>, C<release> and
+C<acquire> callbacks described above, but of course can be (ab-)used for
+any other purpose as well.
+
+=item ev_verify (loop)
+
+This function only does something when C<EV_VERIFY> support has been
+compiled in, which is the default for non-minimal builds. It tries to go
+through all internal structures and checks them for validity. If anything
+is found to be inconsistent, it will print an error message to standard
+error and call C<abort ()>.
+
+This can be used to catch bugs inside libev itself: under normal
+circumstances, this function will never abort as of course libev keeps its
+data structures consistent.
+
+=back
+
+
+=head1 ANATOMY OF A WATCHER
+
+In the following description, uppercase C<TYPE> in names stands for the
+watcher type, e.g. C<ev_TYPE_start> can mean C<ev_timer_start> for timer
+watchers and C<ev_io_start> for I/O watchers.
+
+A watcher is an opaque structure that you allocate and register to record
+your interest in some event. To make a concrete example, imagine you want
+to wait for STDIN to become readable, you would create an C<ev_io> watcher
+for that:
+
+ static void my_cb (struct ev_loop *loop, ev_io *w, int revents)
+ {
+ ev_io_stop (w);
+ ev_break (loop, EVBREAK_ALL);
+ }
+
+ struct ev_loop *loop = ev_default_loop (0);
+
+ ev_io stdin_watcher;
+
+ ev_init (&stdin_watcher, my_cb);
+ ev_io_set (&stdin_watcher, STDIN_FILENO, EV_READ);
+ ev_io_start (loop, &stdin_watcher);
+
+ ev_run (loop, 0);
+
+As you can see, you are responsible for allocating the memory for your
+watcher structures (and it is I<usually> a bad idea to do this on the
+stack).
+
+Each watcher has an associated watcher structure (called C<struct ev_TYPE>
+or simply C<ev_TYPE>, as typedefs are provided for all watcher structs).
+
+Each watcher structure must be initialised by a call to C<ev_init (watcher
+*, callback)>, which expects a callback to be provided. This callback is
+invoked each time the event occurs (or, in the case of I/O watchers, each
+time the event loop detects that the file descriptor given is readable
+and/or writable).
+
+Each watcher type further has its own C<< ev_TYPE_set (watcher *, ...) >>
+macro to configure it, with arguments specific to the watcher type. There
+is also a macro to combine initialisation and setting in one call: C<<
+ev_TYPE_init (watcher *, callback, ...) >>.
+
+To make the watcher actually watch out for events, you have to start it
+with a watcher-specific start function (C<< ev_TYPE_start (loop, watcher
+*) >>), and you can stop watching for events at any time by calling the
+corresponding stop function (C<< ev_TYPE_stop (loop, watcher *) >>.
+
+As long as your watcher is active (has been started but not stopped) you
+must not touch the values stored in it. Most specifically you must never
+reinitialise it or call its C<ev_TYPE_set> macro.
+
+Each and every callback receives the event loop pointer as first, the
+registered watcher structure as second, and a bitset of received events as
+third argument.
+
+The received events usually include a single bit per event type received
+(you can receive multiple events at the same time). The possible bit masks
+are:
+
+=over 4
+
+=item C<EV_READ>
+
+=item C<EV_WRITE>
+
+The file descriptor in the C<ev_io> watcher has become readable and/or
+writable.
+
+=item C<EV_TIMER>
+
+The C<ev_timer> watcher has timed out.
+
+=item C<EV_PERIODIC>
+
+The C<ev_periodic> watcher has timed out.
+
+=item C<EV_SIGNAL>
+
+The signal specified in the C<ev_signal> watcher has been received by a thread.
+
+=item C<EV_CHILD>
+
+The pid specified in the C<ev_child> watcher has received a status change.
+
+=item C<EV_STAT>
+
+The path specified in the C<ev_stat> watcher changed its attributes somehow.
+
+=item C<EV_IDLE>
+
+The C<ev_idle> watcher has determined that you have nothing better to do.
+
+=item C<EV_PREPARE>
+
+=item C<EV_CHECK>
+
+All C<ev_prepare> watchers are invoked just I<before> C<ev_run> starts
+to gather new events, and all C<ev_check> watchers are invoked just after
+C<ev_run> has gathered them, but before it invokes any callbacks for any
+received events. Callbacks of both watcher types can start and stop as
+many watchers as they want, and all of them will be taken into account
+(for example, a C<ev_prepare> watcher might start an idle watcher to keep
+C<ev_run> from blocking).
+
+=item C<EV_EMBED>
+
+The embedded event loop specified in the C<ev_embed> watcher needs attention.
+
+=item C<EV_FORK>
+
+The event loop has been resumed in the child process after fork (see
+C<ev_fork>).
+
+=item C<EV_CLEANUP>
+
+The event loop is about to be destroyed (see C<ev_cleanup>).
+
+=item C<EV_ASYNC>
+
+The given async watcher has been asynchronously notified (see C<ev_async>).
+
+=item C<EV_CUSTOM>
+
+Not ever sent (or otherwise used) by libev itself, but can be freely used
+by libev users to signal watchers (e.g. via C<ev_feed_event>).
+
+=item C<EV_ERROR>
+
+An unspecified error has occurred, the watcher has been stopped. This might
+happen because the watcher could not be properly started because libev
+ran out of memory, a file descriptor was found to be closed or any other
+problem. Libev considers these application bugs.
+
+You best act on it by reporting the problem and somehow coping with the
+watcher being stopped. Note that well-written programs should not receive
+an error ever, so when your watcher receives it, this usually indicates a
+bug in your program.
+
+Libev will usually signal a few "dummy" events together with an error, for
+example it might indicate that a fd is readable or writable, and if your
+callbacks is well-written it can just attempt the operation and cope with
+the error from read() or write(). This will not work in multi-threaded
+programs, though, as the fd could already be closed and reused for another
+thing, so beware.
+
+=back
+
+=head2 GENERIC WATCHER FUNCTIONS
+
+=over 4
+
+=item C<ev_init> (ev_TYPE *watcher, callback)
+
+This macro initialises the generic portion of a watcher. The contents
+of the watcher object can be arbitrary (so C<malloc> will do). Only
+the generic parts of the watcher are initialised, you I<need> to call
+the type-specific C<ev_TYPE_set> macro afterwards to initialise the
+type-specific parts. For each type there is also a C<ev_TYPE_init> macro
+which rolls both calls into one.
+
+You can reinitialise a watcher at any time as long as it has been stopped
+(or never started) and there are no pending events outstanding.
+
+The callback is always of type C<void (*)(struct ev_loop *loop, ev_TYPE *watcher,
+int revents)>.
+
+Example: Initialise an C<ev_io> watcher in two steps.
+
+ ev_io w;
+ ev_init (&w, my_cb);
+ ev_io_set (&w, STDIN_FILENO, EV_READ);
+
+=item C<ev_TYPE_set> (ev_TYPE *watcher, [args])
+
+This macro initialises the type-specific parts of a watcher. You need to
+call C<ev_init> at least once before you call this macro, but you can
+call C<ev_TYPE_set> any number of times. You must not, however, call this
+macro on a watcher that is active (it can be pending, however, which is a
+difference to the C<ev_init> macro).
+
+Although some watcher types do not have type-specific arguments
+(e.g. C<ev_prepare>) you still need to call its C<set> macro.
+
+See C<ev_init>, above, for an example.
+
+=item C<ev_TYPE_init> (ev_TYPE *watcher, callback, [args])
+
+This convenience macro rolls both C<ev_init> and C<ev_TYPE_set> macro
+calls into a single call. This is the most convenient method to initialise
+a watcher. The same limitations apply, of course.
+
+Example: Initialise and set an C<ev_io> watcher in one step.
+
+ ev_io_init (&w, my_cb, STDIN_FILENO, EV_READ);
+
+=item C<ev_TYPE_start> (loop, ev_TYPE *watcher)
+
+Starts (activates) the given watcher. Only active watchers will receive
+events. If the watcher is already active nothing will happen.
+
+Example: Start the C<ev_io> watcher that is being abused as example in this
+whole section.
+
+ ev_io_start (EV_DEFAULT_UC, &w);
+
+=item C<ev_TYPE_stop> (loop, ev_TYPE *watcher)
+
+Stops the given watcher if active, and clears the pending status (whether
+the watcher was active or not).
+
+It is possible that stopped watchers are pending - for example,
+non-repeating timers are being stopped when they become pending - but
+calling C<ev_TYPE_stop> ensures that the watcher is neither active nor
+pending. If you want to free or reuse the memory used by the watcher it is
+therefore a good idea to always call its C<ev_TYPE_stop> function.
+
+=item bool ev_is_active (ev_TYPE *watcher)
+
+Returns a true value iff the watcher is active (i.e. it has been started
+and not yet been stopped). As long as a watcher is active you must not modify
+it.
+
+=item bool ev_is_pending (ev_TYPE *watcher)
+
+Returns a true value iff the watcher is pending, (i.e. it has outstanding
+events but its callback has not yet been invoked). As long as a watcher
+is pending (but not active) you must not call an init function on it (but
+C<ev_TYPE_set> is safe), you must not change its priority, and you must
+make sure the watcher is available to libev (e.g. you cannot C<free ()>
+it).
+
+=item callback ev_cb (ev_TYPE *watcher)
+
+Returns the callback currently set on the watcher.
+
+=item ev_cb_set (ev_TYPE *watcher, callback)
+
+Change the callback. You can change the callback at virtually any time
+(modulo threads).
+
+=item ev_set_priority (ev_TYPE *watcher, int priority)
+
+=item int ev_priority (ev_TYPE *watcher)
+
+Set and query the priority of the watcher. The priority is a small
+integer between C<EV_MAXPRI> (default: C<2>) and C<EV_MINPRI>
+(default: C<-2>). Pending watchers with higher priority will be invoked
+before watchers with lower priority, but priority will not keep watchers
+from being executed (except for C<ev_idle> watchers).
+
+If you need to suppress invocation when higher priority events are pending
+you need to look at C<ev_idle> watchers, which provide this functionality.
+
+You I<must not> change the priority of a watcher as long as it is active or
+pending.
+
+Setting a priority outside the range of C<EV_MINPRI> to C<EV_MAXPRI> is
+fine, as long as you do not mind that the priority value you query might
+or might not have been clamped to the valid range.
+
+The default priority used by watchers when no priority has been set is
+always C<0>, which is supposed to not be too high and not be too low :).
+
+See L<WATCHER PRIORITY MODELS>, below, for a more thorough treatment of
+priorities.
+
+=item ev_invoke (loop, ev_TYPE *watcher, int revents)
+
+Invoke the C<watcher> with the given C<loop> and C<revents>. Neither
+C<loop> nor C<revents> need to be valid as long as the watcher callback
+can deal with that fact, as both are simply passed through to the
+callback.
+
+=item int ev_clear_pending (loop, ev_TYPE *watcher)
+
+If the watcher is pending, this function clears its pending status and
+returns its C<revents> bitset (as if its callback was invoked). If the
+watcher isn't pending it does nothing and returns C<0>.
+
+Sometimes it can be useful to "poll" a watcher instead of waiting for its
+callback to be invoked, which can be accomplished with this function.
+
+=item ev_feed_event (loop, ev_TYPE *watcher, int revents)
+
+Feeds the given event set into the event loop, as if the specified event
+had happened for the specified watcher (which must be a pointer to an
+initialised but not necessarily started event watcher). Obviously you must
+not free the watcher as long as it has pending events.
+
+Stopping the watcher, letting libev invoke it, or calling
+C<ev_clear_pending> will clear the pending event, even if the watcher was
+not started in the first place.
+
+See also C<ev_feed_fd_event> and C<ev_feed_signal_event> for related
+functions that do not need a watcher.
+
+=back
+
+See also the L<ASSOCIATING CUSTOM DATA WITH A WATCHER> and L<BUILDING YOUR
+OWN COMPOSITE WATCHERS> idioms.
+
+=head2 WATCHER STATES
+
+There are various watcher states mentioned throughout this manual -
+active, pending and so on. In this section these states and the rules to
+transition between them will be described in more detail - and while these
+rules might look complicated, they usually do "the right thing".
+
+=over 4
+
+=item initialiased
+
+Before a watcher can be registered with the event looop it has to be
+initialised. This can be done with a call to C<ev_TYPE_init>, or calls to
+C<ev_init> followed by the watcher-specific C<ev_TYPE_set> function.
+
+In this state it is simply some block of memory that is suitable for use
+in an event loop. It can be moved around, freed, reused etc. at will.
+
+=item started/running/active
+
+Once a watcher has been started with a call to C<ev_TYPE_start> it becomes
+property of the event loop, and is actively waiting for events. While in
+this state it cannot be accessed (except in a few documented ways), moved,
+freed or anything else - the only legal thing is to keep a pointer to it,
+and call libev functions on it that are documented to work on active watchers.
+
+=item pending
+
+If a watcher is active and libev determines that an event it is interested
+in has occurred (such as a timer expiring), it will become pending. It will
+stay in this pending state until either it is stopped or its callback is
+about to be invoked, so it is not normally pending inside the watcher
+callback.
+
+The watcher might or might not be active while it is pending (for example,
+an expired non-repeating timer can be pending but no longer active). If it
+is stopped, it can be freely accessed (e.g. by calling C<ev_TYPE_set>),
+but it is still property of the event loop at this time, so cannot be
+moved, freed or reused. And if it is active the rules described in the
+previous item still apply.
+
+It is also possible to feed an event on a watcher that is not active (e.g.
+via C<ev_feed_event>), in which case it becomes pending without being
+active.
+
+=item stopped
+
+A watcher can be stopped implicitly by libev (in which case it might still
+be pending), or explicitly by calling its C<ev_TYPE_stop> function. The
+latter will clear any pending state the watcher might be in, regardless
+of whether it was active or not, so stopping a watcher explicitly before
+freeing it is often a good idea.
+
+While stopped (and not pending) the watcher is essentially in the
+initialised state, that is it can be reused, moved, modified in any way
+you wish.
+
+=back
+
+=head2 WATCHER PRIORITY MODELS
+
+Many event loops support I<watcher priorities>, which are usually small
+integers that influence the ordering of event callback invocation
+between watchers in some way, all else being equal.
+
+In libev, Watcher priorities can be set using C<ev_set_priority>. See its
+description for the more technical details such as the actual priority
+range.
+
+There are two common ways how these these priorities are being interpreted
+by event loops:
+
+In the more common lock-out model, higher priorities "lock out" invocation
+of lower priority watchers, which means as long as higher priority
+watchers receive events, lower priority watchers are not being invoked.
+
+The less common only-for-ordering model uses priorities solely to order
+callback invocation within a single event loop iteration: Higher priority
+watchers are invoked before lower priority ones, but they all get invoked
+before polling for new events.
+
+Libev uses the second (only-for-ordering) model for all its watchers
+except for idle watchers (which use the lock-out model).
+
+The rationale behind this is that implementing the lock-out model for
+watchers is not well supported by most kernel interfaces, and most event
+libraries will just poll for the same events again and again as long as
+their callbacks have not been executed, which is very inefficient in the
+common case of one high-priority watcher locking out a mass of lower
+priority ones.
+
+Static (ordering) priorities are most useful when you have two or more
+watchers handling the same resource: a typical usage example is having an
+C<ev_io> watcher to receive data, and an associated C<ev_timer> to handle
+timeouts. Under load, data might be received while the program handles
+other jobs, but since timers normally get invoked first, the timeout
+handler will be executed before checking for data. In that case, giving
+the timer a lower priority than the I/O watcher ensures that I/O will be
+handled first even under adverse conditions (which is usually, but not
+always, what you want).
+
+Since idle watchers use the "lock-out" model, meaning that idle watchers
+will only be executed when no same or higher priority watchers have
+received events, they can be used to implement the "lock-out" model when
+required.
+
+For example, to emulate how many other event libraries handle priorities,
+you can associate an C<ev_idle> watcher to each such watcher, and in
+the normal watcher callback, you just start the idle watcher. The real
+processing is done in the idle watcher callback. This causes libev to
+continuously poll and process kernel event data for the watcher, but when
+the lock-out case is known to be rare (which in turn is rare :), this is
+workable.
+
+Usually, however, the lock-out model implemented that way will perform
+miserably under the type of load it was designed to handle. In that case,
+it might be preferable to stop the real watcher before starting the
+idle watcher, so the kernel will not have to process the event in case
+the actual processing will be delayed for considerable time.
+
+Here is an example of an I/O watcher that should run at a strictly lower
+priority than the default, and which should only process data when no
+other events are pending:
+
+ ev_idle idle; // actual processing watcher
+ ev_io io; // actual event watcher
+
+ static void
+ io_cb (EV_P_ ev_io *w, int revents)
+ {
+ // stop the I/O watcher, we received the event, but
+ // are not yet ready to handle it.
+ ev_io_stop (EV_A_ w);
+
+ // start the idle watcher to handle the actual event.
+ // it will not be executed as long as other watchers
+ // with the default priority are receiving events.
+ ev_idle_start (EV_A_ &idle);
+ }
+
+ static void
+ idle_cb (EV_P_ ev_idle *w, int revents)
+ {
+ // actual processing
+ read (STDIN_FILENO, ...);
+
+ // have to start the I/O watcher again, as
+ // we have handled the event
+ ev_io_start (EV_P_ &io);
+ }
+
+ // initialisation
+ ev_idle_init (&idle, idle_cb);
+ ev_io_init (&io, io_cb, STDIN_FILENO, EV_READ);
+ ev_io_start (EV_DEFAULT_ &io);
+
+In the "real" world, it might also be beneficial to start a timer, so that
+low-priority connections can not be locked out forever under load. This
+enables your program to keep a lower latency for important connections
+during short periods of high load, while not completely locking out less
+important ones.
+
+
+=head1 WATCHER TYPES
+
+This section describes each watcher in detail, but will not repeat
+information given in the last section. Any initialisation/set macros,
+functions and members specific to the watcher type are explained.
+
+Members are additionally marked with either I<[read-only]>, meaning that,
+while the watcher is active, you can look at the member and expect some
+sensible content, but you must not modify it (you can modify it while the
+watcher is stopped to your hearts content), or I<[read-write]>, which
+means you can expect it to have some sensible content while the watcher
+is active, but you can also modify it. Modifying it may not do something
+sensible or take immediate effect (or do anything at all), but libev will
+not crash or malfunction in any way.
+
+
+=head2 C<ev_io> - is this file descriptor readable or writable?
+
+I/O watchers check whether a file descriptor is readable or writable
+in each iteration of the event loop, or, more precisely, when reading
+would not block the process and writing would at least be able to write
+some data. This behaviour is called level-triggering because you keep
+receiving events as long as the condition persists. Remember you can stop
+the watcher if you don't want to act on the event and neither want to
+receive future events.
+
+In general you can register as many read and/or write event watchers per
+fd as you want (as long as you don't confuse yourself). Setting all file
+descriptors to non-blocking mode is also usually a good idea (but not
+required if you know what you are doing).
+
+Another thing you have to watch out for is that it is quite easy to
+receive "spurious" readiness notifications, that is, your callback might
+be called with C<EV_READ> but a subsequent C<read>(2) will actually block
+because there is no data. It is very easy to get into this situation even
+with a relatively standard program structure. Thus it is best to always
+use non-blocking I/O: An extra C<read>(2) returning C<EAGAIN> is far
+preferable to a program hanging until some data arrives.
+
+If you cannot run the fd in non-blocking mode (for example you should
+not play around with an Xlib connection), then you have to separately
+re-test whether a file descriptor is really ready with a known-to-be good
+interface such as poll (fortunately in the case of Xlib, it already does
+this on its own, so its quite safe to use). Some people additionally
+use C<SIGALRM> and an interval timer, just to be sure you won't block
+indefinitely.
+
+But really, best use non-blocking mode.
+
+=head3 The special problem of disappearing file descriptors
+
+Some backends (e.g. kqueue, epoll) need to be told about closing a file
+descriptor (either due to calling C<close> explicitly or any other means,
+such as C<dup2>). The reason is that you register interest in some file
+descriptor, but when it goes away, the operating system will silently drop
+this interest. If another file descriptor with the same number then is
+registered with libev, there is no efficient way to see that this is, in
+fact, a different file descriptor.
+
+To avoid having to explicitly tell libev about such cases, libev follows
+the following policy: Each time C<ev_io_set> is being called, libev
+will assume that this is potentially a new file descriptor, otherwise
+it is assumed that the file descriptor stays the same. That means that
+you I<have> to call C<ev_io_set> (or C<ev_io_init>) when you change the
+descriptor even if the file descriptor number itself did not change.
+
+This is how one would do it normally anyway, the important point is that
+the libev application should not optimise around libev but should leave
+optimisations to libev.
+
+=head3 The special problem of dup'ed file descriptors
+
+Some backends (e.g. epoll), cannot register events for file descriptors,
+but only events for the underlying file descriptions. That means when you
+have C<dup ()>'ed file descriptors or weirder constellations, and register
+events for them, only one file descriptor might actually receive events.
+
+There is no workaround possible except not registering events
+for potentially C<dup ()>'ed file descriptors, or to resort to
+C<EVBACKEND_SELECT> or C<EVBACKEND_POLL>.
+
+=head3 The special problem of files
+
+Many people try to use C<select> (or libev) on file descriptors
+representing files, and expect it to become ready when their program
+doesn't block on disk accesses (which can take a long time on their own).
+
+However, this cannot ever work in the "expected" way - you get a readiness
+notification as soon as the kernel knows whether and how much data is
+there, and in the case of open files, that's always the case, so you
+always get a readiness notification instantly, and your read (or possibly
+write) will still block on the disk I/O.
+
+Another way to view it is that in the case of sockets, pipes, character
+devices and so on, there is another party (the sender) that delivers data
+on its own, but in the case of files, there is no such thing: the disk
+will not send data on its own, simply because it doesn't know what you
+wish to read - you would first have to request some data.
+
+Since files are typically not-so-well supported by advanced notification
+mechanism, libev tries hard to emulate POSIX behaviour with respect
+to files, even though you should not use it. The reason for this is
+convenience: sometimes you want to watch STDIN or STDOUT, which is
+usually a tty, often a pipe, but also sometimes files or special devices
+(for example, C<epoll> on Linux works with F</dev/random> but not with
+F</dev/urandom>), and even though the file might better be served with
+asynchronous I/O instead of with non-blocking I/O, it is still useful when
+it "just works" instead of freezing.
+
+So avoid file descriptors pointing to files when you know it (e.g. use
+libeio), but use them when it is convenient, e.g. for STDIN/STDOUT, or
+when you rarely read from a file instead of from a socket, and want to
+reuse the same code path.
+
+=head3 The special problem of fork
+
+Some backends (epoll, kqueue) do not support C<fork ()> at all or exhibit
+useless behaviour. Libev fully supports fork, but needs to be told about
+it in the child if you want to continue to use it in the child.
+
+To support fork in your child processes, you have to call C<ev_loop_fork
+()> after a fork in the child, enable C<EVFLAG_FORKCHECK>, or resort to
+C<EVBACKEND_SELECT> or C<EVBACKEND_POLL>.
+
+=head3 The special problem of SIGPIPE
+
+While not really specific to libev, it is easy to forget about C<SIGPIPE>:
+when writing to a pipe whose other end has been closed, your program gets
+sent a SIGPIPE, which, by default, aborts your program. For most programs
+this is sensible behaviour, for daemons, this is usually undesirable.
+
+So when you encounter spurious, unexplained daemon exits, make sure you
+ignore SIGPIPE (and maybe make sure you log the exit status of your daemon
+somewhere, as that would have given you a big clue).
+
+=head3 The special problem of accept()ing when you can't
+
+Many implementations of the POSIX C<accept> function (for example,
+found in post-2004 Linux) have the peculiar behaviour of not removing a
+connection from the pending queue in all error cases.
+
+For example, larger servers often run out of file descriptors (because
+of resource limits), causing C<accept> to fail with C<ENFILE> but not
+rejecting the connection, leading to libev signalling readiness on
+the next iteration again (the connection still exists after all), and
+typically causing the program to loop at 100% CPU usage.
+
+Unfortunately, the set of errors that cause this issue differs between
+operating systems, there is usually little the app can do to remedy the
+situation, and no known thread-safe method of removing the connection to
+cope with overload is known (to me).
+
+One of the easiest ways to handle this situation is to just ignore it
+- when the program encounters an overload, it will just loop until the
+situation is over. While this is a form of busy waiting, no OS offers an
+event-based way to handle this situation, so it's the best one can do.
+
+A better way to handle the situation is to log any errors other than
+C<EAGAIN> and C<EWOULDBLOCK>, making sure not to flood the log with such
+messages, and continue as usual, which at least gives the user an idea of
+what could be wrong ("raise the ulimit!"). For extra points one could stop
+the C<ev_io> watcher on the listening fd "for a while", which reduces CPU
+usage.
+
+If your program is single-threaded, then you could also keep a dummy file
+descriptor for overload situations (e.g. by opening F</dev/null>), and
+when you run into C<ENFILE> or C<EMFILE>, close it, run C<accept>,
+close that fd, and create a new dummy fd. This will gracefully refuse
+clients under typical overload conditions.
+
+The last way to handle it is to simply log the error and C<exit>, as
+is often done with C<malloc> failures, but this results in an easy
+opportunity for a DoS attack.
+
+=head3 Watcher-Specific Functions
+
+=over 4
+
+=item ev_io_init (ev_io *, callback, int fd, int events)
+
+=item ev_io_set (ev_io *, int fd, int events)
+
+Configures an C<ev_io> watcher. The C<fd> is the file descriptor to
+receive events for and C<events> is either C<EV_READ>, C<EV_WRITE> or
+C<EV_READ | EV_WRITE>, to express the desire to receive the given events.
+
+=item int fd [read-only]
+
+The file descriptor being watched.
+
+=item int events [read-only]
+
+The events being watched.
+
+=back
+
+=head3 Examples
+
+Example: Call C<stdin_readable_cb> when STDIN_FILENO has become, well
+readable, but only once. Since it is likely line-buffered, you could
+attempt to read a whole line in the callback.
+
+ static void
+ stdin_readable_cb (struct ev_loop *loop, ev_io *w, int revents)
+ {
+ ev_io_stop (loop, w);
+ .. read from stdin here (or from w->fd) and handle any I/O errors
+ }
+
+ ...
+ struct ev_loop *loop = ev_default_init (0);
+ ev_io stdin_readable;
+ ev_io_init (&stdin_readable, stdin_readable_cb, STDIN_FILENO, EV_READ);
+ ev_io_start (loop, &stdin_readable);
+ ev_run (loop, 0);
+
+
+=head2 C<ev_timer> - relative and optionally repeating timeouts
+
+Timer watchers are simple relative timers that generate an event after a
+given time, and optionally repeating in regular intervals after that.
+
+The timers are based on real time, that is, if you register an event that
+times out after an hour and you reset your system clock to January last
+year, it will still time out after (roughly) one hour. "Roughly" because
+detecting time jumps is hard, and some inaccuracies are unavoidable (the
+monotonic clock option helps a lot here).
+
+The callback is guaranteed to be invoked only I<after> its timeout has
+passed (not I<at>, so on systems with very low-resolution clocks this
+might introduce a small delay). If multiple timers become ready during the
+same loop iteration then the ones with earlier time-out values are invoked
+before ones of the same priority with later time-out values (but this is
+no longer true when a callback calls C<ev_run> recursively).
+
+=head3 Be smart about timeouts
+
+Many real-world problems involve some kind of timeout, usually for error
+recovery. A typical example is an HTTP request - if the other side hangs,
+you want to raise some error after a while.
+
+What follows are some ways to handle this problem, from obvious and
+inefficient to smart and efficient.
+
+In the following, a 60 second activity timeout is assumed - a timeout that
+gets reset to 60 seconds each time there is activity (e.g. each time some
+data or other life sign was received).
+
+=over 4
+
+=item 1. Use a timer and stop, reinitialise and start it on activity.
+
+This is the most obvious, but not the most simple way: In the beginning,
+start the watcher:
+
+ ev_timer_init (timer, callback, 60., 0.);
+ ev_timer_start (loop, timer);
+
+Then, each time there is some activity, C<ev_timer_stop> it, initialise it
+and start it again:
+
+ ev_timer_stop (loop, timer);
+ ev_timer_set (timer, 60., 0.);
+ ev_timer_start (loop, timer);
+
+This is relatively simple to implement, but means that each time there is
+some activity, libev will first have to remove the timer from its internal
+data structure and then add it again. Libev tries to be fast, but it's
+still not a constant-time operation.
+
+=item 2. Use a timer and re-start it with C<ev_timer_again> inactivity.
+
+This is the easiest way, and involves using C<ev_timer_again> instead of
+C<ev_timer_start>.
+
+To implement this, configure an C<ev_timer> with a C<repeat> value
+of C<60> and then call C<ev_timer_again> at start and each time you
+successfully read or write some data. If you go into an idle state where
+you do not expect data to travel on the socket, you can C<ev_timer_stop>
+the timer, and C<ev_timer_again> will automatically restart it if need be.
+
+That means you can ignore both the C<ev_timer_start> function and the
+C<after> argument to C<ev_timer_set>, and only ever use the C<repeat>
+member and C<ev_timer_again>.
+
+At start:
+
+ ev_init (timer, callback);
+ timer->repeat = 60.;
+ ev_timer_again (loop, timer);
+
+Each time there is some activity:
+
+ ev_timer_again (loop, timer);
+
+It is even possible to change the time-out on the fly, regardless of
+whether the watcher is active or not:
+
+ timer->repeat = 30.;
+ ev_timer_again (loop, timer);
+
+This is slightly more efficient then stopping/starting the timer each time
+you want to modify its timeout value, as libev does not have to completely
+remove and re-insert the timer from/into its internal data structure.
+
+It is, however, even simpler than the "obvious" way to do it.
+
+=item 3. Let the timer time out, but then re-arm it as required.
+
+This method is more tricky, but usually most efficient: Most timeouts are
+relatively long compared to the intervals between other activity - in
+our example, within 60 seconds, there are usually many I/O events with
+associated activity resets.
+
+In this case, it would be more efficient to leave the C<ev_timer> alone,
+but remember the time of last activity, and check for a real timeout only
+within the callback:
+
+ ev_tstamp last_activity; // time of last activity
+
+ static void
+ callback (EV_P_ ev_timer *w, int revents)
+ {
+ ev_tstamp now = ev_now (EV_A);
+ ev_tstamp timeout = last_activity + 60.;
+
+ // if last_activity + 60. is older than now, we did time out
+ if (timeout < now)
+ {
+ // timeout occurred, take action
+ }
+ else
+ {
+ // callback was invoked, but there was some activity, re-arm
+ // the watcher to fire in last_activity + 60, which is
+ // guaranteed to be in the future, so "again" is positive:
+ w->repeat = timeout - now;
+ ev_timer_again (EV_A_ w);
+ }
+ }
+
+To summarise the callback: first calculate the real timeout (defined
+as "60 seconds after the last activity"), then check if that time has
+been reached, which means something I<did>, in fact, time out. Otherwise
+the callback was invoked too early (C<timeout> is in the future), so
+re-schedule the timer to fire at that future time, to see if maybe we have
+a timeout then.
+
+Note how C<ev_timer_again> is used, taking advantage of the
+C<ev_timer_again> optimisation when the timer is already running.
+
+This scheme causes more callback invocations (about one every 60 seconds
+minus half the average time between activity), but virtually no calls to
+libev to change the timeout.
+
+To start the timer, simply initialise the watcher and set C<last_activity>
+to the current time (meaning we just have some activity :), then call the
+callback, which will "do the right thing" and start the timer:
+
+ ev_init (timer, callback);
+ last_activity = ev_now (loop);
+ callback (loop, timer, EV_TIMER);
+
+And when there is some activity, simply store the current time in
+C<last_activity>, no libev calls at all:
+
+ last_activity = ev_now (loop);
+
+This technique is slightly more complex, but in most cases where the
+time-out is unlikely to be triggered, much more efficient.
+
+Changing the timeout is trivial as well (if it isn't hard-coded in the
+callback :) - just change the timeout and invoke the callback, which will
+fix things for you.
+
+=item 4. Wee, just use a double-linked list for your timeouts.
+
+If there is not one request, but many thousands (millions...), all
+employing some kind of timeout with the same timeout value, then one can
+do even better:
+
+When starting the timeout, calculate the timeout value and put the timeout
+at the I<end> of the list.
+
+Then use an C<ev_timer> to fire when the timeout at the I<beginning> of
+the list is expected to fire (for example, using the technique #3).
+
+When there is some activity, remove the timer from the list, recalculate
+the timeout, append it to the end of the list again, and make sure to
+update the C<ev_timer> if it was taken from the beginning of the list.
+
+This way, one can manage an unlimited number of timeouts in O(1) time for
+starting, stopping and updating the timers, at the expense of a major
+complication, and having to use a constant timeout. The constant timeout
+ensures that the list stays sorted.
+
+=back
+
+So which method the best?
+
+Method #2 is a simple no-brain-required solution that is adequate in most
+situations. Method #3 requires a bit more thinking, but handles many cases
+better, and isn't very complicated either. In most case, choosing either
+one is fine, with #3 being better in typical situations.
+
+Method #1 is almost always a bad idea, and buys you nothing. Method #4 is
+rather complicated, but extremely efficient, something that really pays
+off after the first million or so of active timers, i.e. it's usually
+overkill :)
+
+=head3 The special problem of time updates
+
+Establishing the current time is a costly operation (it usually takes at
+least two system calls): EV therefore updates its idea of the current
+time only before and after C<ev_run> collects new events, which causes a
+growing difference between C<ev_now ()> and C<ev_time ()> when handling
+lots of events in one iteration.
+
+The relative timeouts are calculated relative to the C<ev_now ()>
+time. This is usually the right thing as this timestamp refers to the time
+of the event triggering whatever timeout you are modifying/starting. If
+you suspect event processing to be delayed and you I<need> to base the
+timeout on the current time, use something like this to adjust for this:
+
+ ev_timer_set (&timer, after + ev_now () - ev_time (), 0.);
+
+If the event loop is suspended for a long time, you can also force an
+update of the time returned by C<ev_now ()> by calling C<ev_now_update
+()>.
+
+=head3 The special problems of suspended animation
+
+When you leave the server world it is quite customary to hit machines that
+can suspend/hibernate - what happens to the clocks during such a suspend?
+
+Some quick tests made with a Linux 2.6.28 indicate that a suspend freezes
+all processes, while the clocks (C<times>, C<CLOCK_MONOTONIC>) continue
+to run until the system is suspended, but they will not advance while the
+system is suspended. That means, on resume, it will be as if the program
+was frozen for a few seconds, but the suspend time will not be counted
+towards C<ev_timer> when a monotonic clock source is used. The real time
+clock advanced as expected, but if it is used as sole clocksource, then a
+long suspend would be detected as a time jump by libev, and timers would
+be adjusted accordingly.
+
+I would not be surprised to see different behaviour in different between
+operating systems, OS versions or even different hardware.
+
+The other form of suspend (job control, or sending a SIGSTOP) will see a
+time jump in the monotonic clocks and the realtime clock. If the program
+is suspended for a very long time, and monotonic clock sources are in use,
+then you can expect C<ev_timer>s to expire as the full suspension time
+will be counted towards the timers. When no monotonic clock source is in
+use, then libev will again assume a timejump and adjust accordingly.
+
+It might be beneficial for this latter case to call C<ev_suspend>
+and C<ev_resume> in code that handles C<SIGTSTP>, to at least get
+deterministic behaviour in this case (you can do nothing against
+C<SIGSTOP>).
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_timer_init (ev_timer *, callback, ev_tstamp after, ev_tstamp repeat)
+
+=item ev_timer_set (ev_timer *, ev_tstamp after, ev_tstamp repeat)
+
+Configure the timer to trigger after C<after> seconds. If C<repeat>
+is C<0.>, then it will automatically be stopped once the timeout is
+reached. If it is positive, then the timer will automatically be
+configured to trigger again C<repeat> seconds later, again, and again,
+until stopped manually.
+
+The timer itself will do a best-effort at avoiding drift, that is, if
+you configure a timer to trigger every 10 seconds, then it will normally
+trigger at exactly 10 second intervals. If, however, your program cannot
+keep up with the timer (because it takes longer than those 10 seconds to
+do stuff) the timer will not fire more than once per event loop iteration.
+
+=item ev_timer_again (loop, ev_timer *)
+
+This will act as if the timer timed out and restart it again if it is
+repeating. The exact semantics are:
+
+If the timer is pending, its pending status is cleared.
+
+If the timer is started but non-repeating, stop it (as if it timed out).
+
+If the timer is repeating, either start it if necessary (with the
+C<repeat> value), or reset the running timer to the C<repeat> value.
+
+This sounds a bit complicated, see L<Be smart about timeouts>, above, for a
+usage example.
+
+=item ev_tstamp ev_timer_remaining (loop, ev_timer *)
+
+Returns the remaining time until a timer fires. If the timer is active,
+then this time is relative to the current event loop time, otherwise it's
+the timeout value currently configured.
+
+That is, after an C<ev_timer_set (w, 5, 7)>, C<ev_timer_remaining> returns
+C<5>. When the timer is started and one second passes, C<ev_timer_remaining>
+will return C<4>. When the timer expires and is restarted, it will return
+roughly C<7> (likely slightly less as callback invocation takes some time,
+too), and so on.
+
+=item ev_tstamp repeat [read-write]
+
+The current C<repeat> value. Will be used each time the watcher times out
+or C<ev_timer_again> is called, and determines the next timeout (if any),
+which is also when any modifications are taken into account.
+
+=back
+
+=head3 Examples
+
+Example: Create a timer that fires after 60 seconds.
+
+ static void
+ one_minute_cb (struct ev_loop *loop, ev_timer *w, int revents)
+ {
+ .. one minute over, w is actually stopped right here
+ }
+
+ ev_timer mytimer;
+ ev_timer_init (&mytimer, one_minute_cb, 60., 0.);
+ ev_timer_start (loop, &mytimer);
+
+Example: Create a timeout timer that times out after 10 seconds of
+inactivity.
+
+ static void
+ timeout_cb (struct ev_loop *loop, ev_timer *w, int revents)
+ {
+ .. ten seconds without any activity
+ }
+
+ ev_timer mytimer;
+ ev_timer_init (&mytimer, timeout_cb, 0., 10.); /* note, only repeat used */
+ ev_timer_again (&mytimer); /* start timer */
+ ev_run (loop, 0);
+
+ // and in some piece of code that gets executed on any "activity":
+ // reset the timeout to start ticking again at 10 seconds
+ ev_timer_again (&mytimer);
+
+
+=head2 C<ev_periodic> - to cron or not to cron?
+
+Periodic watchers are also timers of a kind, but they are very versatile
+(and unfortunately a bit complex).
+
+Unlike C<ev_timer>, periodic watchers are not based on real time (or
+relative time, the physical time that passes) but on wall clock time
+(absolute time, the thing you can read on your calender or clock). The
+difference is that wall clock time can run faster or slower than real
+time, and time jumps are not uncommon (e.g. when you adjust your
+wrist-watch).
+
+You can tell a periodic watcher to trigger after some specific point
+in time: for example, if you tell a periodic watcher to trigger "in 10
+seconds" (by specifying e.g. C<ev_now () + 10.>, that is, an absolute time
+not a delay) and then reset your system clock to January of the previous
+year, then it will take a year or more to trigger the event (unlike an
+C<ev_timer>, which would still trigger roughly 10 seconds after starting
+it, as it uses a relative timeout).
+
+C<ev_periodic> watchers can also be used to implement vastly more complex
+timers, such as triggering an event on each "midnight, local time", or
+other complicated rules. This cannot be done with C<ev_timer> watchers, as
+those cannot react to time jumps.
+
+As with timers, the callback is guaranteed to be invoked only when the
+point in time where it is supposed to trigger has passed. If multiple
+timers become ready during the same loop iteration then the ones with
+earlier time-out values are invoked before ones with later time-out values
+(but this is no longer true when a callback calls C<ev_run> recursively).
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_periodic_init (ev_periodic *, callback, ev_tstamp offset, ev_tstamp interval, reschedule_cb)
+
+=item ev_periodic_set (ev_periodic *, ev_tstamp offset, ev_tstamp interval, reschedule_cb)
+
+Lots of arguments, let's sort it out... There are basically three modes of
+operation, and we will explain them from simplest to most complex:
+
+=over 4
+
+=item * absolute timer (offset = absolute time, interval = 0, reschedule_cb = 0)
+
+In this configuration the watcher triggers an event after the wall clock
+time C<offset> has passed. It will not repeat and will not adjust when a
+time jump occurs, that is, if it is to be run at January 1st 2011 then it
+will be stopped and invoked when the system clock reaches or surpasses
+this point in time.
+
+=item * repeating interval timer (offset = offset within interval, interval > 0, reschedule_cb = 0)
+
+In this mode the watcher will always be scheduled to time out at the next
+C<offset + N * interval> time (for some integer N, which can also be
+negative) and then repeat, regardless of any time jumps. The C<offset>
+argument is merely an offset into the C<interval> periods.
+
+This can be used to create timers that do not drift with respect to the
+system clock, for example, here is an C<ev_periodic> that triggers each
+hour, on the hour (with respect to UTC):
+
+ ev_periodic_set (&periodic, 0., 3600., 0);
+
+This doesn't mean there will always be 3600 seconds in between triggers,
+but only that the callback will be called when the system time shows a
+full hour (UTC), or more correctly, when the system time is evenly divisible
+by 3600.
+
+Another way to think about it (for the mathematically inclined) is that
+C<ev_periodic> will try to run the callback in this mode at the next possible
+time where C<time = offset (mod interval)>, regardless of any time jumps.
+
+For numerical stability it is preferable that the C<offset> value is near
+C<ev_now ()> (the current time), but there is no range requirement for
+this value, and in fact is often specified as zero.
+
+Note also that there is an upper limit to how often a timer can fire (CPU
+speed for example), so if C<interval> is very small then timing stability
+will of course deteriorate. Libev itself tries to be exact to be about one
+millisecond (if the OS supports it and the machine is fast enough).
+
+=item * manual reschedule mode (offset ignored, interval ignored, reschedule_cb = callback)
+
+In this mode the values for C<interval> and C<offset> are both being
+ignored. Instead, each time the periodic watcher gets scheduled, the
+reschedule callback will be called with the watcher as first, and the
+current time as second argument.
+
+NOTE: I<This callback MUST NOT stop or destroy any periodic watcher, ever,
+or make ANY other event loop modifications whatsoever, unless explicitly
+allowed by documentation here>.
+
+If you need to stop it, return C<now + 1e30> (or so, fudge fudge) and stop
+it afterwards (e.g. by starting an C<ev_prepare> watcher, which is the
+only event loop modification you are allowed to do).
+
+The callback prototype is C<ev_tstamp (*reschedule_cb)(ev_periodic
+*w, ev_tstamp now)>, e.g.:
+
+ static ev_tstamp
+ my_rescheduler (ev_periodic *w, ev_tstamp now)
+ {
+ return now + 60.;
+ }
+
+It must return the next time to trigger, based on the passed time value
+(that is, the lowest time value larger than to the second argument). It
+will usually be called just before the callback will be triggered, but
+might be called at other times, too.
+
+NOTE: I<< This callback must always return a time that is higher than or
+equal to the passed C<now> value >>.
+
+This can be used to create very complex timers, such as a timer that
+triggers on "next midnight, local time". To do this, you would calculate the
+next midnight after C<now> and return the timestamp value for this. How
+you do this is, again, up to you (but it is not trivial, which is the main
+reason I omitted it as an example).
+
+=back
+
+=item ev_periodic_again (loop, ev_periodic *)
+
+Simply stops and restarts the periodic watcher again. This is only useful
+when you changed some parameters or the reschedule callback would return
+a different time than the last time it was called (e.g. in a crond like
+program when the crontabs have changed).
+
+=item ev_tstamp ev_periodic_at (ev_periodic *)
+
+When active, returns the absolute time that the watcher is supposed
+to trigger next. This is not the same as the C<offset> argument to
+C<ev_periodic_set>, but indeed works even in interval and manual
+rescheduling modes.
+
+=item ev_tstamp offset [read-write]
+
+When repeating, this contains the offset value, otherwise this is the
+absolute point in time (the C<offset> value passed to C<ev_periodic_set>,
+although libev might modify this value for better numerical stability).
+
+Can be modified any time, but changes only take effect when the periodic
+timer fires or C<ev_periodic_again> is being called.
+
+=item ev_tstamp interval [read-write]
+
+The current interval value. Can be modified any time, but changes only
+take effect when the periodic timer fires or C<ev_periodic_again> is being
+called.
+
+=item ev_tstamp (*reschedule_cb)(ev_periodic *w, ev_tstamp now) [read-write]
+
+The current reschedule callback, or C<0>, if this functionality is
+switched off. Can be changed any time, but changes only take effect when
+the periodic timer fires or C<ev_periodic_again> is being called.
+
+=back
+
+=head3 Examples
+
+Example: Call a callback every hour, or, more precisely, whenever the
+system time is divisible by 3600. The callback invocation times have
+potentially a lot of jitter, but good long-term stability.
+
+ static void
+ clock_cb (struct ev_loop *loop, ev_periodic *w, int revents)
+ {
+ ... its now a full hour (UTC, or TAI or whatever your clock follows)
+ }
+
+ ev_periodic hourly_tick;
+ ev_periodic_init (&hourly_tick, clock_cb, 0., 3600., 0);
+ ev_periodic_start (loop, &hourly_tick);
+
+Example: The same as above, but use a reschedule callback to do it:
+
+ #include <math.h>
+
+ static ev_tstamp
+ my_scheduler_cb (ev_periodic *w, ev_tstamp now)
+ {
+ return now + (3600. - fmod (now, 3600.));
+ }
+
+ ev_periodic_init (&hourly_tick, clock_cb, 0., 0., my_scheduler_cb);
+
+Example: Call a callback every hour, starting now:
+
+ ev_periodic hourly_tick;
+ ev_periodic_init (&hourly_tick, clock_cb,
+ fmod (ev_now (loop), 3600.), 3600., 0);
+ ev_periodic_start (loop, &hourly_tick);
+
+
+=head2 C<ev_signal> - signal me when a signal gets signalled!
+
+Signal watchers will trigger an event when the process receives a specific
+signal one or more times. Even though signals are very asynchronous, libev
+will try its best to deliver signals synchronously, i.e. as part of the
+normal event processing, like any other event.
+
+If you want signals to be delivered truly asynchronously, just use
+C<sigaction> as you would do without libev and forget about sharing
+the signal. You can even use C<ev_async> from a signal handler to
+synchronously wake up an event loop.
+
+You can configure as many watchers as you like for the same signal, but
+only within the same loop, i.e. you can watch for C<SIGINT> in your
+default loop and for C<SIGIO> in another loop, but you cannot watch for
+C<SIGINT> in both the default loop and another loop at the same time. At
+the moment, C<SIGCHLD> is permanently tied to the default loop.
+
+When the first watcher gets started will libev actually register something
+with the kernel (thus it coexists with your own signal handlers as long as
+you don't register any with libev for the same signal).
+
+If possible and supported, libev will install its handlers with
+C<SA_RESTART> (or equivalent) behaviour enabled, so system calls should
+not be unduly interrupted. If you have a problem with system calls getting
+interrupted by signals you can block all signals in an C<ev_check> watcher
+and unblock them in an C<ev_prepare> watcher.
+
+=head3 The special problem of inheritance over fork/execve/pthread_create
+
+Both the signal mask (C<sigprocmask>) and the signal disposition
+(C<sigaction>) are unspecified after starting a signal watcher (and after
+stopping it again), that is, libev might or might not block the signal,
+and might or might not set or restore the installed signal handler.
+
+While this does not matter for the signal disposition (libev never
+sets signals to C<SIG_IGN>, so handlers will be reset to C<SIG_DFL> on
+C<execve>), this matters for the signal mask: many programs do not expect
+certain signals to be blocked.
+
+This means that before calling C<exec> (from the child) you should reset
+the signal mask to whatever "default" you expect (all clear is a good
+choice usually).
+
+The simplest way to ensure that the signal mask is reset in the child is
+to install a fork handler with C<pthread_atfork> that resets it. That will
+catch fork calls done by libraries (such as the libc) as well.
+
+In current versions of libev, the signal will not be blocked indefinitely
+unless you use the C<signalfd> API (C<EV_SIGNALFD>). While this reduces
+the window of opportunity for problems, it will not go away, as libev
+I<has> to modify the signal mask, at least temporarily.
+
+So I can't stress this enough: I<If you do not reset your signal mask when
+you expect it to be empty, you have a race condition in your code>. This
+is not a libev-specific thing, this is true for most event libraries.
+
+=head3 The special problem of threads signal handling
+
+POSIX threads has problematic signal handling semantics, specifically,
+a lot of functionality (sigfd, sigwait etc.) only really works if all
+threads in a process block signals, which is hard to achieve.
+
+When you want to use sigwait (or mix libev signal handling with your own
+for the same signals), you can tackle this problem by globally blocking
+all signals before creating any threads (or creating them with a fully set
+sigprocmask) and also specifying the C<EVFLAG_NOSIGMASK> when creating
+loops. Then designate one thread as "signal receiver thread" which handles
+these signals. You can pass on any signals that libev might be interested
+in by calling C<ev_feed_signal>.
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_signal_init (ev_signal *, callback, int signum)
+
+=item ev_signal_set (ev_signal *, int signum)
+
+Configures the watcher to trigger on the given signal number (usually one
+of the C<SIGxxx> constants).
+
+=item int signum [read-only]
+
+The signal the watcher watches out for.
+
+=back
+
+=head3 Examples
+
+Example: Try to exit cleanly on SIGINT.
+
+ static void
+ sigint_cb (struct ev_loop *loop, ev_signal *w, int revents)
+ {
+ ev_break (loop, EVBREAK_ALL);
+ }
+
+ ev_signal signal_watcher;
+ ev_signal_init (&signal_watcher, sigint_cb, SIGINT);
+ ev_signal_start (loop, &signal_watcher);
+
+
+=head2 C<ev_child> - watch out for process status changes
+
+Child watchers trigger when your process receives a SIGCHLD in response to
+some child status changes (most typically when a child of yours dies or
+exits). It is permissible to install a child watcher I<after> the child
+has been forked (which implies it might have already exited), as long
+as the event loop isn't entered (or is continued from a watcher), i.e.,
+forking and then immediately registering a watcher for the child is fine,
+but forking and registering a watcher a few event loop iterations later or
+in the next callback invocation is not.
+
+Only the default event loop is capable of handling signals, and therefore
+you can only register child watchers in the default event loop.
+
+Due to some design glitches inside libev, child watchers will always be
+handled at maximum priority (their priority is set to C<EV_MAXPRI> by
+libev)
+
+=head3 Process Interaction
+
+Libev grabs C<SIGCHLD> as soon as the default event loop is
+initialised. This is necessary to guarantee proper behaviour even if the
+first child watcher is started after the child exits. The occurrence
+of C<SIGCHLD> is recorded asynchronously, but child reaping is done
+synchronously as part of the event loop processing. Libev always reaps all
+children, even ones not watched.
+
+=head3 Overriding the Built-In Processing
+
+Libev offers no special support for overriding the built-in child
+processing, but if your application collides with libev's default child
+handler, you can override it easily by installing your own handler for
+C<SIGCHLD> after initialising the default loop, and making sure the
+default loop never gets destroyed. You are encouraged, however, to use an
+event-based approach to child reaping and thus use libev's support for
+that, so other libev users can use C<ev_child> watchers freely.
+
+=head3 Stopping the Child Watcher
+
+Currently, the child watcher never gets stopped, even when the
+child terminates, so normally one needs to stop the watcher in the
+callback. Future versions of libev might stop the watcher automatically
+when a child exit is detected (calling C<ev_child_stop> twice is not a
+problem).
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_child_init (ev_child *, callback, int pid, int trace)
+
+=item ev_child_set (ev_child *, int pid, int trace)
+
+Configures the watcher to wait for status changes of process C<pid> (or
+I<any> process if C<pid> is specified as C<0>). The callback can look
+at the C<rstatus> member of the C<ev_child> watcher structure to see
+the status word (use the macros from C<sys/wait.h> and see your systems
+C<waitpid> documentation). The C<rpid> member contains the pid of the
+process causing the status change. C<trace> must be either C<0> (only
+activate the watcher when the process terminates) or C<1> (additionally
+activate the watcher when the process is stopped or continued).
+
+=item int pid [read-only]
+
+The process id this watcher watches out for, or C<0>, meaning any process id.
+
+=item int rpid [read-write]
+
+The process id that detected a status change.
+
+=item int rstatus [read-write]
+
+The process exit/trace status caused by C<rpid> (see your systems
+C<waitpid> and C<sys/wait.h> documentation for details).
+
+=back
+
+=head3 Examples
+
+Example: C<fork()> a new process and install a child handler to wait for
+its completion.
+
+ ev_child cw;
+
+ static void
+ child_cb (EV_P_ ev_child *w, int revents)
+ {
+ ev_child_stop (EV_A_ w);
+ printf ("process %d exited with status %x\n", w->rpid, w->rstatus);
+ }
+
+ pid_t pid = fork ();
+
+ if (pid < 0)
+ // error
+ else if (pid == 0)
+ {
+ // the forked child executes here
+ exit (1);
+ }
+ else
+ {
+ ev_child_init (&cw, child_cb, pid, 0);
+ ev_child_start (EV_DEFAULT_ &cw);
+ }
+
+
+=head2 C<ev_stat> - did the file attributes just change?
+
+This watches a file system path for attribute changes. That is, it calls
+C<stat> on that path in regular intervals (or when the OS says it changed)
+and sees if it changed compared to the last time, invoking the callback if
+it did.
+
+The path does not need to exist: changing from "path exists" to "path does
+not exist" is a status change like any other. The condition "path does not
+exist" (or more correctly "path cannot be stat'ed") is signified by the
+C<st_nlink> field being zero (which is otherwise always forced to be at
+least one) and all the other fields of the stat buffer having unspecified
+contents.
+
+The path I<must not> end in a slash or contain special components such as
+C<.> or C<..>. The path I<should> be absolute: If it is relative and
+your working directory changes, then the behaviour is undefined.
+
+Since there is no portable change notification interface available, the
+portable implementation simply calls C<stat(2)> regularly on the path
+to see if it changed somehow. You can specify a recommended polling
+interval for this case. If you specify a polling interval of C<0> (highly
+recommended!) then a I<suitable, unspecified default> value will be used
+(which you can expect to be around five seconds, although this might
+change dynamically). Libev will also impose a minimum interval which is
+currently around C<0.1>, but that's usually overkill.
+
+This watcher type is not meant for massive numbers of stat watchers,
+as even with OS-supported change notifications, this can be
+resource-intensive.
+
+At the time of this writing, the only OS-specific interface implemented
+is the Linux inotify interface (implementing kqueue support is left as an
+exercise for the reader. Note, however, that the author sees no way of
+implementing C<ev_stat> semantics with kqueue, except as a hint).
+
+=head3 ABI Issues (Largefile Support)
+
+Libev by default (unless the user overrides this) uses the default
+compilation environment, which means that on systems with large file
+support disabled by default, you get the 32 bit version of the stat
+structure. When using the library from programs that change the ABI to
+use 64 bit file offsets the programs will fail. In that case you have to
+compile libev with the same flags to get binary compatibility. This is
+obviously the case with any flags that change the ABI, but the problem is
+most noticeably displayed with ev_stat and large file support.
+
+The solution for this is to lobby your distribution maker to make large
+file interfaces available by default (as e.g. FreeBSD does) and not
+optional. Libev cannot simply switch on large file support because it has
+to exchange stat structures with application programs compiled using the
+default compilation environment.
+
+=head3 Inotify and Kqueue
+
+When C<inotify (7)> support has been compiled into libev and present at
+runtime, it will be used to speed up change detection where possible. The
+inotify descriptor will be created lazily when the first C<ev_stat>
+watcher is being started.
+
+Inotify presence does not change the semantics of C<ev_stat> watchers
+except that changes might be detected earlier, and in some cases, to avoid
+making regular C<stat> calls. Even in the presence of inotify support
+there are many cases where libev has to resort to regular C<stat> polling,
+but as long as kernel 2.6.25 or newer is used (2.6.24 and older have too
+many bugs), the path exists (i.e. stat succeeds), and the path resides on
+a local filesystem (libev currently assumes only ext2/3, jfs, reiserfs and
+xfs are fully working) libev usually gets away without polling.
+
+There is no support for kqueue, as apparently it cannot be used to
+implement this functionality, due to the requirement of having a file
+descriptor open on the object at all times, and detecting renames, unlinks
+etc. is difficult.
+
+=head3 C<stat ()> is a synchronous operation
+
+Libev doesn't normally do any kind of I/O itself, and so is not blocking
+the process. The exception are C<ev_stat> watchers - those call C<stat
+()>, which is a synchronous operation.
+
+For local paths, this usually doesn't matter: unless the system is very
+busy or the intervals between stat's are large, a stat call will be fast,
+as the path data is usually in memory already (except when starting the
+watcher).
+
+For networked file systems, calling C<stat ()> can block an indefinite
+time due to network issues, and even under good conditions, a stat call
+often takes multiple milliseconds.
+
+Therefore, it is best to avoid using C<ev_stat> watchers on networked
+paths, although this is fully supported by libev.
+
+=head3 The special problem of stat time resolution
+
+The C<stat ()> system call only supports full-second resolution portably,
+and even on systems where the resolution is higher, most file systems
+still only support whole seconds.
+
+That means that, if the time is the only thing that changes, you can
+easily miss updates: on the first update, C<ev_stat> detects a change and
+calls your callback, which does something. When there is another update
+within the same second, C<ev_stat> will be unable to detect unless the
+stat data does change in other ways (e.g. file size).
+
+The solution to this is to delay acting on a change for slightly more
+than a second (or till slightly after the next full second boundary), using
+a roughly one-second-delay C<ev_timer> (e.g. C<ev_timer_set (w, 0., 1.02);
+ev_timer_again (loop, w)>).
+
+The C<.02> offset is added to work around small timing inconsistencies
+of some operating systems (where the second counter of the current time
+might be be delayed. One such system is the Linux kernel, where a call to
+C<gettimeofday> might return a timestamp with a full second later than
+a subsequent C<time> call - if the equivalent of C<time ()> is used to
+update file times then there will be a small window where the kernel uses
+the previous second to update file times but libev might already execute
+the timer callback).
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_stat_init (ev_stat *, callback, const char *path, ev_tstamp interval)
+
+=item ev_stat_set (ev_stat *, const char *path, ev_tstamp interval)
+
+Configures the watcher to wait for status changes of the given
+C<path>. The C<interval> is a hint on how quickly a change is expected to
+be detected and should normally be specified as C<0> to let libev choose
+a suitable value. The memory pointed to by C<path> must point to the same
+path for as long as the watcher is active.
+
+The callback will receive an C<EV_STAT> event when a change was detected,
+relative to the attributes at the time the watcher was started (or the
+last change was detected).
+
+=item ev_stat_stat (loop, ev_stat *)
+
+Updates the stat buffer immediately with new values. If you change the
+watched path in your callback, you could call this function to avoid
+detecting this change (while introducing a race condition if you are not
+the only one changing the path). Can also be useful simply to find out the
+new values.
+
+=item ev_statdata attr [read-only]
+
+The most-recently detected attributes of the file. Although the type is
+C<ev_statdata>, this is usually the (or one of the) C<struct stat> types
+suitable for your system, but you can only rely on the POSIX-standardised
+members to be present. If the C<st_nlink> member is C<0>, then there was
+some error while C<stat>ing the file.
+
+=item ev_statdata prev [read-only]
+
+The previous attributes of the file. The callback gets invoked whenever
+C<prev> != C<attr>, or, more precisely, one or more of these members
+differ: C<st_dev>, C<st_ino>, C<st_mode>, C<st_nlink>, C<st_uid>,
+C<st_gid>, C<st_rdev>, C<st_size>, C<st_atime>, C<st_mtime>, C<st_ctime>.
+
+=item ev_tstamp interval [read-only]
+
+The specified interval.
+
+=item const char *path [read-only]
+
+The file system path that is being watched.
+
+=back
+
+=head3 Examples
+
+Example: Watch C</etc/passwd> for attribute changes.
+
+ static void
+ passwd_cb (struct ev_loop *loop, ev_stat *w, int revents)
+ {
+ /* /etc/passwd changed in some way */
+ if (w->attr.st_nlink)
+ {
+ printf ("passwd current size %ld\n", (long)w->attr.st_size);
+ printf ("passwd current atime %ld\n", (long)w->attr.st_mtime);
+ printf ("passwd current mtime %ld\n", (long)w->attr.st_mtime);
+ }
+ else
+ /* you shalt not abuse printf for puts */
+ puts ("wow, /etc/passwd is not there, expect problems. "
+ "if this is windows, they already arrived\n");
+ }
+
+ ...
+ ev_stat passwd;
+
+ ev_stat_init (&passwd, passwd_cb, "/etc/passwd", 0.);
+ ev_stat_start (loop, &passwd);
+
+Example: Like above, but additionally use a one-second delay so we do not
+miss updates (however, frequent updates will delay processing, too, so
+one might do the work both on C<ev_stat> callback invocation I<and> on
+C<ev_timer> callback invocation).
+
+ static ev_stat passwd;
+ static ev_timer timer;
+
+ static void
+ timer_cb (EV_P_ ev_timer *w, int revents)
+ {
+ ev_timer_stop (EV_A_ w);
+
+ /* now it's one second after the most recent passwd change */
+ }
+
+ static void
+ stat_cb (EV_P_ ev_stat *w, int revents)
+ {
+ /* reset the one-second timer */
+ ev_timer_again (EV_A_ &timer);
+ }
+
+ ...
+ ev_stat_init (&passwd, stat_cb, "/etc/passwd", 0.);
+ ev_stat_start (loop, &passwd);
+ ev_timer_init (&timer, timer_cb, 0., 1.02);
+
+
+=head2 C<ev_idle> - when you've got nothing better to do...
+
+Idle watchers trigger events when no other events of the same or higher
+priority are pending (prepare, check and other idle watchers do not count
+as receiving "events").
+
+That is, as long as your process is busy handling sockets or timeouts
+(or even signals, imagine) of the same or higher priority it will not be
+triggered. But when your process is idle (or only lower-priority watchers
+are pending), the idle watchers are being called once per event loop
+iteration - until stopped, that is, or your process receives more events
+and becomes busy again with higher priority stuff.
+
+The most noteworthy effect is that as long as any idle watchers are
+active, the process will not block when waiting for new events.
+
+Apart from keeping your process non-blocking (which is a useful
+effect on its own sometimes), idle watchers are a good place to do
+"pseudo-background processing", or delay processing stuff to after the
+event loop has handled all outstanding events.
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_idle_init (ev_idle *, callback)
+
+Initialises and configures the idle watcher - it has no parameters of any
+kind. There is a C<ev_idle_set> macro, but using it is utterly pointless,
+believe me.
+
+=back
+
+=head3 Examples
+
+Example: Dynamically allocate an C<ev_idle> watcher, start it, and in the
+callback, free it. Also, use no error checking, as usual.
+
+ static void
+ idle_cb (struct ev_loop *loop, ev_idle *w, int revents)
+ {
+ free (w);
+ // now do something you wanted to do when the program has
+ // no longer anything immediate to do.
+ }
+
+ ev_idle *idle_watcher = malloc (sizeof (ev_idle));
+ ev_idle_init (idle_watcher, idle_cb);
+ ev_idle_start (loop, idle_watcher);
+
+
+=head2 C<ev_prepare> and C<ev_check> - customise your event loop!
+
+Prepare and check watchers are usually (but not always) used in pairs:
+prepare watchers get invoked before the process blocks and check watchers
+afterwards.
+
+You I<must not> call C<ev_run> or similar functions that enter
+the current event loop from either C<ev_prepare> or C<ev_check>
+watchers. Other loops than the current one are fine, however. The
+rationale behind this is that you do not need to check for recursion in
+those watchers, i.e. the sequence will always be C<ev_prepare>, blocking,
+C<ev_check> so if you have one watcher of each kind they will always be
+called in pairs bracketing the blocking call.
+
+Their main purpose is to integrate other event mechanisms into libev and
+their use is somewhat advanced. They could be used, for example, to track
+variable changes, implement your own watchers, integrate net-snmp or a
+coroutine library and lots more. They are also occasionally useful if
+you cache some data and want to flush it before blocking (for example,
+in X programs you might want to do an C<XFlush ()> in an C<ev_prepare>
+watcher).
+
+This is done by examining in each prepare call which file descriptors
+need to be watched by the other library, registering C<ev_io> watchers
+for them and starting an C<ev_timer> watcher for any timeouts (many
+libraries provide exactly this functionality). Then, in the check watcher,
+you check for any events that occurred (by checking the pending status
+of all watchers and stopping them) and call back into the library. The
+I/O and timer callbacks will never actually be called (but must be valid
+nevertheless, because you never know, you know?).
+
+As another example, the Perl Coro module uses these hooks to integrate
+coroutines into libev programs, by yielding to other active coroutines
+during each prepare and only letting the process block if no coroutines
+are ready to run (it's actually more complicated: it only runs coroutines
+with priority higher than or equal to the event loop and one coroutine
+of lower priority, but only once, using idle watchers to keep the event
+loop from blocking if lower-priority coroutines are active, thus mapping
+low-priority coroutines to idle/background tasks).
+
+It is recommended to give C<ev_check> watchers highest (C<EV_MAXPRI>)
+priority, to ensure that they are being run before any other watchers
+after the poll (this doesn't matter for C<ev_prepare> watchers).
+
+Also, C<ev_check> watchers (and C<ev_prepare> watchers, too) should not
+activate ("feed") events into libev. While libev fully supports this, they
+might get executed before other C<ev_check> watchers did their job. As
+C<ev_check> watchers are often used to embed other (non-libev) event
+loops those other event loops might be in an unusable state until their
+C<ev_check> watcher ran (always remind yourself to coexist peacefully with
+others).
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_prepare_init (ev_prepare *, callback)
+
+=item ev_check_init (ev_check *, callback)
+
+Initialises and configures the prepare or check watcher - they have no
+parameters of any kind. There are C<ev_prepare_set> and C<ev_check_set>
+macros, but using them is utterly, utterly, utterly and completely
+pointless.
+
+=back
+
+=head3 Examples
+
+There are a number of principal ways to embed other event loops or modules
+into libev. Here are some ideas on how to include libadns into libev
+(there is a Perl module named C<EV::ADNS> that does this, which you could
+use as a working example. Another Perl module named C<EV::Glib> embeds a
+Glib main context into libev, and finally, C<Glib::EV> embeds EV into the
+Glib event loop).
+
+Method 1: Add IO watchers and a timeout watcher in a prepare handler,
+and in a check watcher, destroy them and call into libadns. What follows
+is pseudo-code only of course. This requires you to either use a low
+priority for the check watcher or use C<ev_clear_pending> explicitly, as
+the callbacks for the IO/timeout watchers might not have been called yet.
+
+ static ev_io iow [nfd];
+ static ev_timer tw;
+
+ static void
+ io_cb (struct ev_loop *loop, ev_io *w, int revents)
+ {
+ }
+
+ // create io watchers for each fd and a timer before blocking
+ static void
+ adns_prepare_cb (struct ev_loop *loop, ev_prepare *w, int revents)
+ {
+ int timeout = 3600000;
+ struct pollfd fds [nfd];
+ // actual code will need to loop here and realloc etc.
+ adns_beforepoll (ads, fds, &nfd, &timeout, timeval_from (ev_time ()));
+
+ /* the callback is illegal, but won't be called as we stop during check */
+ ev_timer_init (&tw, 0, timeout * 1e-3, 0.);
+ ev_timer_start (loop, &tw);
+
+ // create one ev_io per pollfd
+ for (int i = 0; i < nfd; ++i)
+ {
+ ev_io_init (iow + i, io_cb, fds [i].fd,
+ ((fds [i].events & POLLIN ? EV_READ : 0)
+ | (fds [i].events & POLLOUT ? EV_WRITE : 0)));
+
+ fds [i].revents = 0;
+ ev_io_start (loop, iow + i);
+ }
+ }
+
+ // stop all watchers after blocking
+ static void
+ adns_check_cb (struct ev_loop *loop, ev_check *w, int revents)
+ {
+ ev_timer_stop (loop, &tw);
+
+ for (int i = 0; i < nfd; ++i)
+ {
+ // set the relevant poll flags
+ // could also call adns_processreadable etc. here
+ struct pollfd *fd = fds + i;
+ int revents = ev_clear_pending (iow + i);
+ if (revents & EV_READ ) fd->revents |= fd->events & POLLIN;
+ if (revents & EV_WRITE) fd->revents |= fd->events & POLLOUT;
+
+ // now stop the watcher
+ ev_io_stop (loop, iow + i);
+ }
+
+ adns_afterpoll (adns, fds, nfd, timeval_from (ev_now (loop));
+ }
+
+Method 2: This would be just like method 1, but you run C<adns_afterpoll>
+in the prepare watcher and would dispose of the check watcher.
+
+Method 3: If the module to be embedded supports explicit event
+notification (libadns does), you can also make use of the actual watcher
+callbacks, and only destroy/create the watchers in the prepare watcher.
+
+ static void
+ timer_cb (EV_P_ ev_timer *w, int revents)
+ {
+ adns_state ads = (adns_state)w->data;
+ update_now (EV_A);
+
+ adns_processtimeouts (ads, &tv_now);
+ }
+
+ static void
+ io_cb (EV_P_ ev_io *w, int revents)
+ {
+ adns_state ads = (adns_state)w->data;
+ update_now (EV_A);
+
+ if (revents & EV_READ ) adns_processreadable (ads, w->fd, &tv_now);
+ if (revents & EV_WRITE) adns_processwriteable (ads, w->fd, &tv_now);
+ }
+
+ // do not ever call adns_afterpoll
+
+Method 4: Do not use a prepare or check watcher because the module you
+want to embed is not flexible enough to support it. Instead, you can
+override their poll function. The drawback with this solution is that the
+main loop is now no longer controllable by EV. The C<Glib::EV> module uses
+this approach, effectively embedding EV as a client into the horrible
+libglib event loop.
+
+ static gint
+ event_poll_func (GPollFD *fds, guint nfds, gint timeout)
+ {
+ int got_events = 0;
+
+ for (n = 0; n < nfds; ++n)
+ // create/start io watcher that sets the relevant bits in fds[n] and increment got_events
+
+ if (timeout >= 0)
+ // create/start timer
+
+ // poll
+ ev_run (EV_A_ 0);
+
+ // stop timer again
+ if (timeout >= 0)
+ ev_timer_stop (EV_A_ &to);
+
+ // stop io watchers again - their callbacks should have set
+ for (n = 0; n < nfds; ++n)
+ ev_io_stop (EV_A_ iow [n]);
+
+ return got_events;
+ }
+
+
+=head2 C<ev_embed> - when one backend isn't enough...
+
+This is a rather advanced watcher type that lets you embed one event loop
+into another (currently only C<ev_io> events are supported in the embedded
+loop, other types of watchers might be handled in a delayed or incorrect
+fashion and must not be used).
+
+There are primarily two reasons you would want that: work around bugs and
+prioritise I/O.
+
+As an example for a bug workaround, the kqueue backend might only support
+sockets on some platform, so it is unusable as generic backend, but you
+still want to make use of it because you have many sockets and it scales
+so nicely. In this case, you would create a kqueue-based loop and embed
+it into your default loop (which might use e.g. poll). Overall operation
+will be a bit slower because first libev has to call C<poll> and then
+C<kevent>, but at least you can use both mechanisms for what they are
+best: C<kqueue> for scalable sockets and C<poll> if you want it to work :)
+
+As for prioritising I/O: under rare circumstances you have the case where
+some fds have to be watched and handled very quickly (with low latency),
+and even priorities and idle watchers might have too much overhead. In
+this case you would put all the high priority stuff in one loop and all
+the rest in a second one, and embed the second one in the first.
+
+As long as the watcher is active, the callback will be invoked every
+time there might be events pending in the embedded loop. The callback
+must then call C<ev_embed_sweep (mainloop, watcher)> to make a single
+sweep and invoke their callbacks (the callback doesn't need to invoke the
+C<ev_embed_sweep> function directly, it could also start an idle watcher
+to give the embedded loop strictly lower priority for example).
+
+You can also set the callback to C<0>, in which case the embed watcher
+will automatically execute the embedded loop sweep whenever necessary.
+
+Fork detection will be handled transparently while the C<ev_embed> watcher
+is active, i.e., the embedded loop will automatically be forked when the
+embedding loop forks. In other cases, the user is responsible for calling
+C<ev_loop_fork> on the embedded loop.
+
+Unfortunately, not all backends are embeddable: only the ones returned by
+C<ev_embeddable_backends> are, which, unfortunately, does not include any
+portable one.
+
+So when you want to use this feature you will always have to be prepared
+that you cannot get an embeddable loop. The recommended way to get around
+this is to have a separate variables for your embeddable loop, try to
+create it, and if that fails, use the normal loop for everything.
+
+=head3 C<ev_embed> and fork
+
+While the C<ev_embed> watcher is running, forks in the embedding loop will
+automatically be applied to the embedded loop as well, so no special
+fork handling is required in that case. When the watcher is not running,
+however, it is still the task of the libev user to call C<ev_loop_fork ()>
+as applicable.
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_embed_init (ev_embed *, callback, struct ev_loop *embedded_loop)
+
+=item ev_embed_set (ev_embed *, callback, struct ev_loop *embedded_loop)
+
+Configures the watcher to embed the given loop, which must be
+embeddable. If the callback is C<0>, then C<ev_embed_sweep> will be
+invoked automatically, otherwise it is the responsibility of the callback
+to invoke it (it will continue to be called until the sweep has been done,
+if you do not want that, you need to temporarily stop the embed watcher).
+
+=item ev_embed_sweep (loop, ev_embed *)
+
+Make a single, non-blocking sweep over the embedded loop. This works
+similarly to C<ev_run (embedded_loop, EVRUN_NOWAIT)>, but in the most
+appropriate way for embedded loops.
+
+=item struct ev_loop *other [read-only]
+
+The embedded event loop.
+
+=back
+
+=head3 Examples
+
+Example: Try to get an embeddable event loop and embed it into the default
+event loop. If that is not possible, use the default loop. The default
+loop is stored in C<loop_hi>, while the embeddable loop is stored in
+C<loop_lo> (which is C<loop_hi> in the case no embeddable loop can be
+used).
+
+ struct ev_loop *loop_hi = ev_default_init (0);
+ struct ev_loop *loop_lo = 0;
+ ev_embed embed;
+
+ // see if there is a chance of getting one that works
+ // (remember that a flags value of 0 means autodetection)
+ loop_lo = ev_embeddable_backends () & ev_recommended_backends ()
+ ? ev_loop_new (ev_embeddable_backends () & ev_recommended_backends ())
+ : 0;
+
+ // if we got one, then embed it, otherwise default to loop_hi
+ if (loop_lo)
+ {
+ ev_embed_init (&embed, 0, loop_lo);
+ ev_embed_start (loop_hi, &embed);
+ }
+ else
+ loop_lo = loop_hi;
+
+Example: Check if kqueue is available but not recommended and create
+a kqueue backend for use with sockets (which usually work with any
+kqueue implementation). Store the kqueue/socket-only event loop in
+C<loop_socket>. (One might optionally use C<EVFLAG_NOENV>, too).
+
+ struct ev_loop *loop = ev_default_init (0);
+ struct ev_loop *loop_socket = 0;
+ ev_embed embed;
+
+ if (ev_supported_backends () & ~ev_recommended_backends () & EVBACKEND_KQUEUE)
+ if ((loop_socket = ev_loop_new (EVBACKEND_KQUEUE))
+ {
+ ev_embed_init (&embed, 0, loop_socket);
+ ev_embed_start (loop, &embed);
+ }
+
+ if (!loop_socket)
+ loop_socket = loop;
+
+ // now use loop_socket for all sockets, and loop for everything else
+
+
+=head2 C<ev_fork> - the audacity to resume the event loop after a fork
+
+Fork watchers are called when a C<fork ()> was detected (usually because
+whoever is a good citizen cared to tell libev about it by calling
+C<ev_default_fork> or C<ev_loop_fork>). The invocation is done before the
+event loop blocks next and before C<ev_check> watchers are being called,
+and only in the child after the fork. If whoever good citizen calling
+C<ev_default_fork> cheats and calls it in the wrong process, the fork
+handlers will be invoked, too, of course.
+
+=head3 The special problem of life after fork - how is it possible?
+
+Most uses of C<fork()> consist of forking, then some simple calls to set
+up/change the process environment, followed by a call to C<exec()>. This
+sequence should be handled by libev without any problems.
+
+This changes when the application actually wants to do event handling
+in the child, or both parent in child, in effect "continuing" after the
+fork.
+
+The default mode of operation (for libev, with application help to detect
+forks) is to duplicate all the state in the child, as would be expected
+when I<either> the parent I<or> the child process continues.
+
+When both processes want to continue using libev, then this is usually the
+wrong result. In that case, usually one process (typically the parent) is
+supposed to continue with all watchers in place as before, while the other
+process typically wants to start fresh, i.e. without any active watchers.
+
+The cleanest and most efficient way to achieve that with libev is to
+simply create a new event loop, which of course will be "empty", and
+use that for new watchers. This has the advantage of not touching more
+memory than necessary, and thus avoiding the copy-on-write, and the
+disadvantage of having to use multiple event loops (which do not support
+signal watchers).
+
+When this is not possible, or you want to use the default loop for
+other reasons, then in the process that wants to start "fresh", call
+C<ev_loop_destroy (EV_DEFAULT)> followed by C<ev_default_loop (...)>.
+Destroying the default loop will "orphan" (not stop) all registered
+watchers, so you have to be careful not to execute code that modifies
+those watchers. Note also that in that case, you have to re-register any
+signal watchers.
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_fork_init (ev_fork *, callback)
+
+Initialises and configures the fork watcher - it has no parameters of any
+kind. There is a C<ev_fork_set> macro, but using it is utterly pointless,
+really.
+
+=back
+
+
+=head2 C<ev_cleanup> - even the best things end
+
+Cleanup watchers are called just before the event loop is being destroyed
+by a call to C<ev_loop_destroy>.
+
+While there is no guarantee that the event loop gets destroyed, cleanup
+watchers provide a convenient method to install cleanup hooks for your
+program, worker threads and so on - you just to make sure to destroy the
+loop when you want them to be invoked.
+
+Cleanup watchers are invoked in the same way as any other watcher. Unlike
+all other watchers, they do not keep a reference to the event loop (which
+makes a lot of sense if you think about it). Like all other watchers, you
+can call libev functions in the callback, except C<ev_cleanup_start>.
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_cleanup_init (ev_cleanup *, callback)
+
+Initialises and configures the cleanup watcher - it has no parameters of
+any kind. There is a C<ev_cleanup_set> macro, but using it is utterly
+pointless, I assure you.
+
+=back
+
+Example: Register an atexit handler to destroy the default loop, so any
+cleanup functions are called.
+
+ static void
+ program_exits (void)
+ {
+ ev_loop_destroy (EV_DEFAULT_UC);
+ }
+
+ ...
+ atexit (program_exits);
+
+
+=head2 C<ev_async> - how to wake up an event loop
+
+In general, you cannot use an C<ev_run> from multiple threads or other
+asynchronous sources such as signal handlers (as opposed to multiple event
+loops - those are of course safe to use in different threads).
+
+Sometimes, however, you need to wake up an event loop you do not control,
+for example because it belongs to another thread. This is what C<ev_async>
+watchers do: as long as the C<ev_async> watcher is active, you can signal
+it by calling C<ev_async_send>, which is thread- and signal safe.
+
+This functionality is very similar to C<ev_signal> watchers, as signals,
+too, are asynchronous in nature, and signals, too, will be compressed
+(i.e. the number of callback invocations may be less than the number of
+C<ev_async_sent> calls). In fact, you could use signal watchers as a kind
+of "global async watchers" by using a watcher on an otherwise unused
+signal, and C<ev_feed_signal> to signal this watcher from another thread,
+even without knowing which loop owns the signal.
+
+Unlike C<ev_signal> watchers, C<ev_async> works with any event loop, not
+just the default loop.
+
+=head3 Queueing
+
+C<ev_async> does not support queueing of data in any way. The reason
+is that the author does not know of a simple (or any) algorithm for a
+multiple-writer-single-reader queue that works in all cases and doesn't
+need elaborate support such as pthreads or unportable memory access
+semantics.
+
+That means that if you want to queue data, you have to provide your own
+queue. But at least I can tell you how to implement locking around your
+queue:
+
+=over 4
+
+=item queueing from a signal handler context
+
+To implement race-free queueing, you simply add to the queue in the signal
+handler but you block the signal handler in the watcher callback. Here is
+an example that does that for some fictitious SIGUSR1 handler:
+
+ static ev_async mysig;
+
+ static void
+ sigusr1_handler (void)
+ {
+ sometype data;
+
+ // no locking etc.
+ queue_put (data);
+ ev_async_send (EV_DEFAULT_ &mysig);
+ }
+
+ static void
+ mysig_cb (EV_P_ ev_async *w, int revents)
+ {
+ sometype data;
+ sigset_t block, prev;
+
+ sigemptyset (&block);
+ sigaddset (&block, SIGUSR1);
+ sigprocmask (SIG_BLOCK, &block, &prev);
+
+ while (queue_get (&data))
+ process (data);
+
+ if (sigismember (&prev, SIGUSR1)
+ sigprocmask (SIG_UNBLOCK, &block, 0);
+ }
+
+(Note: pthreads in theory requires you to use C<pthread_setmask>
+instead of C<sigprocmask> when you use threads, but libev doesn't do it
+either...).
+
+=item queueing from a thread context
+
+The strategy for threads is different, as you cannot (easily) block
+threads but you can easily preempt them, so to queue safely you need to
+employ a traditional mutex lock, such as in this pthread example:
+
+ static ev_async mysig;
+ static pthread_mutex_t mymutex = PTHREAD_MUTEX_INITIALIZER;
+
+ static void
+ otherthread (void)
+ {
+ // only need to lock the actual queueing operation
+ pthread_mutex_lock (&mymutex);
+ queue_put (data);
+ pthread_mutex_unlock (&mymutex);
+
+ ev_async_send (EV_DEFAULT_ &mysig);
+ }
+
+ static void
+ mysig_cb (EV_P_ ev_async *w, int revents)
+ {
+ pthread_mutex_lock (&mymutex);
+
+ while (queue_get (&data))
+ process (data);
+
+ pthread_mutex_unlock (&mymutex);
+ }
+
+=back
+
+
+=head3 Watcher-Specific Functions and Data Members
+
+=over 4
+
+=item ev_async_init (ev_async *, callback)
+
+Initialises and configures the async watcher - it has no parameters of any
+kind. There is a C<ev_async_set> macro, but using it is utterly pointless,
+trust me.
+
+=item ev_async_send (loop, ev_async *)
+
+Sends/signals/activates the given C<ev_async> watcher, that is, feeds
+an C<EV_ASYNC> event on the watcher into the event loop. Unlike
+C<ev_feed_event>, this call is safe to do from other threads, signal or
+similar contexts (see the discussion of C<EV_ATOMIC_T> in the embedding
+section below on what exactly this means).
+
+Note that, as with other watchers in libev, multiple events might get
+compressed into a single callback invocation (another way to look at this
+is that C<ev_async> watchers are level-triggered, set on C<ev_async_send>,
+reset when the event loop detects that).
+
+This call incurs the overhead of a system call only once per event loop
+iteration, so while the overhead might be noticeable, it doesn't apply to
+repeated calls to C<ev_async_send> for the same event loop.
+
+=item bool = ev_async_pending (ev_async *)
+
+Returns a non-zero value when C<ev_async_send> has been called on the
+watcher but the event has not yet been processed (or even noted) by the
+event loop.
+
+C<ev_async_send> sets a flag in the watcher and wakes up the loop. When
+the loop iterates next and checks for the watcher to have become active,
+it will reset the flag again. C<ev_async_pending> can be used to very
+quickly check whether invoking the loop might be a good idea.
+
+Not that this does I<not> check whether the watcher itself is pending,
+only whether it has been requested to make this watcher pending: there
+is a time window between the event loop checking and resetting the async
+notification, and the callback being invoked.
+
+=back
+
+
+=head1 OTHER FUNCTIONS
+
+There are some other functions of possible interest. Described. Here. Now.
+
+=over 4
+
+=item ev_once (loop, int fd, int events, ev_tstamp timeout, callback)
+
+This function combines a simple timer and an I/O watcher, calls your
+callback on whichever event happens first and automatically stops both
+watchers. This is useful if you want to wait for a single event on an fd
+or timeout without having to allocate/configure/start/stop/free one or
+more watchers yourself.
+
+If C<fd> is less than 0, then no I/O watcher will be started and the
+C<events> argument is being ignored. Otherwise, an C<ev_io> watcher for
+the given C<fd> and C<events> set will be created and started.
+
+If C<timeout> is less than 0, then no timeout watcher will be
+started. Otherwise an C<ev_timer> watcher with after = C<timeout> (and
+repeat = 0) will be started. C<0> is a valid timeout.
+
+The callback has the type C<void (*cb)(int revents, void *arg)> and is
+passed an C<revents> set like normal event callbacks (a combination of
+C<EV_ERROR>, C<EV_READ>, C<EV_WRITE> or C<EV_TIMER>) and the C<arg>
+value passed to C<ev_once>. Note that it is possible to receive I<both>
+a timeout and an io event at the same time - you probably should give io
+events precedence.
+
+Example: wait up to ten seconds for data to appear on STDIN_FILENO.
+
+ static void stdin_ready (int revents, void *arg)
+ {
+ if (revents & EV_READ)
+ /* stdin might have data for us, joy! */;
+ else if (revents & EV_TIMER)
+ /* doh, nothing entered */;
+ }
+
+ ev_once (STDIN_FILENO, EV_READ, 10., stdin_ready, 0);
+
+=item ev_feed_fd_event (loop, int fd, int revents)
+
+Feed an event on the given fd, as if a file descriptor backend detected
+the given events it.
+
+=item ev_feed_signal_event (loop, int signum)
+
+Feed an event as if the given signal occurred. See also C<ev_feed_signal>,
+which is async-safe.
+
+=back
+
+
+=head1 COMMON OR USEFUL IDIOMS (OR BOTH)
+
+This section explains some common idioms that are not immediately
+obvious. Note that examples are sprinkled over the whole manual, and this
+section only contains stuff that wouldn't fit anywhere else.
+
+=head2 ASSOCIATING CUSTOM DATA WITH A WATCHER
+
+Each watcher has, by default, a C<void *data> member that you can read
+or modify at any time: libev will completely ignore it. This can be used
+to associate arbitrary data with your watcher. If you need more data and
+don't want to allocate memory separately and store a pointer to it in that
+data member, you can also "subclass" the watcher type and provide your own
+data:
+
+ struct my_io
+ {
+ ev_io io;
+ int otherfd;
+ void *somedata;
+ struct whatever *mostinteresting;
+ };
+
+ ...
+ struct my_io w;
+ ev_io_init (&w.io, my_cb, fd, EV_READ);
+
+And since your callback will be called with a pointer to the watcher, you
+can cast it back to your own type:
+
+ static void my_cb (struct ev_loop *loop, ev_io *w_, int revents)
+ {
+ struct my_io *w = (struct my_io *)w_;
+ ...
+ }
+
+More interesting and less C-conformant ways of casting your callback
+function type instead have been omitted.
+
+=head2 BUILDING YOUR OWN COMPOSITE WATCHERS
+
+Another common scenario is to use some data structure with multiple
+embedded watchers, in effect creating your own watcher that combines
+multiple libev event sources into one "super-watcher":
+
+ struct my_biggy
+ {
+ int some_data;
+ ev_timer t1;
+ ev_timer t2;
+ }
+
+In this case getting the pointer to C<my_biggy> is a bit more
+complicated: Either you store the address of your C<my_biggy> struct in
+the C<data> member of the watcher (for woozies or C++ coders), or you need
+to use some pointer arithmetic using C<offsetof> inside your watchers (for
+real programmers):
+
+ #include <stddef.h>
+
+ static void
+ t1_cb (EV_P_ ev_timer *w, int revents)
+ {
+ struct my_biggy big = (struct my_biggy *)
+ (((char *)w) - offsetof (struct my_biggy, t1));
+ }
+
+ static void
+ t2_cb (EV_P_ ev_timer *w, int revents)
+ {
+ struct my_biggy big = (struct my_biggy *)
+ (((char *)w) - offsetof (struct my_biggy, t2));
+ }
+
+=head2 MODEL/NESTED EVENT LOOP INVOCATIONS AND EXIT CONDITIONS
+
+Often (especially in GUI toolkits) there are places where you have
+I<modal> interaction, which is most easily implemented by recursively
+invoking C<ev_run>.
+
+This brings the problem of exiting - a callback might want to finish the
+main C<ev_run> call, but not the nested one (e.g. user clicked "Quit", but
+a modal "Are you sure?" dialog is still waiting), or just the nested one
+and not the main one (e.g. user clocked "Ok" in a modal dialog), or some
+other combination: In these cases, C<ev_break> will not work alone.
+
+The solution is to maintain "break this loop" variable for each C<ev_run>
+invocation, and use a loop around C<ev_run> until the condition is
+triggered, using C<EVRUN_ONCE>:
+
+ // main loop
+ int exit_main_loop = 0;
+
+ while (!exit_main_loop)
+ ev_run (EV_DEFAULT_ EVRUN_ONCE);
+
+ // in a model watcher
+ int exit_nested_loop = 0;
+
+ while (!exit_nested_loop)
+ ev_run (EV_A_ EVRUN_ONCE);
+
+To exit from any of these loops, just set the corresponding exit variable:
+
+ // exit modal loop
+ exit_nested_loop = 1;
+
+ // exit main program, after modal loop is finished
+ exit_main_loop = 1;
+
+ // exit both
+ exit_main_loop = exit_nested_loop = 1;
+
+=head2 THREAD LOCKING EXAMPLE
+
+Here is a fictitious example of how to run an event loop in a different
+thread from where callbacks are being invoked and watchers are
+created/added/removed.
+
+For a real-world example, see the C<EV::Loop::Async> perl module,
+which uses exactly this technique (which is suited for many high-level
+languages).
+
+The example uses a pthread mutex to protect the loop data, a condition
+variable to wait for callback invocations, an async watcher to notify the
+event loop thread and an unspecified mechanism to wake up the main thread.
+
+First, you need to associate some data with the event loop:
+
+ typedef struct {
+ mutex_t lock; /* global loop lock */
+ ev_async async_w;
+ thread_t tid;
+ cond_t invoke_cv;
+ } userdata;
+
+ void prepare_loop (EV_P)
+ {
+ // for simplicity, we use a static userdata struct.
+ static userdata u;
+
+ ev_async_init (&u->async_w, async_cb);
+ ev_async_start (EV_A_ &u->async_w);
+
+ pthread_mutex_init (&u->lock, 0);
+ pthread_cond_init (&u->invoke_cv, 0);
+
+ // now associate this with the loop
+ ev_set_userdata (EV_A_ u);
+ ev_set_invoke_pending_cb (EV_A_ l_invoke);
+ ev_set_loop_release_cb (EV_A_ l_release, l_acquire);
+
+ // then create the thread running ev_loop
+ pthread_create (&u->tid, 0, l_run, EV_A);
+ }
+
+The callback for the C<ev_async> watcher does nothing: the watcher is used
+solely to wake up the event loop so it takes notice of any new watchers
+that might have been added:
+
+ static void
+ async_cb (EV_P_ ev_async *w, int revents)
+ {
+ // just used for the side effects
+ }
+
+The C<l_release> and C<l_acquire> callbacks simply unlock/lock the mutex
+protecting the loop data, respectively.
+
+ static void
+ l_release (EV_P)
+ {
+ userdata *u = ev_userdata (EV_A);
+ pthread_mutex_unlock (&u->lock);
+ }
+
+ static void
+ l_acquire (EV_P)
+ {
+ userdata *u = ev_userdata (EV_A);
+ pthread_mutex_lock (&u->lock);
+ }
+
+The event loop thread first acquires the mutex, and then jumps straight
+into C<ev_run>:
+
+ void *
+ l_run (void *thr_arg)
+ {
+ struct ev_loop *loop = (struct ev_loop *)thr_arg;
+
+ l_acquire (EV_A);
+ pthread_setcanceltype (PTHREAD_CANCEL_ASYNCHRONOUS, 0);
+ ev_run (EV_A_ 0);
+ l_release (EV_A);
+
+ return 0;
+ }
+
+Instead of invoking all pending watchers, the C<l_invoke> callback will
+signal the main thread via some unspecified mechanism (signals? pipe
+writes? C<Async::Interrupt>?) and then waits until all pending watchers
+have been called (in a while loop because a) spurious wakeups are possible
+and b) skipping inter-thread-communication when there are no pending
+watchers is very beneficial):
+
+ static void
+ l_invoke (EV_P)
+ {
+ userdata *u = ev_userdata (EV_A);
+
+ while (ev_pending_count (EV_A))
+ {
+ wake_up_other_thread_in_some_magic_or_not_so_magic_way ();
+ pthread_cond_wait (&u->invoke_cv, &u->lock);
+ }
+ }
+
+Now, whenever the main thread gets told to invoke pending watchers, it
+will grab the lock, call C<ev_invoke_pending> and then signal the loop
+thread to continue:
+
+ static void
+ real_invoke_pending (EV_P)
+ {
+ userdata *u = ev_userdata (EV_A);
+
+ pthread_mutex_lock (&u->lock);
+ ev_invoke_pending (EV_A);
+ pthread_cond_signal (&u->invoke_cv);
+ pthread_mutex_unlock (&u->lock);
+ }
+
+Whenever you want to start/stop a watcher or do other modifications to an
+event loop, you will now have to lock:
+
+ ev_timer timeout_watcher;
+ userdata *u = ev_userdata (EV_A);
+
+ ev_timer_init (&timeout_watcher, timeout_cb, 5.5, 0.);
+
+ pthread_mutex_lock (&u->lock);
+ ev_timer_start (EV_A_ &timeout_watcher);
+ ev_async_send (EV_A_ &u->async_w);
+ pthread_mutex_unlock (&u->lock);
+
+Note that sending the C<ev_async> watcher is required because otherwise
+an event loop currently blocking in the kernel will have no knowledge
+about the newly added timer. By waking up the loop it will pick up any new
+watchers in the next event loop iteration.
+
+=head2 THREADS, COROUTINES, CONTINUATIONS, QUEUES... INSTEAD OF CALLBACKS
+
+While the overhead of a callback that e.g. schedules a thread is small, it
+is still an overhead. If you embed libev, and your main usage is with some
+kind of threads or coroutines, you might want to customise libev so that
+doesn't need callbacks anymore.
+
+Imagine you have coroutines that you can switch to using a function
+C<switch_to (coro)>, that libev runs in a coroutine called C<libev_coro>
+and that due to some magic, the currently active coroutine is stored in a
+global called C<current_coro>. Then you can build your own "wait for libev
+event" primitive by changing C<EV_CB_DECLARE> and C<EV_CB_INVOKE> (note
+the differing C<;> conventions):
+
+ #define EV_CB_DECLARE(type) struct my_coro *cb;
+ #define EV_CB_INVOKE(watcher) switch_to ((watcher)->cb)
+
+That means instead of having a C callback function, you store the
+coroutine to switch to in each watcher, and instead of having libev call
+your callback, you instead have it switch to that coroutine.
+
+A coroutine might now wait for an event with a function called
+C<wait_for_event>. (the watcher needs to be started, as always, but it doesn't
+matter when, or whether the watcher is active or not when this function is
+called):
+
+ void
+ wait_for_event (ev_watcher *w)
+ {
+ ev_cb_set (w) = current_coro;
+ switch_to (libev_coro);
+ }
+
+That basically suspends the coroutine inside C<wait_for_event> and
+continues the libev coroutine, which, when appropriate, switches back to
+this or any other coroutine. I am sure if you sue this your own :)
+
+You can do similar tricks if you have, say, threads with an event queue -
+instead of storing a coroutine, you store the queue object and instead of
+switching to a coroutine, you push the watcher onto the queue and notify
+any waiters.
+
+To embed libev, see L<EMBEDDING>, but in short, it's easiest to create two
+files, F<my_ev.h> and F<my_ev.c> that include the respective libev files:
+
+ // my_ev.h
+ #define EV_CB_DECLARE(type) struct my_coro *cb;
+ #define EV_CB_INVOKE(watcher) switch_to ((watcher)->cb);
+ #include "../libev/ev.h"
+
+ // my_ev.c
+ #define EV_H "my_ev.h"
+ #include "../libev/ev.c"
+
+And then use F<my_ev.h> when you would normally use F<ev.h>, and compile
+F<my_ev.c> into your project. When properly specifying include paths, you
+can even use F<ev.h> as header file name directly.
+
+
+=head1 LIBEVENT EMULATION
+
+Libev offers a compatibility emulation layer for libevent. It cannot
+emulate the internals of libevent, so here are some usage hints:
+
+=over 4
+
+=item * Only the libevent-1.4.1-beta API is being emulated.
+
+This was the newest libevent version available when libev was implemented,
+and is still mostly unchanged in 2010.
+
+=item * Use it by including <event.h>, as usual.
+
+=item * The following members are fully supported: ev_base, ev_callback,
+ev_arg, ev_fd, ev_res, ev_events.
+
+=item * Avoid using ev_flags and the EVLIST_*-macros, while it is
+maintained by libev, it does not work exactly the same way as in libevent (consider
+it a private API).
+
+=item * Priorities are not currently supported. Initialising priorities
+will fail and all watchers will have the same priority, even though there
+is an ev_pri field.
+
+=item * In libevent, the last base created gets the signals, in libev, the
+base that registered the signal gets the signals.
+
+=item * Other members are not supported.
+
+=item * The libev emulation is I<not> ABI compatible to libevent, you need
+to use the libev header file and library.
+
+=back
+
+=head1 C++ SUPPORT
+
+Libev comes with some simplistic wrapper classes for C++ that mainly allow
+you to use some convenience methods to start/stop watchers and also change
+the callback model to a model using method callbacks on objects.
+
+To use it,
+
+ #include <ev++.h>
+
+This automatically includes F<ev.h> and puts all of its definitions (many
+of them macros) into the global namespace. All C++ specific things are
+put into the C<ev> namespace. It should support all the same embedding
+options as F<ev.h>, most notably C<EV_MULTIPLICITY>.
+
+Care has been taken to keep the overhead low. The only data member the C++
+classes add (compared to plain C-style watchers) is the event loop pointer
+that the watcher is associated with (or no additional members at all if
+you disable C<EV_MULTIPLICITY> when embedding libev).
+
+Currently, functions, static and non-static member functions and classes
+with C<operator ()> can be used as callbacks. Other types should be easy
+to add as long as they only need one additional pointer for context. If
+you need support for other types of functors please contact the author
+(preferably after implementing it).
+
+Here is a list of things available in the C<ev> namespace:
+
+=over 4
+
+=item C<ev::READ>, C<ev::WRITE> etc.
+
+These are just enum values with the same values as the C<EV_READ> etc.
+macros from F<ev.h>.
+
+=item C<ev::tstamp>, C<ev::now>
+
+Aliases to the same types/functions as with the C<ev_> prefix.
+
+=item C<ev::io>, C<ev::timer>, C<ev::periodic>, C<ev::idle>, C<ev::sig> etc.
+
+For each C<ev_TYPE> watcher in F<ev.h> there is a corresponding class of
+the same name in the C<ev> namespace, with the exception of C<ev_signal>
+which is called C<ev::sig> to avoid clashes with the C<signal> macro
+defines by many implementations.
+
+All of those classes have these methods:
+
+=over 4
+
+=item ev::TYPE::TYPE ()
+
+=item ev::TYPE::TYPE (loop)
+
+=item ev::TYPE::~TYPE
+
+The constructor (optionally) takes an event loop to associate the watcher
+with. If it is omitted, it will use C<EV_DEFAULT>.
+
+The constructor calls C<ev_init> for you, which means you have to call the
+C<set> method before starting it.
+
+It will not set a callback, however: You have to call the templated C<set>
+method to set a callback before you can start the watcher.
+
+(The reason why you have to use a method is a limitation in C++ which does
+not allow explicit template arguments for constructors).
+
+The destructor automatically stops the watcher if it is active.
+
+=item w->set<class, &class::method> (object *)
+
+This method sets the callback method to call. The method has to have a
+signature of C<void (*)(ev_TYPE &, int)>, it receives the watcher as
+first argument and the C<revents> as second. The object must be given as
+parameter and is stored in the C<data> member of the watcher.
+
+This method synthesizes efficient thunking code to call your method from
+the C callback that libev requires. If your compiler can inline your
+callback (i.e. it is visible to it at the place of the C<set> call and
+your compiler is good :), then the method will be fully inlined into the
+thunking function, making it as fast as a direct C callback.
+
+Example: simple class declaration and watcher initialisation
+
+ struct myclass
+ {
+ void io_cb (ev::io &w, int revents) { }
+ }
+
+ myclass obj;
+ ev::io iow;
+ iow.set <myclass, &myclass::io_cb> (&obj);
+
+=item w->set (object *)
+
+This is a variation of a method callback - leaving out the method to call
+will default the method to C<operator ()>, which makes it possible to use
+functor objects without having to manually specify the C<operator ()> all
+the time. Incidentally, you can then also leave out the template argument
+list.
+
+The C<operator ()> method prototype must be C<void operator ()(watcher &w,
+int revents)>.
+
+See the method-C<set> above for more details.
+
+Example: use a functor object as callback.
+
+ struct myfunctor
+ {
+ void operator() (ev::io &w, int revents)
+ {
+ ...
+ }
+ }
+
+ myfunctor f;
+
+ ev::io w;
+ w.set (&f);
+
+=item w->set<function> (void *data = 0)
+
+Also sets a callback, but uses a static method or plain function as
+callback. The optional C<data> argument will be stored in the watcher's
+C<data> member and is free for you to use.
+
+The prototype of the C<function> must be C<void (*)(ev::TYPE &w, int)>.
+
+See the method-C<set> above for more details.
+
+Example: Use a plain function as callback.
+
+ static void io_cb (ev::io &w, int revents) { }
+ iow.set <io_cb> ();
+
+=item w->set (loop)
+
+Associates a different C<struct ev_loop> with this watcher. You can only
+do this when the watcher is inactive (and not pending either).
+
+=item w->set ([arguments])
+
+Basically the same as C<ev_TYPE_set>, with the same arguments. Either this
+method or a suitable start method must be called at least once. Unlike the
+C counterpart, an active watcher gets automatically stopped and restarted
+when reconfiguring it with this method.
+
+=item w->start ()
+
+Starts the watcher. Note that there is no C<loop> argument, as the
+constructor already stores the event loop.
+
+=item w->start ([arguments])
+
+Instead of calling C<set> and C<start> methods separately, it is often
+convenient to wrap them in one call. Uses the same type of arguments as
+the configure C<set> method of the watcher.
+
+=item w->stop ()
+
+Stops the watcher if it is active. Again, no C<loop> argument.
+
+=item w->again () (C<ev::timer>, C<ev::periodic> only)
+
+For C<ev::timer> and C<ev::periodic>, this invokes the corresponding
+C<ev_TYPE_again> function.
+
+=item w->sweep () (C<ev::embed> only)
+
+Invokes C<ev_embed_sweep>.
+
+=item w->update () (C<ev::stat> only)
+
+Invokes C<ev_stat_stat>.
+
+=back
+
+=back
+
+Example: Define a class with two I/O and idle watchers, start the I/O
+watchers in the constructor.
+
+ class myclass
+ {
+ ev::io io ; void io_cb (ev::io &w, int revents);
+ ev::io2 io2 ; void io2_cb (ev::io &w, int revents);
+ ev::idle idle; void idle_cb (ev::idle &w, int revents);
+
+ myclass (int fd)
+ {
+ io .set <myclass, &myclass::io_cb > (this);
+ io2 .set <myclass, &myclass::io2_cb > (this);
+ idle.set <myclass, &myclass::idle_cb> (this);
+
+ io.set (fd, ev::WRITE); // configure the watcher
+ io.start (); // start it whenever convenient
+
+ io2.start (fd, ev::READ); // set + start in one call
+ }
+ };
+
+
+=head1 OTHER LANGUAGE BINDINGS
+
+Libev does not offer other language bindings itself, but bindings for a
+number of languages exist in the form of third-party packages. If you know
+any interesting language binding in addition to the ones listed here, drop
+me a note.
+
+=over 4
+
+=item Perl
+
+The EV module implements the full libev API and is actually used to test
+libev. EV is developed together with libev. Apart from the EV core module,
+there are additional modules that implement libev-compatible interfaces
+to C<libadns> (C<EV::ADNS>, but C<AnyEvent::DNS> is preferred nowadays),
+C<Net::SNMP> (C<Net::SNMP::EV>) and the C<libglib> event core (C<Glib::EV>
+and C<EV::Glib>).
+
+It can be found and installed via CPAN, its homepage is at
+L<http://software.schmorp.de/pkg/EV>.
+
+=item Python
+
+Python bindings can be found at L<http://code.google.com/p/pyev/>. It
+seems to be quite complete and well-documented.
+
+=item Ruby
+
+Tony Arcieri has written a ruby extension that offers access to a subset
+of the libev API and adds file handle abstractions, asynchronous DNS and
+more on top of it. It can be found via gem servers. Its homepage is at
+L<http://rev.rubyforge.org/>.
+
+Roger Pack reports that using the link order C<-lws2_32 -lmsvcrt-ruby-190>
+makes rev work even on mingw.
+
+=item Haskell
+
+A haskell binding to libev is available at
+L<http://hackage.haskell.org/cgi-bin/hackage-scripts/package/hlibev>.
+
+=item D
+
+Leandro Lucarella has written a D language binding (F<ev.d>) for libev, to
+be found at L<http://proj.llucax.com.ar/wiki/evd>.
+
+=item Ocaml
+
+Erkki Seppala has written Ocaml bindings for libev, to be found at
+L<http://modeemi.cs.tut.fi/~flux/software/ocaml-ev/>.
+
+=item Lua
+
+Brian Maher has written a partial interface to libev for lua (at the
+time of this writing, only C<ev_io> and C<ev_timer>), to be found at
+L<http://github.com/brimworks/lua-ev>.
+
+=back
+
+
+=head1 MACRO MAGIC
+
+Libev can be compiled with a variety of options, the most fundamental
+of which is C<EV_MULTIPLICITY>. This option determines whether (most)
+functions and callbacks have an initial C<struct ev_loop *> argument.
+
+To make it easier to write programs that cope with either variant, the
+following macros are defined:
+
+=over 4
+
+=item C<EV_A>, C<EV_A_>
+
+This provides the loop I<argument> for functions, if one is required ("ev
+loop argument"). The C<EV_A> form is used when this is the sole argument,
+C<EV_A_> is used when other arguments are following. Example:
+
+ ev_unref (EV_A);
+ ev_timer_add (EV_A_ watcher);
+ ev_run (EV_A_ 0);
+
+It assumes the variable C<loop> of type C<struct ev_loop *> is in scope,
+which is often provided by the following macro.
+
+=item C<EV_P>, C<EV_P_>
+
+This provides the loop I<parameter> for functions, if one is required ("ev
+loop parameter"). The C<EV_P> form is used when this is the sole parameter,
+C<EV_P_> is used when other parameters are following. Example:
+
+ // this is how ev_unref is being declared
+ static void ev_unref (EV_P);
+
+ // this is how you can declare your typical callback
+ static void cb (EV_P_ ev_timer *w, int revents)
+
+It declares a parameter C<loop> of type C<struct ev_loop *>, quite
+suitable for use with C<EV_A>.
+
+=item C<EV_DEFAULT>, C<EV_DEFAULT_>
+
+Similar to the other two macros, this gives you the value of the default
+loop, if multiple loops are supported ("ev loop default").
+
+=item C<EV_DEFAULT_UC>, C<EV_DEFAULT_UC_>
+
+Usage identical to C<EV_DEFAULT> and C<EV_DEFAULT_>, but requires that the
+default loop has been initialised (C<UC> == unchecked). Their behaviour
+is undefined when the default loop has not been initialised by a previous
+execution of C<EV_DEFAULT>, C<EV_DEFAULT_> or C<ev_default_init (...)>.
+
+It is often prudent to use C<EV_DEFAULT> when initialising the first
+watcher in a function but use C<EV_DEFAULT_UC> afterwards.
+
+=back
+
+Example: Declare and initialise a check watcher, utilising the above
+macros so it will work regardless of whether multiple loops are supported
+or not.
+
+ static void
+ check_cb (EV_P_ ev_timer *w, int revents)
+ {
+ ev_check_stop (EV_A_ w);
+ }
+
+ ev_check check;
+ ev_check_init (&check, check_cb);
+ ev_check_start (EV_DEFAULT_ &check);
+ ev_run (EV_DEFAULT_ 0);
+
+=head1 EMBEDDING
+
+Libev can (and often is) directly embedded into host
+applications. Examples of applications that embed it include the Deliantra
+Game Server, the EV perl module, the GNU Virtual Private Ethernet (gvpe)
+and rxvt-unicode.
+
+The goal is to enable you to just copy the necessary files into your
+source directory without having to change even a single line in them, so
+you can easily upgrade by simply copying (or having a checked-out copy of
+libev somewhere in your source tree).
+
+=head2 FILESETS
+
+Depending on what features you need you need to include one or more sets of files
+in your application.
+
+=head3 CORE EVENT LOOP
+
+To include only the libev core (all the C<ev_*> functions), with manual
+configuration (no autoconf):
+
+ #define EV_STANDALONE 1
+ #include "ev.c"
+
+This will automatically include F<ev.h>, too, and should be done in a
+single C source file only to provide the function implementations. To use
+it, do the same for F<ev.h> in all files wishing to use this API (best
+done by writing a wrapper around F<ev.h> that you can include instead and
+where you can put other configuration options):
+
+ #define EV_STANDALONE 1
+ #include "ev.h"
+
+Both header files and implementation files can be compiled with a C++
+compiler (at least, that's a stated goal, and breakage will be treated
+as a bug).
+
+You need the following files in your source tree, or in a directory
+in your include path (e.g. in libev/ when using -Ilibev):
+
+ ev.h
+ ev.c
+ ev_vars.h
+ ev_wrap.h
+
+ ev_win32.c required on win32 platforms only
+
+ ev_select.c only when select backend is enabled (which is enabled by default)
+ ev_poll.c only when poll backend is enabled (disabled by default)
+ ev_epoll.c only when the epoll backend is enabled (disabled by default)
+ ev_kqueue.c only when the kqueue backend is enabled (disabled by default)
+ ev_port.c only when the solaris port backend is enabled (disabled by default)
+
+F<ev.c> includes the backend files directly when enabled, so you only need
+to compile this single file.
+
+=head3 LIBEVENT COMPATIBILITY API
+
+To include the libevent compatibility API, also include:
+
+ #include "event.c"
+
+in the file including F<ev.c>, and:
+
+ #include "event.h"
+
+in the files that want to use the libevent API. This also includes F<ev.h>.
+
+You need the following additional files for this:
+
+ event.h
+ event.c
+
+=head3 AUTOCONF SUPPORT
+
+Instead of using C<EV_STANDALONE=1> and providing your configuration in
+whatever way you want, you can also C<m4_include([libev.m4])> in your
+F<configure.ac> and leave C<EV_STANDALONE> undefined. F<ev.c> will then
+include F<config.h> and configure itself accordingly.
+
+For this of course you need the m4 file:
+
+ libev.m4
+
+=head2 PREPROCESSOR SYMBOLS/MACROS
+
+Libev can be configured via a variety of preprocessor symbols you have to
+define before including (or compiling) any of its files. The default in
+the absence of autoconf is documented for every option.
+
+Symbols marked with "(h)" do not change the ABI, and can have different
+values when compiling libev vs. including F<ev.h>, so it is permissible
+to redefine them before including F<ev.h> without breaking compatibility
+to a compiled library. All other symbols change the ABI, which means all
+users of libev and the libev code itself must be compiled with compatible
+settings.
+
+=over 4
+
+=item EV_COMPAT3 (h)
+
+Backwards compatibility is a major concern for libev. This is why this
+release of libev comes with wrappers for the functions and symbols that
+have been renamed between libev version 3 and 4.
+
+You can disable these wrappers (to test compatibility with future
+versions) by defining C<EV_COMPAT3> to C<0> when compiling your
+sources. This has the additional advantage that you can drop the C<struct>
+from C<struct ev_loop> declarations, as libev will provide an C<ev_loop>
+typedef in that case.
+
+In some future version, the default for C<EV_COMPAT3> will become C<0>,
+and in some even more future version the compatibility code will be
+removed completely.
+
+=item EV_STANDALONE (h)
+
+Must always be C<1> if you do not use autoconf configuration, which
+keeps libev from including F<config.h>, and it also defines dummy
+implementations for some libevent functions (such as logging, which is not
+supported). It will also not define any of the structs usually found in
+F<event.h> that are not directly supported by the libev core alone.
+
+In standalone mode, libev will still try to automatically deduce the
+configuration, but has to be more conservative.
+
+=item EV_USE_MONOTONIC
+
+If defined to be C<1>, libev will try to detect the availability of the
+monotonic clock option at both compile time and runtime. Otherwise no
+use of the monotonic clock option will be attempted. If you enable this,
+you usually have to link against librt or something similar. Enabling it
+when the functionality isn't available is safe, though, although you have
+to make sure you link against any libraries where the C<clock_gettime>
+function is hiding in (often F<-lrt>). See also C<EV_USE_CLOCK_SYSCALL>.
+
+=item EV_USE_REALTIME
+
+If defined to be C<1>, libev will try to detect the availability of the
+real-time clock option at compile time (and assume its availability
+at runtime if successful). Otherwise no use of the real-time clock
+option will be attempted. This effectively replaces C<gettimeofday>
+by C<clock_get (CLOCK_REALTIME, ...)> and will not normally affect
+correctness. See the note about libraries in the description of
+C<EV_USE_MONOTONIC>, though. Defaults to the opposite value of
+C<EV_USE_CLOCK_SYSCALL>.
+
+=item EV_USE_CLOCK_SYSCALL
+
+If defined to be C<1>, libev will try to use a direct syscall instead
+of calling the system-provided C<clock_gettime> function. This option
+exists because on GNU/Linux, C<clock_gettime> is in C<librt>, but C<librt>
+unconditionally pulls in C<libpthread>, slowing down single-threaded
+programs needlessly. Using a direct syscall is slightly slower (in
+theory), because no optimised vdso implementation can be used, but avoids
+the pthread dependency. Defaults to C<1> on GNU/Linux with glibc 2.x or
+higher, as it simplifies linking (no need for C<-lrt>).
+
+=item EV_USE_NANOSLEEP
+
+If defined to be C<1>, libev will assume that C<nanosleep ()> is available
+and will use it for delays. Otherwise it will use C<select ()>.
+
+=item EV_USE_EVENTFD
+
+If defined to be C<1>, then libev will assume that C<eventfd ()> is
+available and will probe for kernel support at runtime. This will improve
+C<ev_signal> and C<ev_async> performance and reduce resource consumption.
+If undefined, it will be enabled if the headers indicate GNU/Linux + Glibc
+2.7 or newer, otherwise disabled.
+
+=item EV_USE_SELECT
+
+If undefined or defined to be C<1>, libev will compile in support for the
+C<select>(2) backend. No attempt at auto-detection will be done: if no
+other method takes over, select will be it. Otherwise the select backend
+will not be compiled in.
+
+=item EV_SELECT_USE_FD_SET
+
+If defined to C<1>, then the select backend will use the system C<fd_set>
+structure. This is useful if libev doesn't compile due to a missing
+C<NFDBITS> or C<fd_mask> definition or it mis-guesses the bitset layout
+on exotic systems. This usually limits the range of file descriptors to
+some low limit such as 1024 or might have other limitations (winsocket
+only allows 64 sockets). The C<FD_SETSIZE> macro, set before compilation,
+configures the maximum size of the C<fd_set>.
+
+=item EV_SELECT_IS_WINSOCKET
+
+When defined to C<1>, the select backend will assume that
+select/socket/connect etc. don't understand file descriptors but
+wants osf handles on win32 (this is the case when the select to
+be used is the winsock select). This means that it will call
+C<_get_osfhandle> on the fd to convert it to an OS handle. Otherwise,
+it is assumed that all these functions actually work on fds, even
+on win32. Should not be defined on non-win32 platforms.
+
+=item EV_FD_TO_WIN32_HANDLE(fd)
+
+If C<EV_SELECT_IS_WINSOCKET> is enabled, then libev needs a way to map
+file descriptors to socket handles. When not defining this symbol (the
+default), then libev will call C<_get_osfhandle>, which is usually
+correct. In some cases, programs use their own file descriptor management,
+in which case they can provide this function to map fds to socket handles.
+
+=item EV_WIN32_HANDLE_TO_FD(handle)
+
+If C<EV_SELECT_IS_WINSOCKET> then libev maps handles to file descriptors
+using the standard C<_open_osfhandle> function. For programs implementing
+their own fd to handle mapping, overwriting this function makes it easier
+to do so. This can be done by defining this macro to an appropriate value.
+
+=item EV_WIN32_CLOSE_FD(fd)
+
+If programs implement their own fd to handle mapping on win32, then this
+macro can be used to override the C<close> function, useful to unregister
+file descriptors again. Note that the replacement function has to close
+the underlying OS handle.
+
+=item EV_USE_POLL
+
+If defined to be C<1>, libev will compile in support for the C<poll>(2)
+backend. Otherwise it will be enabled on non-win32 platforms. It
+takes precedence over select.
+
+=item EV_USE_EPOLL
+
+If defined to be C<1>, libev will compile in support for the Linux
+C<epoll>(7) backend. Its availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the preferred
+backend for GNU/Linux systems. If undefined, it will be enabled if the
+headers indicate GNU/Linux + Glibc 2.4 or newer, otherwise disabled.
+
+=item EV_USE_KQUEUE
+
+If defined to be C<1>, libev will compile in support for the BSD style
+C<kqueue>(2) backend. Its actual availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the preferred
+backend for BSD and BSD-like systems, although on most BSDs kqueue only
+supports some types of fds correctly (the only platform we found that
+supports ptys for example was NetBSD), so kqueue might be compiled in, but
+not be used unless explicitly requested. The best way to use it is to find
+out whether kqueue supports your type of fd properly and use an embedded
+kqueue loop.
+
+=item EV_USE_PORT
+
+If defined to be C<1>, libev will compile in support for the Solaris
+10 port style backend. Its availability will be detected at runtime,
+otherwise another method will be used as fallback. This is the preferred
+backend for Solaris 10 systems.
+
+=item EV_USE_DEVPOLL
+
+Reserved for future expansion, works like the USE symbols above.
+
+=item EV_USE_INOTIFY
+
+If defined to be C<1>, libev will compile in support for the Linux inotify
+interface to speed up C<ev_stat> watchers. Its actual availability will
+be detected at runtime. If undefined, it will be enabled if the headers
+indicate GNU/Linux + Glibc 2.4 or newer, otherwise disabled.
+
+=item EV_ATOMIC_T
+
+Libev requires an integer type (suitable for storing C<0> or C<1>) whose
+access is atomic with respect to other threads or signal contexts. No such
+type is easily found in the C language, so you can provide your own type
+that you know is safe for your purposes. It is used both for signal handler "locking"
+as well as for signal and thread safety in C<ev_async> watchers.
+
+In the absence of this define, libev will use C<sig_atomic_t volatile>
+(from F<signal.h>), which is usually good enough on most platforms.
+
+=item EV_H (h)
+
+The name of the F<ev.h> header file used to include it. The default if
+undefined is C<"ev.h"> in F<event.h>, F<ev.c> and F<ev++.h>. This can be
+used to virtually rename the F<ev.h> header file in case of conflicts.
+
+=item EV_CONFIG_H (h)
+
+If C<EV_STANDALONE> isn't C<1>, this variable can be used to override
+F<ev.c>'s idea of where to find the F<config.h> file, similarly to
+C<EV_H>, above.
+
+=item EV_EVENT_H (h)
+
+Similarly to C<EV_H>, this macro can be used to override F<event.c>'s idea
+of how the F<event.h> header can be found, the default is C<"event.h">.
+
+=item EV_PROTOTYPES (h)
+
+If defined to be C<0>, then F<ev.h> will not define any function
+prototypes, but still define all the structs and other symbols. This is
+occasionally useful if you want to provide your own wrapper functions
+around libev functions.
+
+=item EV_MULTIPLICITY
+
+If undefined or defined to C<1>, then all event-loop-specific functions
+will have the C<struct ev_loop *> as first argument, and you can create
+additional independent event loops. Otherwise there will be no support
+for multiple event loops and there is no first event loop pointer
+argument. Instead, all functions act on the single default loop.
+
+=item EV_MINPRI
+
+=item EV_MAXPRI
+
+The range of allowed priorities. C<EV_MINPRI> must be smaller or equal to
+C<EV_MAXPRI>, but otherwise there are no non-obvious limitations. You can
+provide for more priorities by overriding those symbols (usually defined
+to be C<-2> and C<2>, respectively).
+
+When doing priority-based operations, libev usually has to linearly search
+all the priorities, so having many of them (hundreds) uses a lot of space
+and time, so using the defaults of five priorities (-2 .. +2) is usually
+fine.
+
+If your embedding application does not need any priorities, defining these
+both to C<0> will save some memory and CPU.
+
+=item EV_PERIODIC_ENABLE, EV_IDLE_ENABLE, EV_EMBED_ENABLE, EV_STAT_ENABLE,
+EV_PREPARE_ENABLE, EV_CHECK_ENABLE, EV_FORK_ENABLE, EV_SIGNAL_ENABLE,
+EV_ASYNC_ENABLE, EV_CHILD_ENABLE.
+
+If undefined or defined to be C<1> (and the platform supports it), then
+the respective watcher type is supported. If defined to be C<0>, then it
+is not. Disabling watcher types mainly saves code size.
+
+=item EV_FEATURES
+
+If you need to shave off some kilobytes of code at the expense of some
+speed (but with the full API), you can define this symbol to request
+certain subsets of functionality. The default is to enable all features
+that can be enabled on the platform.
+
+A typical way to use this symbol is to define it to C<0> (or to a bitset
+with some broad features you want) and then selectively re-enable
+additional parts you want, for example if you want everything minimal,
+but multiple event loop support, async and child watchers and the poll
+backend, use this:
+
+ #define EV_FEATURES 0
+ #define EV_MULTIPLICITY 1
+ #define EV_USE_POLL 1
+ #define EV_CHILD_ENABLE 1
+ #define EV_ASYNC_ENABLE 1
+
+The actual value is a bitset, it can be a combination of the following
+values:
+
+=over 4
+
+=item C<1> - faster/larger code
+
+Use larger code to speed up some operations.
+
+Currently this is used to override some inlining decisions (enlarging the
+code size by roughly 30% on amd64).
+
+When optimising for size, use of compiler flags such as C<-Os> with
+gcc is recommended, as well as C<-DNDEBUG>, as libev contains a number of
+assertions.
+
+=item C<2> - faster/larger data structures
+
+Replaces the small 2-heap for timer management by a faster 4-heap, larger
+hash table sizes and so on. This will usually further increase code size
+and can additionally have an effect on the size of data structures at
+runtime.
+
+=item C<4> - full API configuration
+
+This enables priorities (sets C<EV_MAXPRI>=2 and C<EV_MINPRI>=-2), and
+enables multiplicity (C<EV_MULTIPLICITY>=1).
+
+=item C<8> - full API
+
+This enables a lot of the "lesser used" API functions. See C<ev.h> for
+details on which parts of the API are still available without this
+feature, and do not complain if this subset changes over time.
+
+=item C<16> - enable all optional watcher types
+
+Enables all optional watcher types. If you want to selectively enable
+only some watcher types other than I/O and timers (e.g. prepare,
+embed, async, child...) you can enable them manually by defining
+C<EV_watchertype_ENABLE> to C<1> instead.
+
+=item C<32> - enable all backends
+
+This enables all backends - without this feature, you need to enable at
+least one backend manually (C<EV_USE_SELECT> is a good choice).
+
+=item C<64> - enable OS-specific "helper" APIs
+
+Enable inotify, eventfd, signalfd and similar OS-specific helper APIs by
+default.
+
+=back
+
+Compiling with C<gcc -Os -DEV_STANDALONE -DEV_USE_EPOLL=1 -DEV_FEATURES=0>
+reduces the compiled size of libev from 24.7Kb code/2.8Kb data to 6.5Kb
+code/0.3Kb data on my GNU/Linux amd64 system, while still giving you I/O
+watchers, timers and monotonic clock support.
+
+With an intelligent-enough linker (gcc+binutils are intelligent enough
+when you use C<-Wl,--gc-sections -ffunction-sections>) functions unused by
+your program might be left out as well - a binary starting a timer and an
+I/O watcher then might come out at only 5Kb.
+
+=item EV_AVOID_STDIO
+
+If this is set to C<1> at compiletime, then libev will avoid using stdio
+functions (printf, scanf, perror etc.). This will increase the code size
+somewhat, but if your program doesn't otherwise depend on stdio and your
+libc allows it, this avoids linking in the stdio library which is quite
+big.
+
+Note that error messages might become less precise when this option is
+enabled.
+
+=item EV_NSIG
+
+The highest supported signal number, +1 (or, the number of
+signals): Normally, libev tries to deduce the maximum number of signals
+automatically, but sometimes this fails, in which case it can be
+specified. Also, using a lower number than detected (C<32> should be
+good for about any system in existence) can save some memory, as libev
+statically allocates some 12-24 bytes per signal number.
+
+=item EV_PID_HASHSIZE
+
+C<ev_child> watchers use a small hash table to distribute workload by
+pid. The default size is C<16> (or C<1> with C<EV_FEATURES> disabled),
+usually more than enough. If you need to manage thousands of children you
+might want to increase this value (I<must> be a power of two).
+
+=item EV_INOTIFY_HASHSIZE
+
+C<ev_stat> watchers use a small hash table to distribute workload by
+inotify watch id. The default size is C<16> (or C<1> with C<EV_FEATURES>
+disabled), usually more than enough. If you need to manage thousands of
+C<ev_stat> watchers you might want to increase this value (I<must> be a
+power of two).
+
+=item EV_USE_4HEAP
+
+Heaps are not very cache-efficient. To improve the cache-efficiency of the
+timer and periodics heaps, libev uses a 4-heap when this symbol is defined
+to C<1>. The 4-heap uses more complicated (longer) code but has noticeably
+faster performance with many (thousands) of watchers.
+
+The default is C<1>, unless C<EV_FEATURES> overrides it, in which case it
+will be C<0>.
+
+=item EV_HEAP_CACHE_AT
+
+Heaps are not very cache-efficient. To improve the cache-efficiency of the
+timer and periodics heaps, libev can cache the timestamp (I<at>) within
+the heap structure (selected by defining C<EV_HEAP_CACHE_AT> to C<1>),
+which uses 8-12 bytes more per watcher and a few hundred bytes more code,
+but avoids random read accesses on heap changes. This improves performance
+noticeably with many (hundreds) of watchers.
+
+The default is C<1>, unless C<EV_FEATURES> overrides it, in which case it
+will be C<0>.
+
+=item EV_VERIFY
+
+Controls how much internal verification (see C<ev_verify ()>) will
+be done: If set to C<0>, no internal verification code will be compiled
+in. If set to C<1>, then verification code will be compiled in, but not
+called. If set to C<2>, then the internal verification code will be
+called once per loop, which can slow down libev. If set to C<3>, then the
+verification code will be called very frequently, which will slow down
+libev considerably.
+
+The default is C<1>, unless C<EV_FEATURES> overrides it, in which case it
+will be C<0>.
+
+=item EV_COMMON
+
+By default, all watchers have a C<void *data> member. By redefining
+this macro to something else you can include more and other types of
+members. You have to define it each time you include one of the files,
+though, and it must be identical each time.
+
+For example, the perl EV module uses something like this:
+
+ #define EV_COMMON \
+ SV *self; /* contains this struct */ \
+ SV *cb_sv, *fh /* note no trailing ";" */
+
+=item EV_CB_DECLARE (type)
+
+=item EV_CB_INVOKE (watcher, revents)
+
+=item ev_set_cb (ev, cb)
+
+Can be used to change the callback member declaration in each watcher,
+and the way callbacks are invoked and set. Must expand to a struct member
+definition and a statement, respectively. See the F<ev.h> header file for
+their default definitions. One possible use for overriding these is to
+avoid the C<struct ev_loop *> as first argument in all cases, or to use
+method calls instead of plain function calls in C++.
+
+=back
+
+=head2 EXPORTED API SYMBOLS
+
+If you need to re-export the API (e.g. via a DLL) and you need a list of
+exported symbols, you can use the provided F<Symbol.*> files which list
+all public symbols, one per line:
+
+ Symbols.ev for libev proper
+ Symbols.event for the libevent emulation
+
+This can also be used to rename all public symbols to avoid clashes with
+multiple versions of libev linked together (which is obviously bad in
+itself, but sometimes it is inconvenient to avoid this).
+
+A sed command like this will create wrapper C<#define>'s that you need to
+include before including F<ev.h>:
+
+ <Symbols.ev sed -e "s/.*/#define & myprefix_&/" >wrap.h
+
+This would create a file F<wrap.h> which essentially looks like this:
+
+ #define ev_backend myprefix_ev_backend
+ #define ev_check_start myprefix_ev_check_start
+ #define ev_check_stop myprefix_ev_check_stop
+ ...
+
+=head2 EXAMPLES
+
+For a real-world example of a program the includes libev
+verbatim, you can have a look at the EV perl module
+(L<http://software.schmorp.de/pkg/EV.html>). It has the libev files in
+the F<libev/> subdirectory and includes them in the F<EV/EVAPI.h> (public
+interface) and F<EV.xs> (implementation) files. Only the F<EV.xs> file
+will be compiled. It is pretty complex because it provides its own header
+file.
+
+The usage in rxvt-unicode is simpler. It has a F<ev_cpp.h> header file
+that everybody includes and which overrides some configure choices:
+
+ #define EV_FEATURES 8
+ #define EV_USE_SELECT 1
+ #define EV_PREPARE_ENABLE 1
+ #define EV_IDLE_ENABLE 1
+ #define EV_SIGNAL_ENABLE 1
+ #define EV_CHILD_ENABLE 1
+ #define EV_USE_STDEXCEPT 0
+ #define EV_CONFIG_H <config.h>
+
+ #include "ev++.h"
+
+And a F<ev_cpp.C> implementation file that contains libev proper and is compiled:
+
+ #include "ev_cpp.h"
+ #include "ev.c"
+
+=head1 INTERACTION WITH OTHER PROGRAMS, LIBRARIES OR THE ENVIRONMENT
+
+=head2 THREADS AND COROUTINES
+
+=head3 THREADS
+
+All libev functions are reentrant and thread-safe unless explicitly
+documented otherwise, but libev implements no locking itself. This means
+that you can use as many loops as you want in parallel, as long as there
+are no concurrent calls into any libev function with the same loop
+parameter (C<ev_default_*> calls have an implicit default loop parameter,
+of course): libev guarantees that different event loops share no data
+structures that need any locking.
+
+Or to put it differently: calls with different loop parameters can be done
+concurrently from multiple threads, calls with the same loop parameter
+must be done serially (but can be done from different threads, as long as
+only one thread ever is inside a call at any point in time, e.g. by using
+a mutex per loop).
+
+Specifically to support threads (and signal handlers), libev implements
+so-called C<ev_async> watchers, which allow some limited form of
+concurrency on the same event loop, namely waking it up "from the
+outside".
+
+If you want to know which design (one loop, locking, or multiple loops
+without or something else still) is best for your problem, then I cannot
+help you, but here is some generic advice:
+
+=over 4
+
+=item * most applications have a main thread: use the default libev loop
+in that thread, or create a separate thread running only the default loop.
+
+This helps integrating other libraries or software modules that use libev
+themselves and don't care/know about threading.
+
+=item * one loop per thread is usually a good model.
+
+Doing this is almost never wrong, sometimes a better-performance model
+exists, but it is always a good start.
+
+=item * other models exist, such as the leader/follower pattern, where one
+loop is handed through multiple threads in a kind of round-robin fashion.
+
+Choosing a model is hard - look around, learn, know that usually you can do
+better than you currently do :-)
+
+=item * often you need to talk to some other thread which blocks in the
+event loop.
+
+C<ev_async> watchers can be used to wake them up from other threads safely
+(or from signal contexts...).
+
+An example use would be to communicate signals or other events that only
+work in the default loop by registering the signal watcher with the
+default loop and triggering an C<ev_async> watcher from the default loop
+watcher callback into the event loop interested in the signal.
+
+=back
+
+See also L<THREAD LOCKING EXAMPLE>.
+
+=head3 COROUTINES
+
+Libev is very accommodating to coroutines ("cooperative threads"):
+libev fully supports nesting calls to its functions from different
+coroutines (e.g. you can call C<ev_run> on the same loop from two
+different coroutines, and switch freely between both coroutines running
+the loop, as long as you don't confuse yourself). The only exception is
+that you must not do this from C<ev_periodic> reschedule callbacks.
+
+Care has been taken to ensure that libev does not keep local state inside
+C<ev_run>, and other calls do not usually allow for coroutine switches as
+they do not call any callbacks.
+
+=head2 COMPILER WARNINGS
+
+Depending on your compiler and compiler settings, you might get no or a
+lot of warnings when compiling libev code. Some people are apparently
+scared by this.
+
+However, these are unavoidable for many reasons. For one, each compiler
+has different warnings, and each user has different tastes regarding
+warning options. "Warn-free" code therefore cannot be a goal except when
+targeting a specific compiler and compiler-version.
+
+Another reason is that some compiler warnings require elaborate
+workarounds, or other changes to the code that make it less clear and less
+maintainable.
+
+And of course, some compiler warnings are just plain stupid, or simply
+wrong (because they don't actually warn about the condition their message
+seems to warn about). For example, certain older gcc versions had some
+warnings that resulted in an extreme number of false positives. These have
+been fixed, but some people still insist on making code warn-free with
+such buggy versions.
+
+While libev is written to generate as few warnings as possible,
+"warn-free" code is not a goal, and it is recommended not to build libev
+with any compiler warnings enabled unless you are prepared to cope with
+them (e.g. by ignoring them). Remember that warnings are just that:
+warnings, not errors, or proof of bugs.
+
+
+=head2 VALGRIND
+
+Valgrind has a special section here because it is a popular tool that is
+highly useful. Unfortunately, valgrind reports are very hard to interpret.
+
+If you think you found a bug (memory leak, uninitialised data access etc.)
+in libev, then check twice: If valgrind reports something like:
+
+ ==2274== definitely lost: 0 bytes in 0 blocks.
+ ==2274== possibly lost: 0 bytes in 0 blocks.
+ ==2274== still reachable: 256 bytes in 1 blocks.
+
+Then there is no memory leak, just as memory accounted to global variables
+is not a memleak - the memory is still being referenced, and didn't leak.
+
+Similarly, under some circumstances, valgrind might report kernel bugs
+as if it were a bug in libev (e.g. in realloc or in the poll backend,
+although an acceptable workaround has been found here), or it might be
+confused.
+
+Keep in mind that valgrind is a very good tool, but only a tool. Don't
+make it into some kind of religion.
+
+If you are unsure about something, feel free to contact the mailing list
+with the full valgrind report and an explanation on why you think this
+is a bug in libev (best check the archives, too :). However, don't be
+annoyed when you get a brisk "this is no bug" answer and take the chance
+of learning how to interpret valgrind properly.
+
+If you need, for some reason, empty reports from valgrind for your project
+I suggest using suppression lists.
+
+
+=head1 PORTABILITY NOTES
+
+=head2 GNU/LINUX 32 BIT LIMITATIONS
+
+GNU/Linux is the only common platform that supports 64 bit file/large file
+interfaces but I<disables> them by default.
+
+That means that libev compiled in the default environment doesn't support
+files larger than 2GiB or so, which mainly affects C<ev_stat> watchers.
+
+Unfortunately, many programs try to work around this GNU/Linux issue
+by enabling the large file API, which makes them incompatible with the
+standard libev compiled for their system.
+
+Likewise, libev cannot enable the large file API itself as this would
+suddenly make it incompatible to the default compile time environment,
+i.e. all programs not using special compile switches.
+
+=head2 OS/X AND DARWIN BUGS
+
+The whole thing is a bug if you ask me - basically any system interface
+you touch is broken, whether it is locales, poll, kqueue or even the
+OpenGL drivers.
+
+=head3 C<kqueue> is buggy
+
+The kqueue syscall is broken in all known versions - most versions support
+only sockets, many support pipes.
+
+Libev tries to work around this by not using C<kqueue> by default on this
+rotten platform, but of course you can still ask for it when creating a
+loop - embedding a socket-only kqueue loop into a select-based one is
+probably going to work well.
+
+=head3 C<poll> is buggy
+
+Instead of fixing C<kqueue>, Apple replaced their (working) C<poll>
+implementation by something calling C<kqueue> internally around the 10.5.6
+release, so now C<kqueue> I<and> C<poll> are broken.
+
+Libev tries to work around this by not using C<poll> by default on
+this rotten platform, but of course you can still ask for it when creating
+a loop.
+
+=head3 C<select> is buggy
+
+All that's left is C<select>, and of course Apple found a way to fuck this
+one up as well: On OS/X, C<select> actively limits the number of file
+descriptors you can pass in to 1024 - your program suddenly crashes when
+you use more.
+
+There is an undocumented "workaround" for this - defining
+C<_DARWIN_UNLIMITED_SELECT>, which libev tries to use, so select I<should>
+work on OS/X.
+
+=head2 SOLARIS PROBLEMS AND WORKAROUNDS
+
+=head3 C<errno> reentrancy
+
+The default compile environment on Solaris is unfortunately so
+thread-unsafe that you can't even use components/libraries compiled
+without C<-D_REENTRANT> in a threaded program, which, of course, isn't
+defined by default. A valid, if stupid, implementation choice.
+
+If you want to use libev in threaded environments you have to make sure
+it's compiled with C<_REENTRANT> defined.
+
+=head3 Event port backend
+
+The scalable event interface for Solaris is called "event
+ports". Unfortunately, this mechanism is very buggy in all major
+releases. If you run into high CPU usage, your program freezes or you get
+a large number of spurious wakeups, make sure you have all the relevant
+and latest kernel patches applied. No, I don't know which ones, but there
+are multiple ones to apply, and afterwards, event ports actually work
+great.
+
+If you can't get it to work, you can try running the program by setting
+the environment variable C<LIBEV_FLAGS=3> to only allow C<poll> and
+C<select> backends.
+
+=head2 AIX POLL BUG
+
+AIX unfortunately has a broken C<poll.h> header. Libev works around
+this by trying to avoid the poll backend altogether (i.e. it's not even
+compiled in), which normally isn't a big problem as C<select> works fine
+with large bitsets on AIX, and AIX is dead anyway.
+
+=head2 WIN32 PLATFORM LIMITATIONS AND WORKAROUNDS
+
+=head3 General issues
+
+Win32 doesn't support any of the standards (e.g. POSIX) that libev
+requires, and its I/O model is fundamentally incompatible with the POSIX
+model. Libev still offers limited functionality on this platform in
+the form of the C<EVBACKEND_SELECT> backend, and only supports socket
+descriptors. This only applies when using Win32 natively, not when using
+e.g. cygwin. Actually, it only applies to the microsofts own compilers,
+as every compielr comes with a slightly differently broken/incompatible
+environment.
+
+Lifting these limitations would basically require the full
+re-implementation of the I/O system. If you are into this kind of thing,
+then note that glib does exactly that for you in a very portable way (note
+also that glib is the slowest event library known to man).
+
+There is no supported compilation method available on windows except
+embedding it into other applications.
+
+Sensible signal handling is officially unsupported by Microsoft - libev
+tries its best, but under most conditions, signals will simply not work.
+
+Not a libev limitation but worth mentioning: windows apparently doesn't
+accept large writes: instead of resulting in a partial write, windows will
+either accept everything or return C<ENOBUFS> if the buffer is too large,
+so make sure you only write small amounts into your sockets (less than a
+megabyte seems safe, but this apparently depends on the amount of memory
+available).
+
+Due to the many, low, and arbitrary limits on the win32 platform and
+the abysmal performance of winsockets, using a large number of sockets
+is not recommended (and not reasonable). If your program needs to use
+more than a hundred or so sockets, then likely it needs to use a totally
+different implementation for windows, as libev offers the POSIX readiness
+notification model, which cannot be implemented efficiently on windows
+(due to Microsoft monopoly games).
+
+A typical way to use libev under windows is to embed it (see the embedding
+section for details) and use the following F<evwrap.h> header file instead
+of F<ev.h>:
+
+ #define EV_STANDALONE /* keeps ev from requiring config.h */
+ #define EV_SELECT_IS_WINSOCKET 1 /* configure libev for windows select */
+
+ #include "ev.h"
+
+And compile the following F<evwrap.c> file into your project (make sure
+you do I<not> compile the F<ev.c> or any other embedded source files!):
+
+ #include "evwrap.h"
+ #include "ev.c"
+
+=head3 The winsocket C<select> function
+
+The winsocket C<select> function doesn't follow POSIX in that it
+requires socket I<handles> and not socket I<file descriptors> (it is
+also extremely buggy). This makes select very inefficient, and also
+requires a mapping from file descriptors to socket handles (the Microsoft
+C runtime provides the function C<_open_osfhandle> for this). See the
+discussion of the C<EV_SELECT_USE_FD_SET>, C<EV_SELECT_IS_WINSOCKET> and
+C<EV_FD_TO_WIN32_HANDLE> preprocessor symbols for more info.
+
+The configuration for a "naked" win32 using the Microsoft runtime
+libraries and raw winsocket select is:
+
+ #define EV_USE_SELECT 1
+ #define EV_SELECT_IS_WINSOCKET 1 /* forces EV_SELECT_USE_FD_SET, too */
+
+Note that winsockets handling of fd sets is O(n), so you can easily get a
+complexity in the O(n²) range when using win32.
+
+=head3 Limited number of file descriptors
+
+Windows has numerous arbitrary (and low) limits on things.
+
+Early versions of winsocket's select only supported waiting for a maximum
+of C<64> handles (probably owning to the fact that all windows kernels
+can only wait for C<64> things at the same time internally; Microsoft
+recommends spawning a chain of threads and wait for 63 handles and the
+previous thread in each. Sounds great!).
+
+Newer versions support more handles, but you need to define C<FD_SETSIZE>
+to some high number (e.g. C<2048>) before compiling the winsocket select
+call (which might be in libev or elsewhere, for example, perl and many
+other interpreters do their own select emulation on windows).
+
+Another limit is the number of file descriptors in the Microsoft runtime
+libraries, which by default is C<64> (there must be a hidden I<64>
+fetish or something like this inside Microsoft). You can increase this
+by calling C<_setmaxstdio>, which can increase this limit to C<2048>
+(another arbitrary limit), but is broken in many versions of the Microsoft
+runtime libraries. This might get you to about C<512> or C<2048> sockets
+(depending on windows version and/or the phase of the moon). To get more,
+you need to wrap all I/O functions and provide your own fd management, but
+the cost of calling select (O(n²)) will likely make this unworkable.
+
+=head2 PORTABILITY REQUIREMENTS
+
+In addition to a working ISO-C implementation and of course the
+backend-specific APIs, libev relies on a few additional extensions:
+
+=over 4
+
+=item C<void (*)(ev_watcher_type *, int revents)> must have compatible
+calling conventions regardless of C<ev_watcher_type *>.
+
+Libev assumes not only that all watcher pointers have the same internal
+structure (guaranteed by POSIX but not by ISO C for example), but it also
+assumes that the same (machine) code can be used to call any watcher
+callback: The watcher callbacks have different type signatures, but libev
+calls them using an C<ev_watcher *> internally.
+
+=item pointer accesses must be thread-atomic
+
+Accessing a pointer value must be atomic, it must both be readable and
+writable in one piece - this is the case on all current architectures.
+
+=item C<sig_atomic_t volatile> must be thread-atomic as well
+
+The type C<sig_atomic_t volatile> (or whatever is defined as
+C<EV_ATOMIC_T>) must be atomic with respect to accesses from different
+threads. This is not part of the specification for C<sig_atomic_t>, but is
+believed to be sufficiently portable.
+
+=item C<sigprocmask> must work in a threaded environment
+
+Libev uses C<sigprocmask> to temporarily block signals. This is not
+allowed in a threaded program (C<pthread_sigmask> has to be used). Typical
+pthread implementations will either allow C<sigprocmask> in the "main
+thread" or will block signals process-wide, both behaviours would
+be compatible with libev. Interaction between C<sigprocmask> and
+C<pthread_sigmask> could complicate things, however.
+
+The most portable way to handle signals is to block signals in all threads
+except the initial one, and run the default loop in the initial thread as
+well.
+
+=item C<long> must be large enough for common memory allocation sizes
+
+To improve portability and simplify its API, libev uses C<long> internally
+instead of C<size_t> when allocating its data structures. On non-POSIX
+systems (Microsoft...) this might be unexpectedly low, but is still at
+least 31 bits everywhere, which is enough for hundreds of millions of
+watchers.
+
+=item C<double> must hold a time value in seconds with enough accuracy
+
+The type C<double> is used to represent timestamps. It is required to
+have at least 51 bits of mantissa (and 9 bits of exponent), which is
+good enough for at least into the year 4000 with millisecond accuracy
+(the design goal for libev). This requirement is overfulfilled by
+implementations using IEEE 754, which is basically all existing ones. With
+IEEE 754 doubles, you get microsecond accuracy until at least 2200.
+
+=back
+
+If you know of other additional requirements drop me a note.
+
+
+=head1 ALGORITHMIC COMPLEXITIES
+
+In this section the complexities of (many of) the algorithms used inside
+libev will be documented. For complexity discussions about backends see
+the documentation for C<ev_default_init>.
+
+All of the following are about amortised time: If an array needs to be
+extended, libev needs to realloc and move the whole array, but this
+happens asymptotically rarer with higher number of elements, so O(1) might
+mean that libev does a lengthy realloc operation in rare cases, but on
+average it is much faster and asymptotically approaches constant time.
+
+=over 4
+
+=item Starting and stopping timer/periodic watchers: O(log skipped_other_timers)
+
+This means that, when you have a watcher that triggers in one hour and
+there are 100 watchers that would trigger before that, then inserting will
+have to skip roughly seven (C<ld 100>) of these watchers.
+
+=item Changing timer/periodic watchers (by autorepeat or calling again): O(log skipped_other_timers)
+
+That means that changing a timer costs less than removing/adding them,
+as only the relative motion in the event queue has to be paid for.
+
+=item Starting io/check/prepare/idle/signal/child/fork/async watchers: O(1)
+
+These just add the watcher into an array or at the head of a list.
+
+=item Stopping check/prepare/idle/fork/async watchers: O(1)
+
+=item Stopping an io/signal/child watcher: O(number_of_watchers_for_this_(fd/signal/pid % EV_PID_HASHSIZE))
+
+These watchers are stored in lists, so they need to be walked to find the
+correct watcher to remove. The lists are usually short (you don't usually
+have many watchers waiting for the same fd or signal: one is typical, two
+is rare).
+
+=item Finding the next timer in each loop iteration: O(1)
+
+By virtue of using a binary or 4-heap, the next timer is always found at a
+fixed position in the storage array.
+
+=item Each change on a file descriptor per loop iteration: O(number_of_watchers_for_this_fd)
+
+A change means an I/O watcher gets started or stopped, which requires
+libev to recalculate its status (and possibly tell the kernel, depending
+on backend and whether C<ev_io_set> was used).
+
+=item Activating one watcher (putting it into the pending state): O(1)
+
+=item Priority handling: O(number_of_priorities)
+
+Priorities are implemented by allocating some space for each
+priority. When doing priority-based operations, libev usually has to
+linearly search all the priorities, but starting/stopping and activating
+watchers becomes O(1) with respect to priority handling.
+
+=item Sending an ev_async: O(1)
+
+=item Processing ev_async_send: O(number_of_async_watchers)
+
+=item Processing signals: O(max_signal_number)
+
+Sending involves a system call I<iff> there were no other C<ev_async_send>
+calls in the current loop iteration. Checking for async and signal events
+involves iterating over all running async watchers or all signal numbers.
+
+=back
+
+
+=head1 PORTING FROM LIBEV 3.X TO 4.X
+
+The major version 4 introduced some incompatible changes to the API.
+
+At the moment, the C<ev.h> header file provides compatibility definitions
+for all changes, so most programs should still compile. The compatibility
+layer might be removed in later versions of libev, so better update to the
+new API early than late.
+
+=over 4
+
+=item C<EV_COMPAT3> backwards compatibility mechanism
+
+The backward compatibility mechanism can be controlled by
+C<EV_COMPAT3>. See L<PREPROCESSOR SYMBOLS/MACROS> in the L<EMBEDDING>
+section.
+
+=item C<ev_default_destroy> and C<ev_default_fork> have been removed
+
+These calls can be replaced easily by their C<ev_loop_xxx> counterparts:
+
+ ev_loop_destroy (EV_DEFAULT_UC);
+ ev_loop_fork (EV_DEFAULT);
+
+=item function/symbol renames
+
+A number of functions and symbols have been renamed:
+
+ ev_loop => ev_run
+ EVLOOP_NONBLOCK => EVRUN_NOWAIT
+ EVLOOP_ONESHOT => EVRUN_ONCE
+
+ ev_unloop => ev_break
+ EVUNLOOP_CANCEL => EVBREAK_CANCEL
+ EVUNLOOP_ONE => EVBREAK_ONE
+ EVUNLOOP_ALL => EVBREAK_ALL
+
+ EV_TIMEOUT => EV_TIMER
+
+ ev_loop_count => ev_iteration
+ ev_loop_depth => ev_depth
+ ev_loop_verify => ev_verify
+
+Most functions working on C<struct ev_loop> objects don't have an
+C<ev_loop_> prefix, so it was removed; C<ev_loop>, C<ev_unloop> and
+associated constants have been renamed to not collide with the C<struct
+ev_loop> anymore and C<EV_TIMER> now follows the same naming scheme
+as all other watcher types. Note that C<ev_loop_fork> is still called
+C<ev_loop_fork> because it would otherwise clash with the C<ev_fork>
+typedef.
+
+=item C<EV_MINIMAL> mechanism replaced by C<EV_FEATURES>
+
+The preprocessor symbol C<EV_MINIMAL> has been replaced by a different
+mechanism, C<EV_FEATURES>. Programs using C<EV_MINIMAL> usually compile
+and work, but the library code will of course be larger.
+
+=back
+
+
+=head1 GLOSSARY
+
+=over 4
+
+=item active
+
+A watcher is active as long as it has been started and not yet stopped.
+See L<WATCHER STATES> for details.
+
+=item application
+
+In this document, an application is whatever is using libev.
+
+=item backend
+
+The part of the code dealing with the operating system interfaces.
+
+=item callback
+
+The address of a function that is called when some event has been
+detected. Callbacks are being passed the event loop, the watcher that
+received the event, and the actual event bitset.
+
+=item callback/watcher invocation
+
+The act of calling the callback associated with a watcher.
+
+=item event
+
+A change of state of some external event, such as data now being available
+for reading on a file descriptor, time having passed or simply not having
+any other events happening anymore.
+
+In libev, events are represented as single bits (such as C<EV_READ> or
+C<EV_TIMER>).
+
+=item event library
+
+A software package implementing an event model and loop.
+
+=item event loop
+
+An entity that handles and processes external events and converts them
+into callback invocations.
+
+=item event model
+
+The model used to describe how an event loop handles and processes
+watchers and events.
+
+=item pending
+
+A watcher is pending as soon as the corresponding event has been
+detected. See L<WATCHER STATES> for details.
+
+=item real time
+
+The physical time that is observed. It is apparently strictly monotonic :)
+
+=item wall-clock time
+
+The time and date as shown on clocks. Unlike real time, it can actually
+be wrong and jump forwards and backwards, e.g. when the you adjust your
+clock.
+
+=item watcher
+
+A data structure that describes interest in certain events. Watchers need
+to be started (attached to an event loop) before they can receive events.
+
+=back
+
+=head1 AUTHOR
+
+Marc Lehmann <libev@schmorp.de>, with repeated corrections by Mikael
+Magnusson and Emanuele Giaquinta.
+